public bool CanDuplicateObject(SceneObjectGroup sog, UUID agentID) { DuplicateObjectHandler handler = OnDuplicateObject; if (handler != null) { if (sog == null || sog.IsDeleted) { return(false); } ScenePresence sp = m_scene.GetScenePresence(agentID); if (sp == null || sp.IsDeleted) { return(false); } Delegate[] list = handler.GetInvocationList(); foreach (DuplicateObjectHandler h in list) { if (h(sog, sp) == false) { return(false); } } } return(true); }
public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) { DuplicateObjectHandler handler = OnDuplicateObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); return (list.Cast <DuplicateObjectHandler>() .All(h => h(objectCount, objectID, owner, m_scene, objectPosition) != false)); } return(true); }
public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) { DuplicateObjectHandler handler = OnDuplicateObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (DuplicateObjectHandler h in list) { if (h(objectCount, objectID, owner, m_scene, objectPosition) == false) { return(false); } } } return(true); }