Exemple #1
0
        public void AlgorithmRunInfo_ExactReproduction()
        {
            DungeonGenerator g1 = TestHelpers.GetTestDungeonGenerator();

            Dungeon d1 = g1.Generate();

            DungeonGenerator g2 = new DungeonGenerator()
            {
                WorkingDungeon = d1,
                Options        = new DungeonGenerator.DungeonGeneratorOptions()
                {
                    DoReset = true,
                    Height  = d1.Tiles.Height,
                    Width   = d1.Tiles.Width,
                    // Here's what we're actually testing: that reconstructing the run gives exact results
                    AlgRuns = d1.Runs.ReconstructRuns(),
                }
            };

            Dungeon d2 = g2.Generate();

#if RENDER_OUTPUT
            DungeonSerializer   saver    = new DungeonSerializer();
            DungeonTileRenderer renderer = new DungeonTileRenderer();
            try
            {
                saver.Save(d1, "d1_test.dgd", FileMode.Create);
                using (Image dungeonImage = renderer.Render(d1))
                {
                    dungeonImage.Save("d1_test.bmp", ImageFormat.Bmp);
                }
                saver.Save(d2, "d2_test.dgd", FileMode.Create);
                using (Image dungeonImage = renderer.Render(d2))
                {
                    dungeonImage.Save("d2_test.bmp", ImageFormat.Bmp);
                }
            }
            catch (Exception) { }
#endif

            for (int y = 0; y < d1.Tiles.Height; ++y)
            {
                for (int x = 0; x < d1.Tiles.Width; ++x)
                {
                    Assert.AreEqual(d1.Tiles[y, x].Physics, d2.Tiles[y, x].Physics);
                }
            }
        }
Exemple #2
0
        public void AllAlgorithmsDefaultParams()
        {
            foreach (var algProto in AlgorithmPluginEnumerator.GetAllLoadedAlgorithms())
            {
                IList <AlgorithmRun> runs = new List <AlgorithmRun>()
                {
                    new AlgorithmRun()
                    {
                        Alg     = algProto.Clone() as IAlgorithm,
                        Context = new AlgorithmContextBase()
                        {
                            Mask = _dungeonMask_default,
                            R    = _r
                        }
                    },
                };

                Dungeon d = null;
                try
                {
                    var generator = CreateDefaultTestGenerator(runs);
                    d = generator.Generate();
                }
                catch (NotImplementedException)
                {
                    // If the algorithm is not implemented, that doesn't mean the
                    // renderer is broken, so skip this Algorithm.
                    continue;
                }

                Assert.IsNotNull(d);
                DungeonTileRenderer renderer = new DungeonTileRenderer();
                using (Image renderedDungeon = renderer.Render(d))
                {
                    Assert.IsNotNull(renderedDungeon);
                    string tempFile = System.IO.Path.GetTempFileName();
                    renderedDungeon.Save(tempFile, ImageFormat.Bmp);
                    Assert.IsTrue(System.IO.File.Exists(tempFile));
                    System.IO.File.Delete(tempFile);
                }
            }
        }
Exemple #3
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        public void RunWithDefaultParams()
        {
            IEnumerable <IAlgorithm> allAlgs = AlgorithmPluginEnumerator.GetAllLoadedAlgorithms();

            foreach (var algProto in allAlgs)
            {
                IList <AlgorithmRun> runs = new List <AlgorithmRun>()
                {
                    new AlgorithmRun()
                    {
                        Alg     = algProto.Clone() as IAlgorithm,
                        Context = new AlgorithmContextBase()
                        {
                            Mask = _dungeonMask_default,
                            R    = _r
                        }
                    },
                };
                var generator = CreateDefaultTestGenerator(runs);
                try
                {
                    Dungeon d = generator.Generate();
#if RENDER_OUTPUT
                    DungeonTileRenderer renderer = new DungeonTileRenderer();
                    using (Image renderedDungeon = renderer.Render(d))
                    {
                        renderedDungeon.Save(String.Format("dungeon_{0}.bmp", algProto.Name), ImageFormat.Bmp);
                    }
#endif
                }
                catch (NotImplementedException)
                {
                    Console.WriteLine("Skipping {0} as it is not implemented", algProto.Name);
                    continue;
                }
            }
        }
Exemple #4
0
        public IActionResult Get(int id, [FromQuery] int width = 25, [FromQuery] int height = 25)
        {
            Random r = new Random(id);

            var allAlgs = _algorithms;
            var alg     = allAlgs.ElementAt(r.Next(allAlgs.Count()));
            var runs    = new List <AlgorithmRun>
            {
                new AlgorithmRun()
                {
                    Alg     = alg.Clone() as IAlgorithm,
                    Context = new AlgorithmContextBase()
                    {
                        R = new AlgorithmRandom(id)
                    }
                }
            };

            var renderer = new DungeonTileRenderer();

            renderer.ShadeGroups = false;
            var generator  = new DungeonGenerator();
            var stepImages = new List <Image>();
            var collection = new MagickImageCollection();
            var counter    = 0;

            Action <IAlgorithmContext> RenderAction = new Action <IAlgorithmContext>((context) =>
            {
                if (counter++ % 5 != 0)
                {
                    return;
                }

                var d   = context.D;
                var img = renderer.Render(d);

                AddImageToCollection(img, collection, 5);
            });

            generator.Options = new DungeonGenerator.DungeonGeneratorOptions()
            {
                DoReset           = true,
                EgressConnections = null,
                Width             = width,
                Height            = height,
                AlgRuns           = runs,
                Callbacks         =
                {
                    RenderAction
                }
            };

            try
            {
                var dungeon   = generator.Generate();
                var lastImage = renderer.Render(dungeon);
                AddImageToCollection(lastImage, collection, 500);

                var gif_ms = new MemoryStream();
                collection.First().AnimationIterations = 0;
                var magickSettings = new QuantizeSettings();
                magickSettings.Colors = 256;
                collection.Quantize(magickSettings);
                collection.Optimize();
                collection.Write(gif_ms, MagickFormat.Gif);
                gif_ms.Seek(0, SeekOrigin.Begin);

                var ms = new MemoryStream();
                lastImage.Save(ms, ImageFormat.Png);
                ms.Seek(0, SeekOrigin.Begin);

                var jsonObj = new
                {
                    alt        = "A DunGenImage",
                    algorithm  = alg.Name,
                    imageBytes = ms.GetBuffer(),
                    gifBytes   = gif_ms.GetBuffer()
                };

                return(Ok(jsonObj));
            }
            catch (NotImplementedException)
            {
                return(NotFound(String.Format("{0} is not implemented.", alg.Name)));
            }
            catch (Exception e)
            {
                var message = new StringBuilder();
                message.AppendLine("Something went wrong. Exception details:");
                while (e != null)
                {
                    message.AppendFormat("\"{0}\"\n", e.Message);
                    message.AppendLine(e.StackTrace);
                    message.AppendLine(e.InnerException != null ? "Inner Exception:" : "");
                    e = e.InnerException;
                }
                return(NotFound(message.ToString()));
            }
        }