Exemple #1
0
        public void Start()
        {
            DwellerMeshComposer dm = GetComponent <DwellerMeshComposer>();
            int    i = dm.Id;
            string n = dm.name;

            // print("base3rd.Start" + i + " " + n);
            m_Animator      = GetComponent <Animator>();
            m_Rigidbody     = GetComponent <Rigidbody>();
            m_Capsule       = GetComponent <CapsuleCollider>();
            m_CapsuleHeight = m_Capsule.height;
            m_CapsuleCenter = m_Capsule.center;

            m_Rigidbody.constraints   = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
            m_OrigGroundCheckDistance = m_GroundCheckDistance;
        }
Exemple #2
0
    //private void Awake()
    //{
    //    _gs = GameSettings.Instance;
    //    if (_gs == null) { Debug.LogError("SceneBuilder: No GameSettings in scene!"); }
    //}
    // Start is called before the first frame update
    void Start()

    {
        _gs = GameSettings.Instance;

        if (_gs == null)
        {
            Debug.LogError("SceneBuilder: No GameSettings in scene!");
        }


        Dict_BoyNames  = new Dictionary <char, List <string> >();
        Dict_GirlNames = new Dictionary <char, List <string> >();
        Dict_ItemNames = new Dictionary <char, List <string> >();
        DICT_MASTER    = new Dictionary <string, ListManager>();

        DeliveryItem_Instances           = new List <GameObject>();
        Dwellers_Instances               = new List <GameObject>();
        BOYS_AvailableDynamicAnimalNames = Enum.GetNames(typeof(GameEnums.DynAnimal)).ToList();

        GIRLS_AvailableDynamicAnimalNames = Enum.GetNames(typeof(GameEnums.DynAnimal)).ToList();

        for (int x = 0; x < Enum.GetNames(typeof(GameEnums.DynAnimal)).ToList().Count; x++)
        {
            BOYS_AvailableDynamicAnimalNames[x]  = "Mr." + BOYS_AvailableDynamicAnimalNames[x];
            GIRLS_AvailableDynamicAnimalNames[x] = "Mrs." + GIRLS_AvailableDynamicAnimalNames[x];
            //BOYS_AvailableDynamicAnimalNames[x] = BOYS_AvailableDynamicAnimalNames[x];
            //GIRLS_AvailableDynamicAnimalNames[x] = GIRLS_AvailableDynamicAnimalNames[x];
        }

        SelectedAnimalNames.AddRange(BOYS_AvailableDynamicAnimalNames);

        SelectedAnimalNames.AddRange(GIRLS_AvailableDynamicAnimalNames);

        SelectedAnimalNames.Shuffle();

        BoyNamescsv  = Resources.Load("Data/BoyNames237") as TextAsset;
        GirlNamescsv = Resources.Load("Data/GirlNames323") as TextAsset;

        MakeDictionaries(BoysSplitCsvGrid, BoyNamescsv, Dict_BoyNames);
        MakeDictionaries(GirlsSplitCsvGrid, GirlNamescsv, Dict_GirlNames);

        for (int x = 0; x < Enum.GetNames(typeof(GameEnums.MyItems)).ToList().Count; x++)
        {
            string itemname = ((GameEnums.MyItems)x).ToString().ToLower();
            char   c        = itemname[0];

            if (Dict_ItemNames.ContainsKey(c))
            {
                Dict_ItemNames[c].Add(itemname);
            }
            else
            {
                Dict_ItemNames.Add(c, new List <string>()
                {
                    itemname
                });
            }
        }

        CreateRandDwellerAndItemPath();

        LoadedDeliveryItemObjs = Resources.LoadAll <GameObject>("Items/NiceConstructedObjects").ToList();

        List <string> temp = SelectedAnimalNames.Take <string>(_gs.Master_Number_of_Floors).ToList();

        SelectedAnimalNames = temp;

        HashSet <char> UniqueCharToUse = new HashSet <char>();



        foreach (string s in SelectedAnimalNames)
        {
            string[] words = s.Split('.');
            UniqueCharToUse.Add(words[1][0]);
        }

        foreach (char c in UniqueCharToUse)
        {
            Dict_BoyNames[c].Shuffle();
            Dict_GirlNames[c].Shuffle();
            Dict_ItemNames[c].Shuffle();
        }

        //create MAster Dictionary based on selected animals



        for (int M = 0; M < SelectedAnimalNames.Count; M++)
        {
            string name      = SelectedAnimalNames[M];
            char   c         = name.Split('.')[1][0];
            string MasterKEY = (name.Split('.')[0].Length == 3) ? "g." : "b.";  //  Mr.Rabbit  => b.r

            MasterKEY = MasterKEY + c;
#if DebugOn
            Debug.Log(SelectedAnimalNames[M] + " " + " " + name.Split('.')[1] + " " + MasterKEY);
#endif

            if (!DICT_MASTER.ContainsKey(MasterKEY))
            {
                ListManager Lm = new ListManager();
                if (MasterKEY[0] == 'b')
                {
                    Lm.AssignList(Dict_BoyNames[c]);
                }
                else if (MasterKEY[0] == 'g')
                {
                    Lm.AssignList(Dict_GirlNames[c]);
                }


                DICT_MASTER.Add(MasterKEY, Lm);
            }



            // add item names to master dictionary

            string MasterItemKEY = "i." + c;  //  i.r



            if (!DICT_MASTER.ContainsKey(MasterItemKEY))
            {
                ListManager Lmi = new ListManager();
                if (Dict_ItemNames[c] != null)
                {
                    Lmi.AssignList(Dict_ItemNames[c]);  // rope, root, roller
                    DICT_MASTER.Add(MasterItemKEY, Lmi);
                }
            }
        }


        Hotel = new GameObject();
        Hotel.transform.position = new Vector3(0, 0, 0);
        Hotel.name = "Hotel";
#if DebugOn
        Debug.Log("-----------------------");
#endif

        for (int i = 0; i < _gs.Master_Number_of_Floors; i++)
        {
            GameObject FloorObjectInstance = Instantiate(FloorObjRef);
            FloorObjectInstance.name = "floor_" + i;
            FloorObjectInstance.transform.position = new Vector3(FloorObjectInstance.transform.position.x, i * _gs.Master_Floor_Height, FloorObjectInstance.transform.position.z);



            HotelFloor _holtelfloorOfInstance = FloorObjectInstance.GetComponent <HotelFloor>();
            _holtelfloorOfInstance.FloorNumber = i;
            _holtelfloorOfInstance.EarlyBuildFurniture();


            GameObject Dweller = Instantiate(BaseAnimalRef, new Vector3(0, 0, 0), Quaternion.Euler(0, 180, 0));

            DwellerMeshComposer dmc = Dweller.GetComponent <DwellerMeshComposer>();
            dmc.Id = i;


            string searchkey;
            string ItemSearchKey;
            string name1 = SelectedAnimalNames[i];
            Dweller.name = name1;
            char c = name1.Split('.')[1][0];
            searchkey = (name1.Split('.')[0].Length == 3) ? "g." : "b.";  //  Mr.Rabbit  => b.r

            if (searchkey == "b.")
            {
                dmc.Gender = GameEnums.Gender.Mr;
            }
            else
            {
                dmc.Gender = GameEnums.Gender.Mrs;
            }

            searchkey     = searchkey + c;
            ItemSearchKey = "i." + c;

            string       animalName = SelectedAnimalNames[i].Split('.')[1];
            GameObject   objRef     = GetItemRefBySimpleName(DICT_MASTER[ItemSearchKey].NextItem());
            DeliveryItem di         = objRef.GetComponent <DeliveryItem>();
            di.SetOwner(dmc);
            TempListToBeShifted.Add(objRef);
#if DebugOn
            Debug.Log(SelectedAnimalNames[i] + " " + " " + animalName + "  -> " + objRef.name);
#endif
            GameEnums.DynAnimal a = (GameEnums.DynAnimal)Enum.Parse(typeof(GameEnums.DynAnimal), animalName);

            dmc.Make(a, DICT_MASTER[searchkey].NextItem());

            Dwellers_Instances.Add(Dweller);

            FloorObjectInstance.transform.parent = Hotel.transform;
            HotelAsListOfFloors.Add(_holtelfloorOfInstance);
        }


        GameObject firstislast = TempListToBeShifted[0];
        for (int x = 1; x < TempListToBeShifted.Count; x++)
        {
            DeliveryItem_Instances.Add(Instantiate(TempListToBeShifted[x]));
        }
        DeliveryItem_Instances.Add(Instantiate(firstislast));



        //now assign the objs and the animals and the floors
        for (int p = 0; p < path.Length; p++)
        {
            int floortosetup        = path[p];
            DwellerMeshComposer dmc = Dwellers_Instances[p].GetComponent <DwellerMeshComposer>();


            dmc.MyFinalResidenceFloorNumber = floortosetup;
            CharacterItemManager Cim = Dwellers_Instances[p].GetComponent <CharacterItemManager>();
            DeliveryItem         Di  = DeliveryItem_Instances[p].GetComponent <DeliveryItem>();
            Cim.AttachItem(Di, AnimalCharacterHands.Right);
            Cim.Show_LR(false, AnimalCharacterHands.Right);


            HotelAsListOfFloors[floortosetup].SetDweller(Dwellers_Instances[p]);
        }


        GameObject tempBEllHop = Instantiate(Hop, camlobby.BellHopLobbyPosTan.position, Quaternion.identity);



        HotelFloorsMNG.InitializeFLoors(HotelAsListOfFloors);
        GameFlow.InitializeMyThings(tempBEllHop.GetComponent <AnimalCentralCommand>(), HotelFloorsMNG, camlobby, BellhopCocation, SessionMNGR, StoryTextGen);
        camlobby.assignBunny(Hop);

        camlobby.SetInitialPos(HotelAsListOfFloors[_gs.Master_Number_of_Floors - 1].BaseCamPos.transform);
    }