Exemple #1
0
        public override void applyDamage(ref _Bullet3.DamageSourceUnit ds, float takeTime, float recoveryTime)
        {
            var vaildDamage = ds.damage * (1.0f - ds.moveStoppingRate);

            var recoverableRate = 1.0f - ds.heavyRate;


            if (mode == enMode.ready)
            {
                var hardDamage = vaildDamage;

                skin.applyDamage(hardDamage, takeTime, recoverableRate, recoveryTime);
            }
            else if (mode == enMode.repairingSkin)
            {
                var softDamage = vaildDamage * ds.fragmentationRate;

                under.applyDamage(softDamage, takeTime, recoverableRate, recoveryTime);
            }
            else            // if( mode == enMode.repairingUnder )
            {
                under.applyDamage(under.durability * 1.5f, 0.1f);
            }
        }
Exemple #2
0
        public override void applyDamage(ref _Bullet3.DamageSourceUnit ds, float takeTime, float recoveryTime)
        {
            var vaildDamage = ds.damage * (1.0f - ds.moveStoppingRate);

            var recoverableRate = 1.0f - ds.heavyRate;


            dsi = new DamageSourceInfo(ref ds);


            if (!outer.isDestroyed)
            {
                var hardDamage = vaildDamage;                // Debug.Log(hardDamage);

                outer.applyDamage(hardDamage, takeTime, recoverableRate, recoveryTime);
            }
            else                                                     // if( !inner.isDestroyed )
            {
                var softDamage = vaildDamage * ds.fragmentationRate; // Debug.Log( softDamage );

                inner.applyDamage(softDamage, takeTime, recoverableRate, recoveryTime);
            }
        }