Exemple #1
0
        public async Task <IActionResult> PutSession([FromRoute] string id, [FromBody] Session session)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (id != session.Id)
            {
                return(BadRequest());
            }

            _context.Entry(session).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!SessionExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
        public async Task <IActionResult> PutPlayer([FromRoute] int id, [FromBody] Player player)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (id != player.Id)
            {
                return(BadRequest());
            }

            _context.Entry(player).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!PlayerExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
        public async Task <IActionResult> PutCharacter([FromRoute] string sessionId, int playerId, [FromBody] Character character)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (sessionId != character.SessionId && playerId != character.PlayerId)
            {
                return(BadRequest());
            }

            _context.Entry(character).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!CharacterExists(character.Id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Exemple #4
0
 public ActionResult Edit([Bind(Include = "ID,Name,Strength,Initiative,RaceSelection,SubRaceSelection,ClassSelection,Dexterity, Constitution, Intelligence, Wisdom, Charisma")] Characters character)
 {
     if (ModelState.IsValid)
     {
         db.Entry(character).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("List"));
     }
     return(View(character));
 }