public void PlayFinishSpine(DungeonManager.InsType type, bool isWin) { this.mIsWin = isWin; this.mType = type; this.mFXPool = new GameObject("FXPool"); this.mFXPool.get_transform().set_parent(base.get_transform()); this.mFXPool.get_transform().set_localScale(Vector3.get_one()); this.mFXPool.get_transform().set_localPosition(Vector3.get_zero()); this.mGodWeaponPanel.SetActive(false); this.PlaySpineFX(); }
private void ExperienceInstanceEnd() { this.DungeonInstanceType = DungeonManager.InsType.MAIN; DungeonManager.Instance.SendChallengeDungeonReq(10101); }