Exemple #1
0
        void CreateSpatialNodeAtMouse <T>(Vector2 screenPos) where T : SCBaseDomainNode
        {
            var worldPos = camera.ScreenToWorld(screenPos);
            var node     = DungeonEditorHelper.CreateSpatialConstraintNode <T>(assetBeingEdited, worldPos);

            BringToFront(node);
            node.SnapNode();

            SelectNode(node);
        }