void Start()
    {
        m_gameManag = GameObject.FindGameObjectWithTag("GameManager");

        m_gramoManag = m_gameManag.GetComponent<GramoManager>();

        m_dustManag = m_gameManag.GetComponent<DustManager>();

        m_HighPassFilter = m_AudioSource1.GetComponent<AudioHighPassFilter>();
        m_HighPassFilter.cutoffFrequency = 600;

        m_DistortionFilter = m_AudioSource1.GetComponent<AudioDistortionFilter>();
        m_DistortionFilter.distortionLevel = 0.8f;

        m_AudioSource1.volume = 0.00f;
        m_AudioSource2.volume = 1.00f;

        m_AudioSource1.Play();
        m_AudioSource2.Play();
    }
 // Use this for initialization
 void Start()
 {
     RefreshClockTextMeshes();
     UpdateClockSpeedArrows();
     DustManager = new DustManager(this, Game.Current, Base.Current, SurvivalTimer.Instance, StartCoroutine, StopCoroutine);
 }
 // Start is called before the first frame update
 void Start()
 {
     Instance = this;
 }