bool CheckEnterCondition(ContentType type)
    {
        uint openCondition = 0;
        uint stringIdx     = 699; //해당 던전은 {0}렙부터 입장가능합니다.

        if (type != ContentType.ARENA)
        {
            DungeonTable.ContentsOpenInfo content = _LowDataMgr.instance.GetFirstContentsOpenInfo((byte)type);
            if (content.OpenType == 1)//업데이트 컨텐츠
            {
                SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, _LowDataMgr.instance.GetStringCommon(1307));
                return(false);
            }

            openCondition = content.ConditionValue1;
            if (content.ConditionType1 == 2) //전투력
            {
                stringIdx = 729;             //전투력 {0} 이상만 가능합니다.
            }
        }
        else//차관은 etc에엮여있어서따로뺏음
        {
            openCondition = _LowDataMgr.instance.GetEtcTableValue <uint>(EtcID.PvpEnterLv);
        }

        uint flagValue = stringIdx == 699 ? NetData.instance.UserLevel : NetData.instance.GetUserInfo()._TotalAttack;

        if (flagValue < openCondition)  //입장렙 or 전투력이 안대
        {
            SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, string.Format(_LowDataMgr.instance.GetStringCommon(stringIdx), openCondition));
            return(false);
        }

        return(true);
    }
    public override void Init()
    {
        SceneManager.instance.sw.Reset();
        SceneManager.instance.sw.Start();
        SceneManager.instance.showStopWatchTimer("Dungeon panel, Init() start");

        base.Init();
        ViewObjs[0].SetActive(true);
        ViewObjs[1].SetActive(false);
        ViewObjs[2].SetActive(false);

        CharInven = NetData.instance.GetUserInfo();

        UIHelper.CreateEffectInGame(PnTouchEff[0].transform, "Fx_UI_partner_select_01");
        UIHelper.CreateEffectInGame(PnTouchEff[1].transform, "Fx_UI_partner_select_01");
        SetMaterialReadyPopup();

        //컨텐츠 입장레벨
        byte[] enterTypes = new byte[] {
            (byte)ContentType.TOWER,
            0,
            (byte)ContentType.EQUIP_DUNGEON,
            (byte)ContentType.SKILL_DUNGEON,
            (byte)ContentType.BOSS_RAID,
        };

        uint myLv     = NetData.instance.GetUserInfo()._Level;
        uint myAttack = NetData.instance.GetUserInfo()._TotalAttack;

        for (int i = 0; i < EnterLock.Length; i++)
        {
            Transform tf = EnterLock[i].gameObject.transform;

            uint openCondition = 0;
            uint stringIdx     = 1023; //{0}렙에열림(1023), {0}전투력에열림(1024)
            if (enterTypes[i] != 0)
            {
                DungeonTable.ContentsOpenInfo content = _LowDataMgr.instance.GetFirstContentsOpenInfo(enterTypes[i]);
                if (content.OpenType == 1)//업데이트 컨텐츠
                {
                    UILabel enterLvLabel = tf.FindChild("Txt").GetComponent <UILabel>();
                    enterLvLabel.text = string.Format(_LowDataMgr.instance.GetStringCommon(1307));
                    EnterLock[i].SetActive(true);
                    continue;
                }

                openCondition = content.ConditionValue1;
                if (content.ConditionType1 == 2)
                {
                    stringIdx = 1024;
                }
            }
            else//차관은 etc에엮여있어서따로뺏음
            {
                openCondition = _LowDataMgr.instance.GetEtcTableValue <uint>(EtcID.PvpEnterLv);
            }

            uint flagValue = stringIdx == 1023 ? myLv : myAttack;
            if (flagValue < openCondition)  //입장렙 or 전투력이 안대
            {
                UILabel enterLvLabel = tf.FindChild("Txt").GetComponent <UILabel>();
                enterLvLabel.text = string.Format(_LowDataMgr.instance.GetStringCommon(stringIdx), openCondition);
                EnterLock[i].SetActive(true);
                continue;
            }

            EnterLock[i].SetActive(false);
        }

        Transform listTf = transform.FindChild("List");

        EventDelegate.Set(listTf.FindChild("Gold").GetComponent <UIEventTrigger>().onClick, delegate() {
            if (!CheckEnterCondition(ContentType.EQUIP_DUNGEON))
            {
                return;
            }

            CurGameMode = GAME_MODE.SPECIAL_GOLD;
            EquipLvGroup.CoercionTab(0);
            transform.FindChild("Background/bg").gameObject.SetActive(false);

            //NetworkClient.instance.SendPMsgCoinBattleQueryC();
        });

        EventDelegate.Set(listTf.FindChild("Exp").GetComponent <UIEventTrigger>().onClick, delegate() {
            if (!CheckEnterCondition(ContentType.SKILL_DUNGEON))
            {
                return;
            }

            CurGameMode = GAME_MODE.SPECIAL_EXP;
            SkillLvGroup.CoercionTab(0);
            transform.FindChild("Background/bg").gameObject.SetActive(false);

            // NetworkClient.instance.SendPMsgExpBattleQueryC();
        });

        /*
         * EventDelegate.Set(listTf.FindChild("Raid_0").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.BOSS_RAID_1))
         *      return;
         *
         *  //CheckOpenTutorial(OpenTutorialType.BOSS_RAID);
         *
         *  CurGameMode = GAME_MODE.RAID;
         *  CurSubMode = 1;
         *  RaidLvGroup.CoercionTab(0);
         * });
         *
         * EventDelegate.Set(listTf.FindChild("Raid_1").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.BOSS_RAID_2) )
         *      return;
         *
         *  //CheckOpenTutorial(OpenTutorialType.BOSS_RAID);
         *  CurGameMode = GAME_MODE.RAID;
         *  CurSubMode = 2;
         *  RaidLvGroup.CoercionTab(0);
         * });
         *
         * EventDelegate.Set(listTf.FindChild("Raid_2").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.BOSS_RAID_3) )
         *      return;
         *
         *  //CheckOpenTutorial(OpenTutorialType.BOSS_RAID);
         *  CurGameMode = GAME_MODE.RAID;
         *  CurSubMode = 3;
         *  RaidLvGroup.CoercionTab(0);
         * });
         *
         * EventDelegate.Set(listTf.FindChild("MultyRaid_0").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.MULTY_BOSS_RAID_1))
         *      return;
         *
         *  CurGameMode = GAME_MODE.MULTI_RAID;
         *  CurSubMode = 1;
         *  RaidLvGroup.CoercionTab(0);
         * });
         */
        EventDelegate.Set(listTf.FindChild("MultyRaid_1").GetComponent <UIEventTrigger>().onClick, delegate() {
            SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, _LowDataMgr.instance.GetStringCommon(174));
        });

        EventDelegate.Set(listTf.FindChild("MultyRaid_2").GetComponent <UIEventTrigger>().onClick, delegate() {
            SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, _LowDataMgr.instance.GetStringCommon(174));
        });

        EventDelegate.Set(listTf.FindChild("Pvp").GetComponent <UIEventTrigger>().onClick, delegate() {
            if (!CheckEnterCondition(ContentType.ARENA))
            {
                return;
            }

            base.Hide();
            UIMgr.OpenArenaPanel();
        });

        EventDelegate.Set(listTf.FindChild("Tower").GetComponent <UIEventTrigger>().onClick, delegate() {
            if (!CheckEnterCondition(ContentType.TOWER))
            {
                return;
            }

            base.Hide();
            UIMgr.OpenTowerPanel();
        });

        /*
         * EventDelegate.Set(listTf.FindChild("Colosseum").GetComponent<UIEventTrigger>().onClick, delegate () {
         *
         *  if (!CheckEnterCondition(ContentType.COLOSSEUM) )
         *      return;
         *
         *  base.Hide();
         *  UIMgr.OpenColosseumPanel(0);
         * });
         */
        EventDelegate.Set(ViewObjs[1].transform.FindChild("BtnReady").GetComponent <UIButton>().onClick, delegate() {
            uint limitLevel = 0, dungeonId = 0;
            if (CurGameMode == GAME_MODE.RAID)
            {
                List <DungeonTable.SingleBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataBossRaidList();

                int count = raidLowList.Count;
                for (int i = 0; i < count; i++)
                {
                    DungeonTable.SingleBossRaidInfo raidLow = raidLowList[i];
                    if (CurSubMode != raidLow.Type || raidLow.level != CurLevelDifficulty)
                    {
                        continue;
                    }

                    limitLevel = raidLow.levelLimit;
                    break;
                }
            }
            else
            {
                List <DungeonTable.MultyBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataMultyBossInfoList((byte)CurSubMode);

                int count = raidLowList.Count;
                for (int i = 0; i < count; i++)
                {
                    DungeonTable.MultyBossRaidInfo raidLow = raidLowList[i];
                    if (raidLow.level != CurLevelDifficulty)
                    {
                        continue;
                    }

                    dungeonId  = raidLow.raidId;
                    limitLevel = raidLow.EnterLevel;
                    break;
                }
            }

            if (NetData.instance.UserLevel < limitLevel)//레벨 부족 무시한다
            {
                string msg = string.Format(_LowDataMgr.instance.GetStringCommon(699), limitLevel);
                SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, msg);
                return;
            }

            if (CurGameMode == GAME_MODE.RAID)
            {
                NetworkClient.instance.SendPMsgBossBattleQueryC(CurSubMode);
            }
            else
            {
                int now = 0, max = 0;
                NetData.instance.GetUserInfo().GetCompleteCount(EtcID.MultyBossRaid1Count, ref now, ref max);
                if (max <= now)
                {
                    uiMgr.AddErrorPopup((int)ErrorCode.ER_MultiBossCreateRoomS_DailyTime_Error);
                    return;
                }

                NetworkClient.instance.SendPMsgMultiBossCreateRoomC(dungeonId);
            }
        });

        RaidLvGroup.Initialize(delegate(int arr)
        {
            CurLevelDifficulty = arr + 1;
            for (int i = 0; i < EffRaidSelect.childCount; i++)
            {
                EffRaidSelect.GetChild(i).gameObject.SetActive(i == arr);
                SelectBoss[i].SetActive(i == arr);
            }

            OnClickRaid(CurGameMode == GAME_MODE.MULTI_RAID, CurSubMode);
        });


        EventDelegate.Set(ViewObjs[2].transform.FindChild("Character/CharView/BtnPartnerSlot_0").GetComponent <UIEventTrigger>().onClick, delegate()
        {
            if (PartnerModelRoot[0].gameObject.activeSelf)
            {
                return;
            }

            base.Hide();
            UIMgr.OpenReadyPopup(CurGameMode, this, 0, 0);
        });
        EventDelegate.Set(ViewObjs[2].transform.FindChild("Character/CharView/BtnPartnerSlot_1").GetComponent <UIEventTrigger>().onClick, delegate()
        {
            if (PartnerModelRoot[1].gameObject.activeSelf)
            {
                return;
            }

            base.Hide();
            UIMgr.OpenReadyPopup(CurGameMode, this, 0, 0);
        });

        EventDelegate.Set(ViewObjs[2].transform.FindChild("Character/BtnStartGame").GetComponent <UIButton>().onClick, delegate()
        {//준비창으로 변경
            base.Hide();
            //PvpReadyPopup.SetActive(false);
            UIMgr.OpenReadyPopup(GAME_MODE.ARENA, this, 0, 0);
        });


        EquipLvGroup.Initialize(delegate(int arr)
        {
            if (EquipLvGroup.transform.GetChild(arr).FindChild("Lvguide").gameObject.activeSelf)
            {
                SceneManager.instance.SetNoticePanel(NoticeType.Message, 171);
                return;
            }

            MaterialDungeonLevelDifficulty = arr + 1;

            for (int i = 0; i < EquipLvGroup.transform.childCount; i++)
            {
                GameObject select = EquipLvGroup.transform.GetChild(i).transform.FindChild("cover").gameObject;
                select.SetActive(i == arr);
            }

            OnClickEquipAndSkillDungeon(true);
        });
        SkillLvGroup.Initialize(delegate(int arr)
        {
            if (SkillLvGroup.transform.GetChild(arr).FindChild("Lvguide").gameObject.activeSelf)
            {
                SceneManager.instance.SetNoticePanel(NoticeType.Message, 171);
                return;
            }

            MaterialDungeonLevelDifficulty = arr + 1;

            for (int i = 0; i < SkillLvGroup.transform.childCount; i++)
            {
                GameObject select = SkillLvGroup.transform.GetChild(i).transform.FindChild("cover").gameObject;
                select.SetActive(i == arr);
            }

            OnClickEquipAndSkillDungeon(false);
        });


        EffRaidSelect = UIHelper.CreateEffectInGame(RaidLvGroup.transform, "Fx_UI_Raid_select_set").transform;
        int length = EffRaidSelect.childCount;

        for (int i = 0; i < length; i++)
        {
            EffRaidSelect.GetChild(i).localPosition = RaidLvGroup.TabList[i].transform.localPosition;
        }

        for (int i = 0; i < RaidDropItem.Length; i++)
        {
            UIHelper.CreateInvenSlot(RaidDropItem[i]);
        }

        for (int i = 0; i < MaterialDungetnDropItem.Length; i++)
        {
            UIHelper.CreateInvenSlot(MaterialDungetnDropItem[i]);
        }

        MaterialDungeonInit();


        SceneManager.instance.showStopWatchTimer("Dungeon panel, Init() finish");
    }
    /// <summary> 조건 체크. </summary>
    bool CheckContentsLink(Item.ContentsListInfo info, bool isClick)
    {
        bool isEnter = false;

        switch (info.ContentsType)
        {
        case 1:    //조합

            break;

        case 11:    //차관
            if (_LowDataMgr.instance.GetEtcTableValue <uint>(EtcID.PvpEnterLv) <= NetData.instance.UserLevel)
            {
                isEnter = true;
            }
            break;

        case 12:    //난투장
            List <DungeonTable.FreefightTableInfo> freeList = _LowDataMgr.instance.GetLowDataFreeFightList();
            for (int i = 0; i < freeList.Count; i++)
            {
                if (NetData.instance.UserLevel < freeList[i].MinenterLv || freeList[i].MaxenterLv < NetData.instance.UserLevel)
                {
                    continue;
                }

                isEnter = true;
                break;
            }

            break;

        case 2:    //모험 일반
        case 3:    //모험 어려움
            uint require = 0;
            NetData.ClearSingleStageData stageData = null;
            if (!NetData.instance.GetUserInfo().ClearSingleStageDic.TryGetValue(info.ContentsIdx, out stageData))
            {
                DungeonTable.StageInfo stageInfo = _LowDataMgr.instance.GetStageInfo(info.ContentsIdx);
                if (stageInfo != null && stageInfo.RequireStageId != null && 0 < stageInfo.RequireStageId.list.Count)
                {
                    List <string> conList = stageInfo.RequireStageId.list;
                    for (int i = 0; i < conList.Count; i++)
                    {
                        uint conIdx = uint.Parse(conList[i]);
                        if (NetData.instance.GetUserInfo().ClearSingleStageDic.TryGetValue(conIdx, out stageData))    //이전 스테이지 클리어해야함.
                        {
                            continue;
                        }

                        require = 1;    //진행 불가능
                        break;
                    }
                }
            }

            if (require <= 0)
            {
                isEnter = true;
            }

            break;

        case 5:    //보스레이드
            DungeonTable.SingleBossRaidInfo bossRaid = _LowDataMgr.instance.GetSingleBossRaidLimitLevel(info.ContentsIdx);
            if (bossRaid.levelLimit <= NetData.instance.UserLevel)
            {
                isEnter = true;
            }
            break;

        case 6:    //멀티 보스레이드
            DungeonTable.MultyBossRaidInfo multyBossRaid = _LowDataMgr.instance.GetLowDataMultyBossInfo(info.ContentsIdx);
            if (multyBossRaid.levelLimit <= NetData.instance.UserLevel)
            {
                isEnter = true;
            }
            break;

        case 10:    //길드
            if (0 < NetData.instance.GetUserInfo()._GuildId)
            {
                isEnter = true;
            }
            break;

        case 4:    //마계의탑
        case 7:    //콜로세움
        case 8:    //골드 던전
        case 9:    //경험치 던전
            byte idx = 0;
            if (info.ContentsType == 4)
            {
                idx = (byte)9;
            }
            else if (info.ContentsType == 7)
            {
                idx = (byte)1;
            }
            else if (info.ContentsType == 8)
            {
                idx = (byte)3;
            }
            else if (info.ContentsType == 9)
            {
                idx = (byte)2;
            }

            DungeonTable.ContentsOpenInfo content = _LowDataMgr.instance.GetFirstContentsOpenInfo(idx);
            if (content.ConditionType1 == 2 && content.ConditionValue1 <= NetData.instance.GetUserInfo()._TotalAttack)
            {
                isEnter = true;
            }
            else if (content.ConditionType1 == 1 && content.ConditionValue1 <= NetData.instance.UserLevel)
            {
                isEnter = true;
            }
            break;
        }

        if (!isEnter)
        {
            if (isClick)
            {
                SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, _LowDataMgr.instance.GetStringCommon(712));
            }
            return(false);
        }

        return(true);
    }