public void GetRooms() { List <Room> rooms = dungeonGrid.GetRooms(); roomCenters = new List <Vector3>(); foreach (Room r in rooms) { int x = r.xPos + Mathf.RoundToInt(r.xSize / 2); int y = r.yPos + Mathf.RoundToInt(r.ySize / 2); Vector3 center = new Vector3(x - 31.5f, 0, y - 31.5f); roomCenters.Add(center); } }