void OnBeginCameraRendering(ScriptableRenderContext context, Camera camera) { if (m_Camera == null || camera != m_Camera) { return; } DynamicResolutionHandler.SetUpscaleFilter(m_Camera, DrsFilter); }
void OnEnable() { // Binds the dynamic resolution policy defined above. DynamicResolutionHandler.SetDynamicResScaler(SetScaleDirect, DynamicResScalePolicyType.ReturnsMinMaxLerpFactor); // if (GraphicsSettings.currentRenderPipeline is HDRenderPipelineAsset hdrp) // { // hdrp. // } }
void OnEnable() { // Binds the dynamic resolution policy defined above. DynamicResolutionHandler.SetDynamicResScaler(SetDynamicResolutionScale, DynamicResScalePolicyType.ReturnsMinMaxLerpFactor); }