Exemple #1
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 public GameState DetermineDungeonPhase()
 {// this method checks the status of the dungeon and returns a game state enum to determine which phase we should be in
     // first check if there are any monsters
     if (DungeonDice.Any(d => d.IsMonster))
     {
         // we have a monster we should be in omnster phase
         return(GameState.MonsterPhase);
     }
     // no monsters, let's check if there is loot
     if (HasLoot)
     {
         // we found loot, should be in loot phase
         return(GameState.LootPhase);
     }
     // lets check if we should go to dragon phase
     if (DragonsLair > 2)
     {
         // there are 3 or more dragons in the lair, we should fight the dragon
         return(GameState.DragonPhase);
     }
     // TODO: Consider checking if level 10 is cleared to mark the end of a delve and award points
     // if we are here, dungeon level is clear and we should be in the regroup phase
     return(GameState.RegroupPhase);
 }
Exemple #2
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 public bool IsMonsterInDungeon(DungeonDieType monster)
 {
     // checks if the monster is present in the dungeon
     return(DungeonDice.Any(d => d.DungeonDieType == monster && d.IsMonster));
 }
Exemple #3
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 public bool IsMonsterInDungeon(string monsterName)
 {
     // checks if the monster is present in the dungeon
     return(DungeonDice.Any(d => d.Name == monsterName && d.IsMonster));
 }