void Start() { enemyB = GetComponent <EnemyBehaviour>(); sManager = GameManager.instance.sManager; tpc = GameManager.instance.tpc; altWeapons = GameManager.instance.altWeapons; healthScript = GameManager.instance.health; shield = GameObject.FindGameObjectWithTag("Shield").GetComponent <Animator>(); }
void Awake() { that = this; roomHolder = GameObject.Find ("RoomHolder"); roomT = Resources.Load<GameObject>("Dungeon/RoomT"); roomTL = Resources.Load<GameObject>("Dungeon/RoomTL"); roomTB = Resources.Load<GameObject>("Dungeon/RoomTB"); roomTRB = Resources.Load<GameObject>("Dungeon/RoomTRB"); roomRB = Resources.Load<GameObject>("Dungeon/RoomRB"); roomRBL = Resources.Load<GameObject>("Dungeon/RoomRBL"); roomB = Resources.Load<GameObject>("Dungeon/RoomB"); roomRL = Resources.Load<GameObject>("Dungeon/RoomRL"); roomL = Resources.Load<GameObject>("Dungeon/RoomL"); roomG = Resources.Load<GameObject>("Dungeon/GenericRoom"); roomBombN = Resources.Load<GameObject>("Dungeon/RoomBombN"); blackFloor = Resources.Load<GameObject>("Dungeon/blackFloor"); block = Resources.Load<GameObject>("Dungeon/block"); mat = Resources.Load<GameObject>("Dungeon/mat"); stairs = Resources.Load<GameObject>("Dungeon/stairs"); triforce = Resources.Load<GameObject>("Dungeon/triforce"); water = Resources.Load<GameObject>("Dungeon/water"); key = Resources.Load<GameObject>("Dungeon/key"); bombPickup = Resources.Load<GameObject>("BombOldMan"); bombPickup.GetComponent<Bomb>().val = 30; lockedDoor = Resources.Load<GameObject>("Dungeon/lockedDoor"); bombDoorS = Resources.Load<GameObject>("Dungeon/bombDoorS"); bombDoorTrigger = Resources.Load<GameObject>("Dungeon/bombDoorTrigger"); oldMan = Resources.Load<GameObject>("NPCEntity"); fire = Resources.Load<GameObject>("Fire"); oldManTxt = Resources.Load<GameObject>("OldManTxt"); }
void Start() { tpc = GameManager.instance.tpc; sManager = GameManager.instance.sManager; uiKey = GameManager.instance.uiKey; }