/// <summary>
        /// Gets the source image to display in the dynamic layer. Override this to generate
        /// or modify images.
        /// </summary>
        /// <param name="extent">The extent of the image being request.</param>
        /// <param name="width">The width of the image being request.</param>
        /// <param name="height">The height of the image being request.</param>
        /// <param name="onComplete">The method to call when the image is ready.</param>
        /// <seealso cref="OnProgress"/>
        protected override void GetSource(Envelope extent, int width, int height, DynamicLayer.OnImageComplete onComplete)
        {
            if (!IsInitialized)
            {
                onComplete(null, -1, -1, null);
                return;
            }

            if (renderThread != null && renderThread.IsBusy)
            {
                renderThread.CancelAsync();                 //render already running. Cancel current process.
                while (renderThread.IsBusy)                 //wait for thread to cancel
                {
#if SILVERLIGHT
                    Thread.Sleep(10);
#else
                    System.Windows.Forms.Application.DoEvents();
#endif
                }
            }

            //Accessing a GradientStop collection from a non-UI thread is not allowed,
            //so we used a private class gradient collection
            List <ThreadSafeGradientStop> stops = new List <ThreadSafeGradientStop>(Gradient.Count);
            foreach (GradientStop stop in Gradient)
            {
                stops.Add(new ThreadSafeGradientStop()
                {
                    Color = stop.Color, Offset = stop.Offset
                });
            }
            //Gradients must be sorted by offset
            stops.Sort((ThreadSafeGradientStop g1, ThreadSafeGradientStop g2) => { return(g1.Offset.CompareTo(g2.Offset)); });

            List <HeatPoint> points = new List <HeatPoint>();
            double           res    = (extent.Width / width) / Resolution;
            //adjust extent to include points slightly outside the view so pan won't affect the outcome
            Envelope extent2 = new Envelope(extent.XMin - Intensity * res, extent.YMin - Intensity * res,
                                            extent.XMax + Intensity * res, extent.YMax + Intensity * res);
            //get points within the extent and transform them to pixel space
            foreach (MapPoint p in HeatMapPoints)
            {
                if (p.X >= extent2.XMin && p.Y >= extent2.YMin &&
                    p.X <= extent2.XMax && p.Y <= extent2.YMax)
                {
                    points.Add(new HeatPoint()
                    {
                        X = (int)Math.Round((p.X - extent.XMin) / res),
                        Y = (int)Math.Round((extent.YMax - p.Y) / res)
                    });
                }
            }
            //Start the render thread
            renderThread.RunWorkerAsync(
                new object[] { extent, width, height, this.Intensity, this.Resolution, stops, points, onComplete });
        }
Exemple #2
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 /// <summary>
 /// Stops loading of any pending images
 /// </summary>
 protected override void Cancel()
 {
     enqueueExport     = null;
     enqueueOnComplete = null;
     if (renderThread != null && renderThread.IsBusy)
     {
         renderThread.CancelAsync();
     }
     base.Cancel();
 }
Exemple #3
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        /// <summary>
        /// Handles the RunWorkerCompleted event of the renderThread control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="System.ComponentModel.RunWorkerCompletedEventArgs"/> instance containing the event data.</param>
        private void renderThread_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            if (e.Cancelled)
            {
                if (enqueueExport != null)                 //cancelled because new image was requested. Create new image
                {
                    GetSource(enqueueExport, enqueueOnComplete);
                    enqueueExport     = null;
                    enqueueOnComplete = null;
                }
                return;
            }
            enqueueExport     = null;
            enqueueOnComplete = null;
            if (e.Result == null)
            {
                return;
            }
            object[] result = (object[])e.Result;

            int             width      = (int)result[1];
            int             height     = (int)result[2];
            Envelope        extent     = (Envelope)result[3];
            OnImageComplete onComplete = (OnImageComplete)result[4];

#if SILVERLIGHT
            BitmapImage image = new BitmapImage();
            PngEncoder  ei    = (PngEncoder)result[0];
            image.SetSource(ei.GetImageStream());
#else
            List <Color> colors = new List <Color>();
            colors.Add(Colors.Violet);
            colors.Add(Colors.Yellow);
            BitmapPalette palette = new BitmapPalette(colors);
            System.Windows.Media.PixelFormat pf =
                System.Windows.Media.PixelFormats.Bgra32;
            int          stride = width * (pf.BitsPerPixel / 8);
            BitmapSource image  = BitmapSource.Create(width, height, 96, 96, pf, palette, (int[])result[0], stride);
#endif
            onComplete(image, new ImageResult(extent));
        }
Exemple #4
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        /// <summary>
        /// Gets the source image to display in the dynamic layer. Override this to generate
        /// or modify images.
        /// </summary>
        /// <param name="properties">The image export properties.</param>
        /// <param name="onComplete">The method to call when the image is ready.</param>
        /// <seealso cref="ESRI.ArcGIS.Client.DynamicLayer.OnProgress"/>
        protected override void GetSource(DynamicLayer.ImageParameters properties, DynamicLayer.OnImageComplete onComplete)
        {
            if (!IsInitialized || HeatMapPoints == null || HeatMapPoints.Count == 0)
            {
                onComplete(null, null);
                return;
            }
            Envelope extent = properties.Extent;
            int      width  = properties.Width;
            int      height = properties.Height;

            if (renderThread != null && renderThread.IsBusy)
            {
                renderThread.CancelAsync();                 //render already running. Cancel current process, and queue up new
                enqueueExport     = new ImageParameters(extent, width, height);
                enqueueOnComplete = onComplete;
                return;
            }

            //Accessing a GradientStop collection from a non-UI thread is not allowed,
            //so we used a private class gradient collection
            List <ThreadSafeGradientStop> stops = new List <ThreadSafeGradientStop>(Gradient.Count);

            foreach (GradientStop stop in Gradient)
            {
                stops.Add(new ThreadSafeGradientStop()
                {
                    Color = stop.Color, Offset = stop.Offset
                });
            }
            //Gradients must be sorted by offset
            stops.Sort((ThreadSafeGradientStop g1, ThreadSafeGradientStop g2) => { return(g1.Offset.CompareTo(g2.Offset)); });

            List <HeatPoint> points = new List <HeatPoint>();
            double           res    = extent.Width / width;
            //adjust extent to include points slightly outside the view so pan won't affect the outcome
            Envelope extent2 = new Envelope(extent.XMin - Intensity * res, extent.YMin - Intensity * res,
                                            extent.XMax + Intensity * res, extent.YMax + Intensity * res);

            //get points within the extent and transform them to pixel space
            foreach (MapPoint p in HeatMapPoints)
            {
                if (Map != null && Map.WrapAroundIsActive)
                {
                    // Note : this should work even if WrapAround is not active but it's probably less performant
                    if (p.Y >= extent2.YMin && p.Y <= extent2.YMax)
                    {
                        Point screenPoint = Map.MapToScreen(p, true);
                        if (!double.IsNaN(width) && Map.FlowDirection == FlowDirection.RightToLeft)
                        {
                            screenPoint.X = width - screenPoint.X;
                        }

                        if (screenPoint.X >= -Intensity && screenPoint.X <= width + Intensity)
                        {
                            points.Add(new HeatPoint()
                            {
                                X = (int)Math.Round(screenPoint.X),
                                Y = (int)Math.Round(screenPoint.Y)
                            });
                        }
                    }
                }
                else
                {
                    if (p.X >= extent2.XMin && p.Y >= extent2.YMin &&
                        p.X <= extent2.XMax && p.Y <= extent2.YMax)
                    {
                        points.Add(new HeatPoint()
                        {
                            X = (int)Math.Round((p.X - extent.XMin) / res),
                            Y = (int)Math.Round((extent.YMax - p.Y) / res)
                        });
                    }
                }
            }
            //Start the render thread
            renderThread.RunWorkerAsync(
                new object[] { extent, width, height, (int)Math.Round(this.Intensity), stops, points, onComplete });
        }
Exemple #5
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 protected override void GetSource(DynamicLayer.ImageParameters properties, DynamicLayer.OnImageComplete onComplete)
 {
     throw new NotImplementedException();
 }
		/// <summary>
		/// Handles the RunWorkerCompleted event of the renderThread control.
		/// </summary>
		/// <param name="sender">The source of the event.</param>
		/// <param name="e">The <see cref="System.ComponentModel.RunWorkerCompletedEventArgs"/> instance containing the event data.</param>
		private void renderThread_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
		{
			if (e.Cancelled)
			{
				if (enqueueExport != null) //cancelled because new image was requested. Create new image
				{
                    GetSource(enqueueExport, enqueueOnComplete);
                    enqueueExport = null;
					enqueueOnComplete = null;
				}
				return;
			}
            enqueueExport = null;
			enqueueOnComplete = null;
			if (e.Result == null)
				return;
			object[] result = (object[])e.Result;

			int width = (int)result[1];
			int height = (int)result[2];
			Envelope extent = (Envelope)result[3];
			OnImageComplete onComplete = (OnImageComplete)result[4];
#if SILVERLIGHT
			BitmapImage image = new BitmapImage();
			PngEncoder ei = (PngEncoder)result[0];
			image.SetSource(ei.GetImageStream());
#else
			List<Color> colors = new List<Color>();
			colors.Add(Colors.Violet);
			colors.Add(Colors.Yellow);
			BitmapPalette palette = new BitmapPalette(colors);
			System.Windows.Media.PixelFormat pf =
				System.Windows.Media.PixelFormats.Bgra32;
			int stride = width * (pf.BitsPerPixel / 8);
			BitmapSource image = BitmapSource.Create(width, height, 96, 96, pf, palette, (int[])result[0], stride);
#endif
			onComplete(image, new ImageResult(extent));
		}
		/// <summary>
		/// Stops loading of any pending images
		/// </summary>
		protected override void Cancel()
		{
            enqueueExport = null;
			enqueueOnComplete = null;
			if (renderThread != null && renderThread.IsBusy)
			{
				renderThread.CancelAsync();
			}
			base.Cancel();
		}
		/// <summary>
		/// Gets the source image to display in the dynamic layer. Override this to generate
		/// or modify images.
		/// </summary>
        /// <param name="properties">The image export properties.</param>
		/// <param name="onComplete">The method to call when the image is ready.</param>
		/// <seealso cref="ESRI.ArcGIS.Client.DynamicLayer.OnProgress"/>
        protected override void GetSource(DynamicLayer.ImageParameters properties, DynamicLayer.OnImageComplete onComplete)
		{
			if (!IsInitialized || HeatMapPoints == null || HeatMapPoints.Count == 0)
			{
				onComplete(null, null);
				return;
			}
            Envelope extent = properties.Extent;
            int width = properties.Width;
            int height = properties.Height;
			if (renderThread != null && renderThread.IsBusy)
			{
				renderThread.CancelAsync(); //render already running. Cancel current process, and queue up new
                enqueueExport = new ImageParameters(extent, width, height);
				enqueueOnComplete = onComplete;
				return;
			}

			//Accessing a GradientStop collection from a non-UI thread is not allowed,
			//so we used a private class gradient collection
			List<ThreadSafeGradientStop> stops = new List<ThreadSafeGradientStop>(Gradient.Count);
			foreach (GradientStop stop in Gradient)
			{
				stops.Add(new ThreadSafeGradientStop() { Color = stop.Color, Offset = stop.Offset });
			}
			//Gradients must be sorted by offset
			stops.Sort((ThreadSafeGradientStop g1, ThreadSafeGradientStop g2) => { return g1.Offset.CompareTo(g2.Offset); });

			List<HeatPoint> points = new List<HeatPoint>();
			double res = extent.Width / width;
			//adjust extent to include points slightly outside the view so pan won't affect the outcome
			Envelope extent2 = new Envelope(extent.XMin - Intensity * res, extent.YMin - Intensity * res,
				extent.XMax + Intensity * res, extent.YMax + Intensity * res);

			//get points within the extent and transform them to pixel space
			foreach (MapPoint p in HeatMapPoints) 
			{
				if (Map != null && Map.WrapAroundIsActive)
				{
					// Note : this should work even if WrapAround is not active but it's probably less performant
					if (p.Y >= extent2.YMin && p.Y <= extent2.YMax)
					{
						Point screenPoint = Map.MapToScreen(p, true);
						if (!double.IsNaN(width) && Map.FlowDirection == FlowDirection.RightToLeft)
							screenPoint.X = width - screenPoint.X; 

						if (screenPoint.X >= -Intensity && screenPoint.X <= width + Intensity)
						{
							points.Add(new HeatPoint()
							{
								X = (int)Math.Round(screenPoint.X),
								Y = (int)Math.Round(screenPoint.Y)
							});
						}
					}
				}
				else
				{
					if (p.X >= extent2.XMin && p.Y >= extent2.YMin &&
						p.X <= extent2.XMax && p.Y <= extent2.YMax)
					{
						points.Add(new HeatPoint()
						{
							X = (int)Math.Round((p.X - extent.XMin) / res),
							Y = (int)Math.Round((extent.YMax - p.Y) / res)
						});
					}
				}
			}
			//Start the render thread
			renderThread.RunWorkerAsync(
				new object[] { extent, width, height, (int)Math.Round(this.Intensity), stops, points, onComplete });
		}