/// <summary>
    /// Rキーが押されたら押されたら次の階へ移動
    /// </summary>
    public void Remake()
    {
        var dun_mana = Dungeon_Manager.Instance;
        var dun_data = new Dungeon_Data();

        dun_mana.Next_Level(dun_data.level);
    }
 void Start()
 {
     game_manager    = GameManager.Instance;
     dungeon_manager = Dungeon_Manager.Instance;
     player_action   = Player_Manager.Instance.player_action;
     dungeon_data    = new Dungeon_Data();
     enemy_status    = new Enemy_Status();
 }
    /// <summary>
    /// 進むボタンを押したときの処理
    /// </summary>
    public void Decide_Progress()
    {
        var dungeon_manager = Dungeon_Manager.Instance;
        var dungeon_data    = new Dungeon_Data();

        dungeon_data.Load_Dungeon(Dungeon_Manager.Instance.dungeon_type);

        dungeon_manager.Next_Level(dungeon_data.level);
        player_script.Move_Value = Define_Value.MOVE_VAULE;
        player_action.Set_Action(ePlayer_State.Move);
        action_stair.said_stair_command.Value = false;
    }