private DynamicSoundGroup RescanChildren(DynamicSoundGroup group)
    {
        var newChildren = new List <DynamicGroupVariation>();

        var childNames = new List <string>();

        DynamicGroupVariation variation = null;

        for (var i = 0; i < group.transform.childCount; i++)
        {
            var child = group.transform.GetChild(i);

            if (!Application.isPlaying)
            {
                if (childNames.Contains(child.name))
                {
                    DTGUIHelper.ShowRedError("You have more than one Variation named: " + child.name + ".");
                    DTGUIHelper.ShowRedError("Please ensure each Variation of this Group has a unique name.");
                    isValid = false;
                    return(null);
                }
            }

            childNames.Add(child.name);

            variation = child.GetComponent <DynamicGroupVariation>();

            newChildren.Add(variation);
        }

        group.groupVariations = newChildren;
        return(group);
    }
    public static float GetRandomPreviewVolume(DynamicGroupVariation var)
    {
        var varVol = var.VarAudio.volume;

        if (var.audLocation == MasterAudio.AudioLocation.FileOnInternet)
        {
            return(varVol);
        }

        if (!var.useRandomPitch)
        {
            return(varVol);
        }

        var randomVol = UnityEngine.Random.Range(var.randomVolumeMin, var.randomVolumeMax);

        switch (var.randomVolumeMode)
        {
        case SoundGroupVariation.RandomVolumeMode.AddToClipVolume:
            varVol += randomVol;
            break;

        case SoundGroupVariation.RandomVolumeMode.IgnoreClipVolume:
            varVol = randomVol;
            break;
        }

        return(varVol);
    }
    public static float GetRandomPreviewPitch(DynamicGroupVariation var)
    {
        var randPitch = var.VarAudio.pitch;

        if (var.audLocation == MasterAudio.AudioLocation.FileOnInternet)
        {
            return(randPitch);
        }

        if (!var.useRandomPitch)
        {
            return(randPitch);
        }

        randPitch = UnityEngine.Random.Range(var.randomPitchMin, var.randomPitchMax);

        switch (var.randomPitchMode)
        {
        case SoundGroupVariation.RandomPitchMode.AddToClipPitch:
            randPitch += var.VarAudio.pitch;
            break;
        }

        return(randPitch);
    }
Exemple #4
0
	public void EqualizeWeights(DynamicSoundGroup _group) {
		var variations = new DynamicGroupVariation[_group.groupVariations.Count];
		
		DynamicGroupVariation variation = null;
		for (var i = 0; i < _group.groupVariations.Count; i++) {
			variation = _group.groupVariations[i];
			variations[i] = variation;
		}
		
		UndoHelper.RecordObjectsForUndo(variations, "Equalize Weights");
		
		foreach (var vari in variations) {
			vari.weight = 1;
		}
	}
    public void EqualizeWeights(DynamicSoundGroup grp)
    {
        var variations = new DynamicGroupVariation[grp.groupVariations.Count];

        for (var i = 0; i < grp.groupVariations.Count; i++) {
            var variation = grp.groupVariations[i];
            variations[i] = variation;
        }

        AudioUndoHelper.RecordObjectsForUndo(variations, "Equalize Voices");

        foreach (var vari in variations) {
            vari.weight = 1;
        }
    }
    public void EqualizeWeights(DynamicSoundGroup _group)
    {
        var variations = new DynamicGroupVariation[_group.groupVariations.Count];

        DynamicGroupVariation variation = null;
        for (var i = 0; i < _group.groupVariations.Count; i++) {
            variation = _group.groupVariations[i];
            variations[i] = variation;
        }

        UndoHelper.RecordObjectsForUndo(variations, "Equalize Weights");

        foreach (var vari in variations) {
            vari.weight = 1;
        }
    }
    private void CopyPitches(DynamicGroupVariation variation)
    {
        var changed = 0;

        var changedVars = GetNonMatchingVariations();

        if (changedVars.Count > 0) {
            UndoHelper.RecordObjectsForUndo(changedVars.ToArray(), "change Variation Pitches");
        }

        for (var i = 0; i < _group.groupVariations.Count; i++) {
            if (i == _group.selectedVariationIndex) {
                continue;
            }

            var aVar = _group.groupVariations[i];
            aVar.VarAudio.pitch = variation.VarAudio.pitch;
            changed++;
        }

        Debug.LogWarning(changed + " Variation Pitch(es) changed.");
    }
    private void CopyFxTail(DynamicGroupVariation variation)
    {
        var changed = 0;

        var changedVars = GetNonMatchingVariations();

        if (changedVars.Count > 0) {
            UndoHelper.RecordObjectsForUndo(changedVars.ToArray(), "change Variation Fx Tail");
        }

        for (var i = 0; i < _group.groupVariations.Count; i++) {
            if (i == _group.selectedVariationIndex) {
                continue;
            }

            var aVar = _group.groupVariations[i];
            aVar.fxTailTime = variation.fxTailTime;
            changed++;
        }

        Debug.LogWarning(changed + " Fx Tail(s) changed.");
    }
    private void CopyCustomFade(DynamicGroupVariation variation)
    {
        var changed = 0;

        var changedVars = GetNonMatchingVariations();

        if (changedVars.Count > 0) {
            UndoHelper.RecordObjectsForUndo(changedVars.ToArray(), "change Variation Custom Fade");
        }

        for (var i = 0; i < _group.groupVariations.Count; i++) {
            if (i == _group.selectedVariationIndex) {
                continue;
            }

            var aVar = _group.groupVariations[i];

            aVar.useFades = variation.useFades;
            aVar.fadeInTime = variation.fadeInTime;
            aVar.fadeOutTime = variation.fadeOutTime;
            changed++;
        }

        Debug.LogWarning(changed + " Random Custom Fade(s) changed.");
    }
    private void CopyRandomVolume(DynamicGroupVariation variation)
    {
        var changed = 0;

        var changedVars = GetNonMatchingVariations();

        if (changedVars.Count > 0) {
            UndoHelper.RecordObjectsForUndo(changedVars.ToArray(), "change Variation Random Volume");
        }

        for (var i = 0; i < _group.groupVariations.Count; i++) {
            if (i == _group.selectedVariationIndex) {
                continue;
            }

            var aVar = _group.groupVariations[i];

            aVar.useRandomVolume = variation.useRandomVolume;
            aVar.randomVolumeMode = variation.randomVolumeMode;
            aVar.randomVolumeMin = variation.randomVolumeMin;
            aVar.randomVolumeMax = variation.randomVolumeMax;
            changed++;
        }

        Debug.LogWarning(changed + " Random Volume(s) changed.");
    }
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls();

        EditorGUI.indentLevel = 1;
        var isDirty = false;

        _variation = (DynamicGroupVariation)target;

        if (MasterAudioInspectorResources.logoTexture != null)
        {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.logoTexture);
        }

        EditorGUI.indentLevel = 0;  // Space will handle this for the header

        DynamicSoundGroupCreator creator = null;

        if (_variation.transform.parent != null && _variation.transform.parent.parent != null)
        {
            creator = _variation.transform.parent.parent.GetComponent <DynamicSoundGroupCreator>();
        }

        if (creator == null)
        {
            DTGUIHelper.ShowRedError("This prefab must have DynamicSoundGroupCreator 2 parents up.");
            return;
        }

        EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
        GUI.contentColor = Color.green;
        if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(120)))
        {
            Selection.activeObject = _variation.transform.parent.gameObject;
        }
        GUILayout.FlexibleSpace();
        GUI.contentColor = Color.white;

        var buttonPressed = DTGUIHelper.AddDynamicVariationButtons();

        switch (buttonPressed)
        {
        case DTGUIHelper.DTFunctionButtons.Play:
            isDirty = true;
            if (_variation.audLocation == MasterAudio.AudioLocation.ResourceFile)
            {
                creator.PreviewerInstance.Stop();
                creator.PreviewerInstance.PlayOneShot(Resources.Load(_variation.resourceFileName) as AudioClip);
            }
            else
            {
                PlaySound(_variation.audio);
            }
            break;

        case DTGUIHelper.DTFunctionButtons.Stop:
            if (_variation.audLocation == MasterAudio.AudioLocation.ResourceFile)
            {
                creator.PreviewerInstance.Stop();
            }
            else
            {
                StopSound(_variation.audio);
            }
            break;
        }

        EditorGUILayout.EndHorizontal();

        if (!Application.isPlaying)
        {
            DTGUIHelper.ShowColorWarning("*Fading & random settings are ignored by preview in edit mode.");
        }

        var oldLocation = _variation.audLocation;
        var newLocation = (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation);

        if (newLocation != oldLocation)
        {
            UndoHelper.RecordObjectPropertyForUndo(_variation, "change Audio Origin");
            _variation.audLocation = newLocation;
        }

        switch (_variation.audLocation)
        {
        case MasterAudio.AudioLocation.Clip:
            var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.audio.clip, typeof(AudioClip), false);

            if (newClip != _variation.audio.clip)
            {
                UndoHelper.RecordObjectPropertyForUndo(_variation.audio, "assign Audio Clip");
                _variation.audio.clip = newClip;
            }
            break;

        case MasterAudio.AudioLocation.ResourceFile:
            if (oldLocation != _variation.audLocation)
            {
                if (_variation.audio.clip != null)
                {
                    Debug.Log("Audio clip removed to prevent unnecessary memory usage on Resource file Variation.");
                }
                _variation.audio.clip = null;
            }

            EditorGUILayout.BeginVertical();
            var anEvent = Event.current;

            GUI.color = Color.yellow;
            var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
            GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!");
            GUI.color = Color.white;

            var newFilename = string.Empty;

            switch (anEvent.type)
            {
            case EventType.DragUpdated:
            case EventType.DragPerform:
                if (!dragArea.Contains(anEvent.mousePosition))
                {
                    break;
                }

                DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                if (anEvent.type == EventType.DragPerform)
                {
                    DragAndDrop.AcceptDrag();

                    foreach (var dragged in DragAndDrop.objectReferences)
                    {
                        var aClip = dragged as AudioClip;
                        if (aClip == null)
                        {
                            continue;
                        }

                        newFilename = DTGUIHelper.GetResourcePath(aClip);
                        if (string.IsNullOrEmpty(newFilename))
                        {
                            newFilename = aClip.name;
                        }

                        if (newFilename != _variation.resourceFileName)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(_variation, "change Resource filename");
                            _variation.resourceFileName = aClip.name;
                        }
                        break;
                    }
                }
                Event.current.Use();
                break;
            }
            EditorGUILayout.EndVertical();

            newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName);
            if (newFilename != _variation.resourceFileName)
            {
                UndoHelper.RecordObjectPropertyForUndo(_variation, "change Resource filename");
                _variation.resourceFileName = newFilename;
            }
            break;
        }

        var newVolume = EditorGUILayout.Slider("Volume", _variation.audio.volume, 0f, 1f);

        if (newVolume != _variation.audio.volume)
        {
            UndoHelper.RecordObjectPropertyForUndo(_variation.audio, "change Volume");
            _variation.audio.volume = newVolume;
        }

        var newPitch = EditorGUILayout.Slider("Pitch", _variation.audio.pitch, -3f, 3f);

        if (newPitch != _variation.audio.pitch)
        {
            UndoHelper.RecordObjectPropertyForUndo(_variation.audio, "change Pitch");
            _variation.audio.pitch = newPitch;
        }

        var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.audio.loop);

        if (newLoop != _variation.audio.loop)
        {
            UndoHelper.RecordObjectPropertyForUndo(_variation.audio, "toggle Loop");
            _variation.audio.loop = newLoop;
        }

        var newRandomPitch = EditorGUILayout.Slider("Random Pitch", _variation.randomPitch, 0f, 3f);

        if (newRandomPitch != _variation.randomPitch)
        {
            UndoHelper.RecordObjectPropertyForUndo(_variation, "change Random Pitch");
            _variation.randomPitch = newRandomPitch;
        }

        var newRandomVolume = EditorGUILayout.Slider("Random Volume", _variation.randomVolume, 0f, 1f);

        if (newRandomVolume != _variation.randomVolume)
        {
            UndoHelper.RecordObjectPropertyForUndo(_variation, "change Random Volume");
            _variation.randomVolume = newRandomVolume;
        }

        var newWeight = EditorGUILayout.IntSlider("Weight (Instances)", _variation.weight, 0, 100);

        if (newWeight != _variation.weight)
        {
            UndoHelper.RecordObjectPropertyForUndo(_variation, "change Weight");
            _variation.weight = newWeight;
        }

        if (_variation.HasActiveFXFilter)
        {
            var newFxTailTime = EditorGUILayout.Slider("FX Tail Time", _variation.fxTailTime, 0f, 10f);
            if (newFxTailTime != _variation.fxTailTime)
            {
                UndoHelper.RecordObjectPropertyForUndo(_variation, "change FX Tail Time");
                _variation.fxTailTime = newFxTailTime;
            }
        }

        var newSilence = EditorGUILayout.BeginToggleGroup("Use Random Delay", _variation.useIntroSilence);

        if (newSilence != _variation.useIntroSilence)
        {
            UndoHelper.RecordObjectPropertyForUndo(_variation, "toggle Use Random Delay");
            _variation.useIntroSilence = newSilence;
        }

        if (_variation.useIntroSilence)
        {
            var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f);
            if (newSilenceMin != _variation.introSilenceMin)
            {
                UndoHelper.RecordObjectPropertyForUndo(_variation, "change Delay Min (sec)");
                _variation.introSilenceMin = newSilenceMin;
                if (_variation.introSilenceMin > _variation.introSilenceMax)
                {
                    _variation.introSilenceMax = newSilenceMin;
                }
            }

            var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f);
            if (newSilenceMax != _variation.introSilenceMax)
            {
                UndoHelper.RecordObjectPropertyForUndo(_variation, "change Delay Max (sec)");
                _variation.introSilenceMax = newSilenceMax;
                if (_variation.introSilenceMax < _variation.introSilenceMin)
                {
                    _variation.introSilenceMin = newSilenceMax;
                }
            }
        }
        EditorGUILayout.EndToggleGroup();

        var newUseFades = EditorGUILayout.BeginToggleGroup("Use Custom Fading", _variation.useFades);

        if (newUseFades != _variation.useFades)
        {
            UndoHelper.RecordObjectPropertyForUndo(_variation, "toggle Use Custom Fading");
            _variation.useFades = newUseFades;
        }

        if (_variation.useFades)
        {
            var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f);
            if (newFadeIn != _variation.fadeInTime)
            {
                UndoHelper.RecordObjectPropertyForUndo(_variation, "change Fade In Time");
                _variation.fadeInTime = newFadeIn;
            }

            if (_variation.audio.loop)
            {
                DTGUIHelper.ShowColorWarning("*Looped clips cannot have a custom fade out.");
            }
            else
            {
                var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f);
                if (newFadeOut != _variation.fadeOutTime)
                {
                    UndoHelper.RecordObjectPropertyForUndo(_variation, "change Fade Out Time");
                    _variation.fadeOutTime = newFadeOut;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();

        var filterList = new List <string>()
        {
            MasterAudio.NO_GROUP_NAME,
            "Low Pass",
            "High Pass",
            "Distortion",
            "Chorus",
            "Echo",
            "Reverb"
        };

        var newFilterIndex = EditorGUILayout.Popup("Add Filter Effect", 0, filterList.ToArray());

        switch (newFilterIndex)
        {
        case 1:
            AddFilterComponent(typeof(AudioLowPassFilter));
            break;

        case 2:
            AddFilterComponent(typeof(AudioHighPassFilter));
            break;

        case 3:
            AddFilterComponent(typeof(AudioDistortionFilter));
            break;

        case 4:
            AddFilterComponent(typeof(AudioChorusFilter));
            break;

        case 5:
            AddFilterComponent(typeof(AudioEchoFilter));
            break;

        case 6:
            AddFilterComponent(typeof(AudioReverbFilter));
            break;
        }

        if (GUI.changed || isDirty)
        {
            EditorUtility.SetDirty(target);
        }

        this.Repaint();

        //DrawDefaultInspector();
    }
    private void CopyCustomFade(DynamicGroupVariation variation) {
        var changed = 0;

        var changedVars = GetNonMatchingVariations();

        if (changedVars.Count > 0) {
            AudioUndoHelper.RecordObjectsForUndo(changedVars.ToArray(), "change Variation Custom Fade");
        }

        foreach (var aVar in changedVars) {
            aVar.useFades = variation.useFades;
            aVar.fadeInTime = variation.fadeInTime;
            aVar.fadeOutTime = variation.fadeOutTime;
            changed++;
        }

        Debug.LogWarning(changed + " Random Custom Fade(s) changed.");
    }
    private void CopyRandomDelay(DynamicGroupVariation variation) {
        var changed = 0;

        var changedVars = GetNonMatchingVariations();

        if (changedVars.Count > 0) {
            AudioUndoHelper.RecordObjectsForUndo(changedVars.ToArray(), "change Variation Random Delay");
        }

        foreach (var aVar in changedVars) {
            aVar.useIntroSilence = variation.useIntroSilence;
            aVar.introSilenceMin = variation.introSilenceMin;
            aVar.introSilenceMax = variation.introSilenceMax;
            changed++;
        }

        Debug.LogWarning(changed + " Random Delay(s) changed.");
    }
    private void CopyRandomPitch(DynamicGroupVariation variation) {
        var changed = 0;

        var changedVars = GetNonMatchingVariations();

        if (changedVars.Count > 0) {
            AudioUndoHelper.RecordObjectsForUndo(changedVars.ToArray(), "change Variation Random Pitch");
        }

        foreach (var aVar in changedVars) {
            aVar.useRandomPitch = variation.useRandomPitch;
            aVar.randomPitchMode = variation.randomPitchMode;
            aVar.randomPitchMin = variation.randomPitchMin;
            aVar.randomPitchMax = variation.randomPitchMax;
            changed++;
        }

        Debug.LogWarning(changed + " Random Pitch(es) changed.");
    }
    private void CopyFxTail(DynamicGroupVariation variation) {
        var changed = 0;

        var changedVars = GetNonMatchingVariations();

        if (changedVars.Count > 0) {
            AudioUndoHelper.RecordObjectsForUndo(changedVars.ToArray(), "change Variation Fx Tail");
        }

        foreach (var aVar in changedVars) {
            aVar.fxTailTime = variation.fxTailTime;
            changed++;
        }

        Debug.LogWarning(changed + " Fx Tail(s) changed.");
    }
    private void CopyLoops(DynamicGroupVariation variation) {
        var changed = 0;

        var changedVars = GetNonMatchingVariations();

        if (changedVars.Count > 0) {
            AudioUndoHelper.RecordObjectsForUndo(changedVars.ToArray(), "change Variation Loops");
        }

        foreach (var aVar in changedVars) {
            aVar.VarAudio.loop = variation.VarAudio.loop;
            changed++;
        }

        Debug.LogWarning(changed + " Variation Loop(s) changed.");
    }
    // ReSharper disable once FunctionComplexityOverflow
    public override void OnInspectorGUI() {
        EditorGUIUtility.LookLikeControls();

        EditorGUI.indentLevel = 1;
        var isDirty = false;

        _variation = (DynamicGroupVariation)target;

        if (MasterAudioInspectorResources.LogoTexture != null) {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
        }

        EditorGUI.indentLevel = 0;  // Space will handle this for the header
        var previewLang = SystemLanguage.English;

        if (_variation.transform.parent != null && _variation.transform.parent.parent != null) {
            var parentParent = _variation.transform.parent.parent;

            _previewer = parentParent.gameObject;

            var dgsc = _previewer.GetComponent<DynamicSoundGroupCreator>();
            if (dgsc != null) {
                previewLang = dgsc.previewLanguage;
            }
        }

        if (_previewer == null) {
            DTGUIHelper.ShowRedError("This prefab must have a GameObject 2 parents up. Prefab broken.");
            return;
        }

        EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
        GUI.contentColor = DTGUIHelper.BrightButtonColor;
        if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(120))) {
            // ReSharper disable once PossibleNullReferenceException
            Selection.activeObject = _variation.transform.parent.gameObject;
        }
        GUILayout.FlexibleSpace();
        GUI.contentColor = Color.white;

        if (!DTGUIHelper.IsPrefabInProjectView(_variation)) {
            var buttonPressed = DTGUIHelper.AddDynamicVariationButtons();

            switch (buttonPressed) {
                case DTGUIHelper.DTFunctionButtons.Play:
                    isDirty = true;
                    var calcVolume = _variation.VarAudio.volume * _variation.ParentGroup.groupMasterVolume;

                    switch (_variation.audLocation) {
                        case MasterAudio.AudioLocation.ResourceFile:
                            StopPreviewer();
                            var fileName = AudioResourceOptimizer.GetLocalizedDynamicSoundGroupFileName(previewLang,
                                _variation.useLocalization, _variation.resourceFileName);

                            var clip = Resources.Load(fileName) as AudioClip;
                            if (clip != null) {
                                GetPreviewer().PlayOneShot(clip, calcVolume);
                            } else {
                                DTGUIHelper.ShowAlert("Could not find Resource file: " + fileName);
                            }
                            break;
                        case MasterAudio.AudioLocation.Clip:
                            _variation.VarAudio.PlayOneShot(_variation.VarAudio.clip, calcVolume);
                            break;
                        case MasterAudio.AudioLocation.FileOnInternet:
                            if (!string.IsNullOrEmpty(_variation.internetFileUrl)) {
                                Application.OpenURL(_variation.internetFileUrl);
                            }
                            break;
                    }
                    break;
                case DTGUIHelper.DTFunctionButtons.Stop:
                    if (_variation.audLocation == MasterAudio.AudioLocation.ResourceFile) {
                        StopPreviewer();
                    } else {
                        _variation.VarAudio.Stop();
                    }
                    break;
            }
        }

        EditorGUILayout.EndHorizontal();

        if (!Application.isPlaying) {
            DTGUIHelper.ShowColorWarning(MasterAudio.PreviewText);
        }

        var oldLocation = _variation.audLocation;
        var newLocation = (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation);

        if (newLocation != oldLocation) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin");
            _variation.audLocation = newLocation;
        }

        switch (_variation.audLocation) {
            case MasterAudio.AudioLocation.Clip:
                var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false);

                if (newClip != _variation.VarAudio.clip) {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip");
                    _variation.VarAudio.clip = newClip;
                }
                break;
            case MasterAudio.AudioLocation.FileOnInternet:
                if (oldLocation != _variation.audLocation) {
                    if (_variation.VarAudio.clip != null) {
                        Debug.Log("Audio clip removed to prevent unnecessary memory usage on File On Internet Variation.");
                    }
                    _variation.VarAudio.clip = null;
                }

                if (!Application.isPlaying) {
                    var newUrl = EditorGUILayout.TextField("Internet File URL", _variation.internetFileUrl);
                    if (newUrl != _variation.internetFileUrl) {
                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Internet File URL");
                        _variation.internetFileUrl = newUrl;
                    }
                }

                if (string.IsNullOrEmpty(_variation.internetFileUrl)) {
                    DTGUIHelper.ShowLargeBarAlert("You have not specified a URL for the File On Internet. This Variation will not be available to play without one.");
                }
                break;
            case MasterAudio.AudioLocation.ResourceFile:
                if (oldLocation != _variation.audLocation) {
                    if (_variation.VarAudio.clip != null) {
                        Debug.Log("Audio clip removed to prevent unnecessary memory usage on Resource file Variation.");
                    }
                    _variation.VarAudio.clip = null;
                }

                EditorGUILayout.BeginVertical();
                var anEvent = Event.current;

                GUI.color = DTGUIHelper.DragAreaColor;
                var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
                GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!");
                GUI.color = Color.white;

                string newFilename;

                switch (anEvent.type) {
                    case EventType.DragUpdated:
                    case EventType.DragPerform:
                        if (!dragArea.Contains(anEvent.mousePosition)) {
                            break;
                        }

                        DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                        if (anEvent.type == EventType.DragPerform) {
                            DragAndDrop.AcceptDrag();

                            foreach (var dragged in DragAndDrop.objectReferences) {
                                var aClip = dragged as AudioClip;
                                if (aClip == null) {
                                    continue;
                                }

                                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");

                                var useLocalization = false;
                                newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization);
                                if (string.IsNullOrEmpty(newFilename)) {
                                    newFilename = aClip.name;
                                }

                                _variation.resourceFileName = newFilename;
                                _variation.useLocalization = useLocalization;
                                break;
                            }
                        }
                        Event.current.Use();
                        break;
                }
                EditorGUILayout.EndVertical();

                newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName);
                if (newFilename != _variation.resourceFileName) {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
                    _variation.resourceFileName = newFilename;
                }

                EditorGUI.indentLevel = 1;

                var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization);
                if (newLocal != _variation.useLocalization) {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder");
                    _variation.useLocalization = newLocal;
                }

                break;
        }

        EditorGUI.indentLevel = 0;

        var newVolume = EditorGUILayout.Slider("Volume", _variation.VarAudio.volume, 0f, 1f);
        if (newVolume != _variation.VarAudio.volume) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume");
            _variation.VarAudio.volume = newVolume;
        }

        var newPitch = DTGUIHelper.DisplayPitchField(_variation.VarAudio.pitch);
        if (newPitch != _variation.VarAudio.pitch) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch");
            _variation.VarAudio.pitch = newPitch;
        }

        if (_variation.ParentGroup.curVariationMode == MasterAudioGroup.VariationMode.LoopedChain) {
            DTGUIHelper.ShowLargeBarAlert("Loop Clip is always OFF for Looped Chain Groups");
        } else {
            var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop);
            if (newLoop != _variation.VarAudio.loop) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop");
                _variation.VarAudio.loop = newLoop;
            }
        }

        var newWeight = EditorGUILayout.IntSlider("Voices (Weight)", _variation.weight, 0, 100);
        if (newWeight != _variation.weight) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Voices (Weight)");
            _variation.weight = newWeight;
        }

        var newFxTailTime = EditorGUILayout.Slider("FX Tail Time", _variation.fxTailTime, 0f, 10f);
        if (newFxTailTime != _variation.fxTailTime) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change FX Tail Time");
            _variation.fxTailTime = newFxTailTime;
        }

        var filterList = new List<string>() {
			MasterAudio.NoGroupName,
			"Low Pass",
			"High Pass",
			"Distortion",
			"Chorus",
			"Echo",
			"Reverb"
		};

        var newFilterIndex = EditorGUILayout.Popup("Add Filter Effect", 0, filterList.ToArray());
        switch (newFilterIndex) {
            case 1:
                AddFilterComponent(typeof(AudioLowPassFilter));
                break;
            case 2:
                AddFilterComponent(typeof(AudioHighPassFilter));
                break;
            case 3:
                AddFilterComponent(typeof(AudioDistortionFilter));
                break;
            case 4:
                AddFilterComponent(typeof(AudioChorusFilter));
                break;
            case 5:
                AddFilterComponent(typeof(AudioEchoFilter));
                break;
            case 6:
                AddFilterComponent(typeof(AudioReverbFilter));
                break;
        }

        DTGUIHelper.StartGroupHeader();

        var newUseRndPitch = EditorGUILayout.BeginToggleGroup(" Use Random Pitch", _variation.useRandomPitch);
        if (newUseRndPitch != _variation.useRandomPitch) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch");
            _variation.useRandomPitch = newUseRndPitch;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomPitch) {
            var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode);
            if (newMode != _variation.randomPitchMode) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode");
                _variation.randomPitchMode = newMode;
            }

            var newPitchMin = DTGUIHelper.DisplayPitchField(_variation.randomPitchMin, "Random Pitch Min");
            if (newPitchMin != _variation.randomPitchMin) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min");
                _variation.randomPitchMin = newPitchMin;
                if (_variation.randomPitchMax <= _variation.randomPitchMin) {
                    _variation.randomPitchMax = _variation.randomPitchMin;
                }
            }

            var newPitchMax = DTGUIHelper.DisplayPitchField(_variation.randomPitchMax, "Random Pitch Max");
            if (newPitchMax != _variation.randomPitchMax) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max");
                _variation.randomPitchMax = newPitchMax;
                if (_variation.randomPitchMin > _variation.randomPitchMax) {
                    _variation.randomPitchMin = _variation.randomPitchMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newUseRndVol = EditorGUILayout.BeginToggleGroup(" Use Random Volume", _variation.useRandomVolume);
        if (newUseRndVol != _variation.useRandomVolume) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume");
            _variation.useRandomVolume = newUseRndVol;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomVolume) {
            var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode);
            if (newMode != _variation.randomVolumeMode) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode");
                _variation.randomVolumeMode = newMode;
            }

            var volMin = 0f;
            if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume) {
                volMin = -1f;
            }

            var newVolMin = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMin, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Min");
            if (newVolMin != _variation.randomVolumeMin) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min");
                _variation.randomVolumeMin = newVolMin;
                if (_variation.randomVolumeMax <= _variation.randomVolumeMin) {
                    _variation.randomVolumeMax = _variation.randomVolumeMin;
                }
            }

            var newVolMax = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMax, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Max");
            if (newVolMax != _variation.randomVolumeMax) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max");
                _variation.randomVolumeMax = newVolMax;
                if (_variation.randomVolumeMin > _variation.randomVolumeMax) {
                    _variation.randomVolumeMin = _variation.randomVolumeMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newSilence = EditorGUILayout.BeginToggleGroup(" Use Random Delay", _variation.useIntroSilence);
        if (newSilence != _variation.useIntroSilence) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay");
            _variation.useIntroSilence = newSilence;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useIntroSilence) {
            var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f);
            if (newSilenceMin != _variation.introSilenceMin) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)");
                _variation.introSilenceMin = newSilenceMin;
                if (_variation.introSilenceMin > _variation.introSilenceMax) {
                    _variation.introSilenceMax = newSilenceMin;
                }
            }

            var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f);
            if (newSilenceMax != _variation.introSilenceMax) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)");
                _variation.introSilenceMax = newSilenceMax;
                if (_variation.introSilenceMax < _variation.introSilenceMin) {
                    _variation.introSilenceMin = newSilenceMax;
                }
            }
        }
        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newStart = EditorGUILayout.BeginToggleGroup(" Use Random Start Position", _variation.useRandomStartTime);
        if (newStart != _variation.useRandomStartTime) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Start Position");
            _variation.useRandomStartTime = newStart;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomStartTime) {
            var newMin = EditorGUILayout.Slider("Start Min (%)", _variation.randomStartMinPercent, 0f, 100f);
            if (newMin != _variation.randomStartMinPercent) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Start Min (%)");
                _variation.randomStartMinPercent = newMin;
                if (_variation.randomStartMaxPercent <= _variation.randomStartMinPercent) {
                    _variation.randomStartMaxPercent = _variation.randomStartMinPercent;
                }
            }

            var newMax = EditorGUILayout.Slider("Start Max (%)", _variation.randomStartMaxPercent, 0f, 100f);
            if (newMax != _variation.randomStartMaxPercent) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Start Max (%)");
                _variation.randomStartMaxPercent = newMax;
                if (_variation.randomStartMinPercent > _variation.randomStartMaxPercent) {
                    _variation.randomStartMinPercent = _variation.randomStartMaxPercent;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newUseFades = EditorGUILayout.BeginToggleGroup(" Use Custom Fading", _variation.useFades);
        if (newUseFades != _variation.useFades) {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading");
            _variation.useFades = newUseFades;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useFades) {
            var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f);
            if (newFadeIn != _variation.fadeInTime) {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time");
                _variation.fadeInTime = newFadeIn;
            }

            if (_variation.VarAudio.loop) {
                DTGUIHelper.ShowColorWarning("Looped clips cannot have a custom fade out.");
            } else {
                var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f);
                if (newFadeOut != _variation.fadeOutTime) {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time");
                    _variation.fadeOutTime = newFadeOut;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();

        if (GUI.changed || isDirty) {
            EditorUtility.SetDirty(target);
        }

        //DrawDefaultInspector();
    }
Exemple #18
0
    public static DTFunctionButtons AddDynamicVariationButtons(DynamicGroupVariation _variation)
    {
        if (GUILayout.Button(new GUIContent(_variation.playTexture, "Click to preview Variation"), EditorStyles.toolbarButton, GUILayout.Width(40))) {
            return DTFunctionButtons.Play;
        }

        if (GUILayout.Button(new GUIContent(_variation.stopTrackTexture, "Click to stop audio preview"), EditorStyles.toolbarButton, GUILayout.Width(40))) {
            return DTFunctionButtons.Stop;
        }

        return DTFunctionButtons.None;
    }
    // ReSharper disable once FunctionComplexityOverflow
    public override void OnInspectorGUI()
    {
        EditorGUI.indentLevel = 1;
        var isDirty = false;

        _variation = (DynamicGroupVariation)target;

        if (MasterAudioInspectorResources.LogoTexture != null)
        {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture);
        }

        EditorGUI.indentLevel = 0;  // Space will handle this for the header
        var        previewLang = SystemLanguage.English;
        GameObject dgscGO      = null;

        if (_variation.transform.parent != null && _variation.transform.parent.parent != null)
        {
            var parentParent = _variation.transform.parent.parent;

            dgscGO = parentParent.gameObject;

            var dgsc = dgscGO.GetComponent <DynamicSoundGroupCreator>();
            if (dgsc != null)
            {
                previewLang = dgsc.previewLanguage;
            }
        }

        if (dgscGO == null)
        {
            DTGUIHelper.ShowRedError("This prefab must have a GameObject 2 parents up. Prefab broken.");
            return;
        }

        AudioSource previewer;

        EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
        GUI.contentColor = DTGUIHelper.BrightButtonColor;
        if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(120)))
        {
            // ReSharper disable once PossibleNullReferenceException
            Selection.activeObject = _variation.transform.parent.gameObject;
        }
        GUILayout.FlexibleSpace();
        GUI.contentColor = Color.white;

        var buttonPressed = DTGUIHelper.AddDynamicVariationButtons();

        switch (buttonPressed)
        {
        case DTGUIHelper.DTFunctionButtons.Play:
            isDirty = true;

            previewer = MasterAudioInspector.GetPreviewer();

            var randPitch = SoundGroupVariationInspector.GetRandomPreviewPitch(_variation);
            var varVol    = SoundGroupVariationInspector.GetRandomPreviewVolume(_variation);

            if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet)
            {
                if (previewer != null)
                {
                    MasterAudioInspector.StopPreviewer();
                    previewer.pitch = randPitch;
                }
            }

            var calcVolume = varVol * _variation.ParentGroup.groupMasterVolume;

            switch (_variation.audLocation)
            {
            case MasterAudio.AudioLocation.ResourceFile:
                var fileName = AudioResourceOptimizer.GetLocalizedDynamicSoundGroupFileName(previewLang, _variation.useLocalization, _variation.resourceFileName);

                var clip = Resources.Load(fileName) as AudioClip;
                if (clip != null)
                {
                    if (previewer != null)
                    {
                        previewer.PlayOneShot(clip, calcVolume);
                    }
                }
                else
                {
                    DTGUIHelper.ShowAlert("Could not find Resource file: " + fileName);
                }
                break;

            case MasterAudio.AudioLocation.Clip:
                if (previewer != null)
                {
                    previewer.PlayOneShot(_variation.VarAudio.clip, calcVolume);
                }
                break;

            case MasterAudio.AudioLocation.FileOnInternet:
                if (!string.IsNullOrEmpty(_variation.internetFileUrl))
                {
                    Application.OpenURL(_variation.internetFileUrl);
                }
                break;
            }

            break;

        case DTGUIHelper.DTFunctionButtons.Stop:
            if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet)
            {
                MasterAudioInspector.StopPreviewer();
            }
            break;
        }

        EditorGUILayout.EndHorizontal();

        DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm");

        if (!Application.isPlaying)
        {
            DTGUIHelper.ShowColorWarning(MasterAudio.PreviewText);
        }

        var oldLocation = _variation.audLocation;

        EditorGUILayout.BeginHorizontal();
        var newLocation = (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation);

        DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#AudioOrigin");
        EditorGUILayout.EndHorizontal();

        if (newLocation != oldLocation)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin");
            _variation.audLocation = newLocation;
        }

        switch (_variation.audLocation)
        {
        case MasterAudio.AudioLocation.Clip:
            var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false);

            if (newClip != _variation.VarAudio.clip)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip");
                _variation.VarAudio.clip = newClip;
            }
            break;

        case MasterAudio.AudioLocation.FileOnInternet:
            if (oldLocation != _variation.audLocation)
            {
                if (_variation.VarAudio.clip != null)
                {
                    Debug.Log("Audio clip removed to prevent unnecessary memory usage on File On Internet Variation.");
                }
                _variation.VarAudio.clip = null;
            }

            if (!Application.isPlaying)
            {
                var newUrl = EditorGUILayout.TextField("Internet File URL", _variation.internetFileUrl);
                if (newUrl != _variation.internetFileUrl)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Internet File URL");
                    _variation.internetFileUrl = newUrl;
                }
            }

            if (string.IsNullOrEmpty(_variation.internetFileUrl))
            {
                DTGUIHelper.ShowLargeBarAlert("You have not specified a URL for the File On Internet. This Variation will not be available to play without one.");
            }
            break;

        case MasterAudio.AudioLocation.ResourceFile:
            if (oldLocation != _variation.audLocation)
            {
                if (_variation.VarAudio.clip != null)
                {
                    Debug.Log("Audio clip removed to prevent unnecessary memory usage on Resource file Variation.");
                }
                _variation.VarAudio.clip = null;
            }

            EditorGUILayout.BeginVertical();
            var anEvent = Event.current;

            GUI.color = DTGUIHelper.DragAreaColor;
            var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
            GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!");
            GUI.color = Color.white;

            string newFilename;

            switch (anEvent.type)
            {
            case EventType.DragUpdated:
            case EventType.DragPerform:
                if (!dragArea.Contains(anEvent.mousePosition))
                {
                    break;
                }

                DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                if (anEvent.type == EventType.DragPerform)
                {
                    DragAndDrop.AcceptDrag();

                    foreach (var dragged in DragAndDrop.objectReferences)
                    {
                        var aClip = dragged as AudioClip;
                        if (aClip == null)
                        {
                            continue;
                        }

                        AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");

                        var useLocalization = false;
                        newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization);
                        if (string.IsNullOrEmpty(newFilename))
                        {
                            newFilename = aClip.name;
                        }

                        _variation.resourceFileName = newFilename;
                        _variation.useLocalization  = useLocalization;
                        break;
                    }
                }
                Event.current.Use();
                break;
            }
            EditorGUILayout.EndVertical();

            newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName);
            if (newFilename != _variation.resourceFileName)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
                _variation.resourceFileName = newFilename;
            }

            EditorGUI.indentLevel = 1;

            var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization);
            if (newLocal != _variation.useLocalization)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder");
                _variation.useLocalization = newLocal;
            }

            break;
        }

        EditorGUI.indentLevel = 0;

        var newProbability = EditorGUILayout.IntSlider("Probability to Play (%)", _variation.probabilityToPlay, 0, 100);

        if (newProbability != _variation.probabilityToPlay)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Probability to Play (%)");
            _variation.probabilityToPlay = newProbability;
        }

        if (_variation.probabilityToPlay < 100)
        {
            DTGUIHelper.ShowLargeBarAlert("Since Probability to Play is less than 100%, you will not always hear this Variation when it's selected to play.");
        }

        var newVolume = EditorGUILayout.Slider("Volume", _variation.VarAudio.volume, 0f, 1f);

        if (newVolume != _variation.VarAudio.volume)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume");
            _variation.VarAudio.volume = newVolume;
        }

        var newPitch = DTGUIHelper.DisplayPitchField(_variation.VarAudio.pitch);

        if (newPitch != _variation.VarAudio.pitch)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch");
            _variation.VarAudio.pitch = newPitch;
        }

        if (_variation.ParentGroup.curVariationMode == MasterAudioGroup.VariationMode.LoopedChain)
        {
            DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledLoopedChain);
        }
        else if (_variation.useRandomStartTime && _variation.randomEndPercent != 100f)
        {
            DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledCustomEnd);
        }
        else
        {
            var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop);
            if (newLoop != _variation.VarAudio.loop)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop");
                _variation.VarAudio.loop = newLoop;
            }
        }

        EditorGUILayout.BeginHorizontal();
        var newWeight = EditorGUILayout.IntSlider("Voices (Weight)", _variation.weight, 0, 100);

        DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#Voices");
        EditorGUILayout.EndHorizontal();
        if (newWeight != _variation.weight)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Voices (Weight)");
            _variation.weight = newWeight;
        }


        DTGUIHelper.StartGroupHeader();

        var newUseRndPitch = EditorGUILayout.BeginToggleGroup(" Use Random Pitch", _variation.useRandomPitch);

        if (newUseRndPitch != _variation.useRandomPitch)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch");
            _variation.useRandomPitch = newUseRndPitch;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomPitch)
        {
            var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode);
            if (newMode != _variation.randomPitchMode)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode");
                _variation.randomPitchMode = newMode;
            }

            var newPitchMin = DTGUIHelper.DisplayPitchField(_variation.randomPitchMin, "Random Pitch Min");
            if (newPitchMin != _variation.randomPitchMin)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min");
                _variation.randomPitchMin = newPitchMin;
                if (_variation.randomPitchMax <= _variation.randomPitchMin)
                {
                    _variation.randomPitchMax = _variation.randomPitchMin;
                }
            }

            var newPitchMax = DTGUIHelper.DisplayPitchField(_variation.randomPitchMax, "Random Pitch Max");
            if (newPitchMax != _variation.randomPitchMax)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max");
                _variation.randomPitchMax = newPitchMax;
                if (_variation.randomPitchMin > _variation.randomPitchMax)
                {
                    _variation.randomPitchMin = _variation.randomPitchMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newUseRndVol = EditorGUILayout.BeginToggleGroup(" Use Random Volume", _variation.useRandomVolume);

        if (newUseRndVol != _variation.useRandomVolume)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume");
            _variation.useRandomVolume = newUseRndVol;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomVolume)
        {
            var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode);
            if (newMode != _variation.randomVolumeMode)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode");
                _variation.randomVolumeMode = newMode;
            }

            var volMin = 0f;
            if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume)
            {
                volMin = -1f;
            }

            var newVolMin = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMin, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Min");
            if (newVolMin != _variation.randomVolumeMin)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min");
                _variation.randomVolumeMin = newVolMin;
                if (_variation.randomVolumeMax <= _variation.randomVolumeMin)
                {
                    _variation.randomVolumeMax = _variation.randomVolumeMin;
                }
            }

            var newVolMax = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMax, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Max");
            if (newVolMax != _variation.randomVolumeMax)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max");
                _variation.randomVolumeMax = newVolMax;
                if (_variation.randomVolumeMin > _variation.randomVolumeMax)
                {
                    _variation.randomVolumeMin = _variation.randomVolumeMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newSilence = EditorGUILayout.BeginToggleGroup(" Use Random Delay", _variation.useIntroSilence);

        if (newSilence != _variation.useIntroSilence)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay");
            _variation.useIntroSilence = newSilence;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useIntroSilence)
        {
            var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f);
            if (newSilenceMin != _variation.introSilenceMin)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)");
                _variation.introSilenceMin = newSilenceMin;
                if (_variation.introSilenceMin > _variation.introSilenceMax)
                {
                    _variation.introSilenceMax = newSilenceMin;
                }
            }

            var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f);
            if (newSilenceMax != _variation.introSilenceMax)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)");
                _variation.introSilenceMax = newSilenceMax;
                if (_variation.introSilenceMax < _variation.introSilenceMin)
                {
                    _variation.introSilenceMin = newSilenceMax;
                }
            }
        }
        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        DTGUIHelper.StartGroupHeader();

        var newStart = EditorGUILayout.BeginToggleGroup(" Use Custom Start/End Position", _variation.useRandomStartTime);

        if (newStart != _variation.useRandomStartTime)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Start/End Position");
            _variation.useRandomStartTime = newStart;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useRandomStartTime)
        {
            var newMin = EditorGUILayout.Slider("Start Min (%)", _variation.randomStartMinPercent, 0f, 100f);
            if (newMin != _variation.randomStartMinPercent)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Min (%)");
                _variation.randomStartMinPercent = newMin;
                if (_variation.randomStartMaxPercent <= _variation.randomStartMinPercent)
                {
                    _variation.randomStartMaxPercent = _variation.randomStartMinPercent;
                }
            }

            var newMax = EditorGUILayout.Slider("Start Max (%)", _variation.randomStartMaxPercent, 0f, 100f);
            if (newMax != _variation.randomStartMaxPercent)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Max (%)");
                _variation.randomStartMaxPercent = newMax;
                if (_variation.randomStartMinPercent > _variation.randomStartMaxPercent)
                {
                    _variation.randomStartMinPercent = _variation.randomStartMaxPercent;
                }
            }

            var newEnd = EditorGUILayout.Slider("End (%)", _variation.randomEndPercent, 0f, 100f);
            if (newEnd != _variation.randomEndPercent || _variation.randomEndPercent < _variation.randomStartMaxPercent)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change End (%)");
                _variation.randomEndPercent = newEnd;
                if (_variation.randomEndPercent < _variation.randomStartMaxPercent)
                {
                    _variation.randomEndPercent = _variation.randomStartMaxPercent;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();
        DTGUIHelper.AddSpaceForNonU5(2);

        if (_variation.VarAudio.loop)
        {
            DTGUIHelper.StartGroupHeader();

            newStart = EditorGUILayout.BeginToggleGroup(" Use Finite Looping", _variation.useCustomLooping);
            if (newStart != _variation.useCustomLooping)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation,
                                                            "toggle Use Finite Looping");
                _variation.useCustomLooping = newStart;
            }
            DTGUIHelper.EndGroupHeader();

            if (_variation.useCustomLooping)
            {
                var newMin = EditorGUILayout.IntSlider("Min Loops", _variation.minCustomLoops, 1, 100);
                if (newMin != _variation.minCustomLoops)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Min Loops");
                    _variation.minCustomLoops = newMin;
                    if (_variation.maxCustomLoops <= _variation.minCustomLoops)
                    {
                        _variation.maxCustomLoops = _variation.minCustomLoops;
                    }
                }

                var newMax = EditorGUILayout.IntSlider("Max Loops", _variation.maxCustomLoops, 1, 100);
                if (newMax != _variation.maxCustomLoops)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Max Loops");
                    _variation.maxCustomLoops = newMax;
                    if (_variation.minCustomLoops > _variation.maxCustomLoops)
                    {
                        _variation.minCustomLoops = _variation.maxCustomLoops;
                    }
                }
            }

            EditorGUILayout.EndToggleGroup();
            DTGUIHelper.AddSpaceForNonU5(2);
        }

        DTGUIHelper.StartGroupHeader();

        var newUseFades = EditorGUILayout.BeginToggleGroup(" Use Custom Fading", _variation.useFades);

        if (newUseFades != _variation.useFades)
        {
            AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading");
            _variation.useFades = newUseFades;
        }
        DTGUIHelper.EndGroupHeader();

        if (_variation.useFades)
        {
            var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f);
            if (newFadeIn != _variation.fadeInTime)
            {
                AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time");
                _variation.fadeInTime = newFadeIn;
            }

            if (_variation.VarAudio.loop)
            {
                DTGUIHelper.ShowColorWarning("Looped clips cannot have a custom fade out.");
            }
            else
            {
                var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f);
                if (newFadeOut != _variation.fadeOutTime)
                {
                    AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time");
                    _variation.fadeOutTime = newFadeOut;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();

        if (GUI.changed || isDirty)
        {
            EditorUtility.SetDirty(target);
        }

        //DrawDefaultInspector();
    }
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls();

        EditorGUI.indentLevel = 1;
        var isDirty = false;

        _variation = (DynamicGroupVariation)target;

        if (MasterAudioInspectorResources.logoTexture != null) {
            DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.logoTexture);
        }

        EditorGUI.indentLevel = 0;  // Space will handle this for the header

        if (_variation.transform.parent != null && _variation.transform.parent.parent != null) {
            _creator = _variation.transform.parent.parent.GetComponent<DynamicSoundGroupCreator>();
        }

        if (_creator == null) {
            DTGUIHelper.ShowRedError("This prefab must have DynamicSoundGroupCreator 2 parents up.");
            return;
        }

        EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
        GUI.contentColor = Color.green;
        if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(120))) {
            Selection.activeObject = _variation.transform.parent.gameObject;
        }
        GUILayout.FlexibleSpace();
        GUI.contentColor = Color.white;

        var buttonPressed = DTGUIHelper.AddDynamicVariationButtons();

        switch (buttonPressed) {
            case DTGUIHelper.DTFunctionButtons.Play:
                isDirty = true;
                var calcVolume = _variation.VarAudio.volume * _variation.ParentGroup.groupMasterVolume;

                if (_variation.audLocation == MasterAudio.AudioLocation.ResourceFile) {
                    _creator.PreviewerInstance.Stop();
                    var fileName = AudioResourceOptimizer.GetLocalizedDynamicSoundGroupFileName(_creator, _variation.useLocalization, _variation.resourceFileName);

                    var clip = Resources.Load(fileName) as AudioClip;
                    if (clip != null) {
                        _creator.PreviewerInstance.PlayOneShot(clip, calcVolume);
                    } else {
                        DTGUIHelper.ShowAlert("Could not find Resource file: " + fileName);
                    }
                } else {
                    _variation.VarAudio.PlayOneShot(_variation.VarAudio.clip, calcVolume);
                }
                break;
            case DTGUIHelper.DTFunctionButtons.Stop:
                if (_variation.audLocation == MasterAudio.AudioLocation.ResourceFile) {
                    _creator.PreviewerInstance.Stop();
                } else {
                    _variation.VarAudio.Stop();
                }
                break;
        }

        EditorGUILayout.EndHorizontal();

        if (!Application.isPlaying) {
            DTGUIHelper.ShowColorWarning(MasterAudio.PREVIEW_TEXT);
        }

        var oldLocation = _variation.audLocation;
        var newLocation = (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation);

        if (newLocation != oldLocation) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin");
            _variation.audLocation = newLocation;
        }

        switch (_variation.audLocation) {
            case MasterAudio.AudioLocation.Clip:
                var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false);

                if (newClip != _variation.VarAudio.clip) {
                    UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip");
                    _variation.VarAudio.clip = newClip;
                }
                break;
            case MasterAudio.AudioLocation.ResourceFile:
                if (oldLocation != _variation.audLocation) {
                    if (_variation.VarAudio.clip != null) {
                        Debug.Log("Audio clip removed to prevent unnecessary memory usage on Resource file Variation.");
                    }
                    _variation.VarAudio.clip = null;
                }

                EditorGUILayout.BeginVertical();
                var anEvent = Event.current;

                GUI.color = Color.yellow;
                var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
                GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!");
                GUI.color = Color.white;

                var newFilename = string.Empty;

                switch (anEvent.type) {
                    case EventType.DragUpdated:
                    case EventType.DragPerform:
                        if (!dragArea.Contains(anEvent.mousePosition)) {
                            break;
                        }

                        DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                        if (anEvent.type == EventType.DragPerform) {
                            DragAndDrop.AcceptDrag();

                            foreach (var dragged in DragAndDrop.objectReferences) {
                                var aClip = dragged as AudioClip;
                                if (aClip == null) {
                                    continue;
                                }

                                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");

                                var useLocalization = false;
                                newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization);
                                if (string.IsNullOrEmpty(newFilename)) {
                                    newFilename = aClip.name;
                                }

                                _variation.resourceFileName = newFilename;
                                _variation.useLocalization = useLocalization;
                                break;
                            }
                        }
                        Event.current.Use();
                        break;
                }
                EditorGUILayout.EndVertical();

                newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName);
                if (newFilename != _variation.resourceFileName) {
                    UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename");
                    _variation.resourceFileName = newFilename;
                }

                EditorGUI.indentLevel = 1;

                var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization);
                if (newLocal != _variation.useLocalization) {
                    UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder");
                    _variation.useLocalization = newLocal;
                }

                break;
        }

        EditorGUI.indentLevel = 0;

        var newVolume = EditorGUILayout.Slider("Volume", _variation.VarAudio.volume, 0f, 1f);
        if (newVolume != _variation.VarAudio.volume) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume");
            _variation.VarAudio.volume = newVolume;
        }

        var newPitch = EditorGUILayout.Slider("Pitch", _variation.VarAudio.pitch, -3f, 3f);
        if (newPitch != _variation.VarAudio.pitch) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch");
            _variation.VarAudio.pitch = newPitch;
        }

        var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop);
        if (newLoop != _variation.VarAudio.loop) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop");
            _variation.VarAudio.loop = newLoop;
        }

        var newWeight = EditorGUILayout.IntSlider("Weight (Instances)", _variation.weight, 0, 100);
        if (newWeight != _variation.weight) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Weight");
            _variation.weight = newWeight;
        }

        var newFxTailTime = EditorGUILayout.Slider("FX Tail Time", _variation.fxTailTime, 0f, 10f);
        if (newFxTailTime != _variation.fxTailTime) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change FX Tail Time");
            _variation.fxTailTime = newFxTailTime;
        }

        var newUseRndPitch = EditorGUILayout.BeginToggleGroup("Use Random Pitch", _variation.useRandomPitch);
        if (newUseRndPitch != _variation.useRandomPitch) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch");
            _variation.useRandomPitch = newUseRndPitch;
        }

        if (_variation.useRandomPitch) {
            var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode);
            if (newMode != _variation.randomPitchMode) {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode");
                _variation.randomPitchMode = newMode;
            }

            var newPitchMin = EditorGUILayout.Slider("Random Pitch Min", _variation.randomPitchMin, -3f, 3f);
            if (newPitchMin != _variation.randomPitchMin) {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min");
                _variation.randomPitchMin = newPitchMin;
                if (_variation.randomPitchMax <= _variation.randomPitchMin) {
                    _variation.randomPitchMax = _variation.randomPitchMin;
                }
            }

            var newPitchMax = EditorGUILayout.Slider("Random Pitch Max", _variation.randomPitchMax, -3f, 3f);
            if (newPitchMax != _variation.randomPitchMax) {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max");
                _variation.randomPitchMax = newPitchMax;
                if (_variation.randomPitchMin > _variation.randomPitchMax) {
                    _variation.randomPitchMin = _variation.randomPitchMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();

        var newUseRndVol = EditorGUILayout.BeginToggleGroup("Use Random Volume", _variation.useRandomVolume);
        if (newUseRndVol != _variation.useRandomVolume) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume");
            _variation.useRandomVolume = newUseRndVol;
        }

        if (_variation.useRandomVolume) {
            var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode);
            if (newMode != _variation.randomVolumeMode) {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode");
                _variation.randomVolumeMode = newMode;
            }

            var volMin = 0f;
            if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume) {
                volMin = -1f;
            }

            var newVolMin = EditorGUILayout.Slider("Random Volume Min", _variation.randomVolumeMin, volMin, 1f);
            if (newVolMin != _variation.randomVolumeMin) {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min");
                _variation.randomVolumeMin = newVolMin;
                if (_variation.randomVolumeMax <= _variation.randomVolumeMin) {
                    _variation.randomVolumeMax = _variation.randomVolumeMin;
                }
            }

            var newVolMax = EditorGUILayout.Slider("Random Volume Max", _variation.randomVolumeMax, volMin, 1f);
            if (newVolMax != _variation.randomVolumeMax) {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max");
                _variation.randomVolumeMax = newVolMax;
                if (_variation.randomVolumeMin > _variation.randomVolumeMax) {
                    _variation.randomVolumeMin = _variation.randomVolumeMax;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();

        var newSilence = EditorGUILayout.BeginToggleGroup("Use Random Delay", _variation.useIntroSilence);
        if (newSilence != _variation.useIntroSilence) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay");
            _variation.useIntroSilence = newSilence;
        }

        if (_variation.useIntroSilence) {
            var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f);
            if (newSilenceMin != _variation.introSilenceMin) {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)");
                _variation.introSilenceMin = newSilenceMin;
                if (_variation.introSilenceMin > _variation.introSilenceMax) {
                    _variation.introSilenceMax = newSilenceMin;
                }
            }

            var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f);
            if (newSilenceMax != _variation.introSilenceMax) {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)");
                _variation.introSilenceMax = newSilenceMax;
                if (_variation.introSilenceMax < _variation.introSilenceMin) {
                    _variation.introSilenceMin = newSilenceMax;
                }
            }
        }
        EditorGUILayout.EndToggleGroup();

        var newUseFades = EditorGUILayout.BeginToggleGroup("Use Custom Fading", _variation.useFades);
        if (newUseFades != _variation.useFades) {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading");
            _variation.useFades = newUseFades;
        }

        if (_variation.useFades) {
            var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f);
            if (newFadeIn != _variation.fadeInTime) {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time");
                _variation.fadeInTime = newFadeIn;
            }

            if (_variation.VarAudio.loop) {
                DTGUIHelper.ShowColorWarning("*Looped clips cannot have a custom fade out.");
            } else {
                var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f);
                if (newFadeOut != _variation.fadeOutTime) {
                    UndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time");
                    _variation.fadeOutTime = newFadeOut;
                }
            }
        }

        EditorGUILayout.EndToggleGroup();

        var filterList = new List<string>() {
            MasterAudio.NO_GROUP_NAME,
            "Low Pass",
            "High Pass",
            "Distortion",
            "Chorus",
            "Echo",
            "Reverb"
        };

        var newFilterIndex = EditorGUILayout.Popup("Add Filter Effect", 0, filterList.ToArray());
        switch (newFilterIndex) {
            case 1:
                AddFilterComponent(typeof(AudioLowPassFilter));
                break;
            case 2:
                AddFilterComponent(typeof(AudioHighPassFilter));
                break;
            case 3:
                AddFilterComponent(typeof(AudioDistortionFilter));
                break;
            case 4:
                AddFilterComponent(typeof(AudioChorusFilter));
                break;
            case 5:
                AddFilterComponent(typeof(AudioEchoFilter));
                break;
            case 6:
                AddFilterComponent(typeof(AudioReverbFilter));
                break;
        }

        if (GUI.changed || isDirty) {
            EditorUtility.SetDirty(target);
        }

        //DrawDefaultInspector();
    }
 public static void CopyOculusAudioSource(DynamicGroupVariation sourceVariation, SoundGroupVariation destVariation)
 {
     return;
 }
 public static void CopyResonanceAudioSource(SoundGroupVariation sourceVariation, DynamicGroupVariation destVariation)
 {
     return;
 }