private void DungeonGUI_Load(object sender, EventArgs e) { Text = $"Tier {_state.dungeonTiers[_state.DungeonType]} Dungeon"; // set up the lists here since we need to reuse "SetUpEnemyGUI" later enemyBoxes.AddRange(new PictureBox[] { EnemyPic1, EnemyPic2, EnemyPic3 }); enemyBars.AddRange(new ProgressBar[] { EnemyBar1, EnemyBar2, EnemyBar3 }); enemyNames.AddRange(new TextBox[] { EnemyBox1, EnemyBox2, EnemyBox3 }); dgh = new DungeonGUIHelper(_state, this); dgh.Start(); Skills.SelectedIndex = 1; }
private void DungeonGUI_Load(object sender, EventArgs e) { Text = (_state.DungeonType == DungeonType.FINAL) ? "God's Domain" : $"Tier {_state.dungeonTiers[_state.DungeonType]} Boss Dungeon"; dgh = new DungeonGUIHelper(_state, this); // set up the lists here since we need to reuse "SetUpEnemyGUI" later subbars.AddRange(new ProgressBar[] { subbar, subbar2, subbar3, subbar4, subbar5, subbar6, subbar7, subbar8, subbar9, subbar10, subbar11, subbar12, subbar13, subbar14, subbar15, subbar16, subbar17, subbar18, subbar19, subbar20, subbar21 }); bc = new BossCalculator(subbars.Count); dgh.Start(); Skills.SelectedIndex = 1; }