void Start()
 {
     enemyB       = GetComponent <EnemyBehaviour>();
     sManager     = GameManager.instance.sManager;
     tpc          = GameManager.instance.tpc;
     altWeapons   = GameManager.instance.altWeapons;
     healthScript = GameManager.instance.health;
     shield       = GameObject.FindGameObjectWithTag("Shield").GetComponent <Animator>();
 }
    void Awake()
    {
        that = this;

        roomHolder = GameObject.Find ("RoomHolder");

        roomT = Resources.Load<GameObject>("Dungeon/RoomT");
        roomTL = Resources.Load<GameObject>("Dungeon/RoomTL");
        roomTB = Resources.Load<GameObject>("Dungeon/RoomTB");
        roomTRB = Resources.Load<GameObject>("Dungeon/RoomTRB");
        roomRB = Resources.Load<GameObject>("Dungeon/RoomRB");
        roomRBL = Resources.Load<GameObject>("Dungeon/RoomRBL");
        roomB = Resources.Load<GameObject>("Dungeon/RoomB");
        roomRL = Resources.Load<GameObject>("Dungeon/RoomRL");
        roomL = Resources.Load<GameObject>("Dungeon/RoomL");
        roomG = Resources.Load<GameObject>("Dungeon/GenericRoom");
        roomBombN = Resources.Load<GameObject>("Dungeon/RoomBombN");

        blackFloor = Resources.Load<GameObject>("Dungeon/blackFloor");
        block = Resources.Load<GameObject>("Dungeon/block");
        mat = Resources.Load<GameObject>("Dungeon/mat");
        stairs = Resources.Load<GameObject>("Dungeon/stairs");
        triforce = Resources.Load<GameObject>("Dungeon/triforce");
        water = Resources.Load<GameObject>("Dungeon/water");
        key = Resources.Load<GameObject>("Dungeon/key");
        bombPickup = Resources.Load<GameObject>("BombOldMan");
        bombPickup.GetComponent<Bomb>().val = 30;

        lockedDoor = Resources.Load<GameObject>("Dungeon/lockedDoor");
        bombDoorS = Resources.Load<GameObject>("Dungeon/bombDoorS");
        bombDoorTrigger = Resources.Load<GameObject>("Dungeon/bombDoorTrigger");

        oldMan = Resources.Load<GameObject>("NPCEntity");
        fire = Resources.Load<GameObject>("Fire");
        oldManTxt = Resources.Load<GameObject>("OldManTxt");
    }
Exemple #3
0
 void Start()
 {
     tpc      = GameManager.instance.tpc;
     sManager = GameManager.instance.sManager;
     uiKey    = GameManager.instance.uiKey;
 }