/// <summary> /// Rキーが押されたら押されたら次の階へ移動 /// </summary> public void Remake() { var dun_mana = Dungeon_Manager.Instance; var dun_data = new Dungeon_Data(); dun_mana.Next_Level(dun_data.level); }
void Start() { game_manager = GameManager.Instance; dungeon_manager = Dungeon_Manager.Instance; player_action = Player_Manager.Instance.player_action; dungeon_data = new Dungeon_Data(); enemy_status = new Enemy_Status(); }
/// <summary> /// 進むボタンを押したときの処理 /// </summary> public void Decide_Progress() { var dungeon_manager = Dungeon_Manager.Instance; var dungeon_data = new Dungeon_Data(); dungeon_data.Load_Dungeon(Dungeon_Manager.Instance.dungeon_type); dungeon_manager.Next_Level(dungeon_data.level); player_script.Move_Value = Define_Value.MOVE_VAULE; player_action.Set_Action(ePlayer_State.Move); action_stair.said_stair_command.Value = false; }