void selectslotaction(int index)
 {
     CompositeMenu = new DungeonCompositorMenu(GameController.MainPlayer,DungeonCompositorMenu.CompositionLeve.ONE,index);
     CompositeMenu.open();
 }
Exemple #2
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 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         //var current = GameObject.FindObjectsOfType<HomeFiledMapEntity>();
         //map.GetComponent<HomeFiledMapEntity>().disableAllTiles();
         GameController.intoDungeon(0, false);
     }
     else if (Input.GetKeyDown(KeyCode.K)) {
         GameController.GlobalGameInformation.CurrentSaveSlot = 0;
         DataSaveSystem.startFileSave();
     }
     if (Input.GetKeyDown(KeyCode.L))
     {
         //map.GetComponent<HomeFiledMapEntity>().disableAllTiles();
         //DataSaveSystem.SelectedFileIndex = 0;
         //GameController.intoDungeon(0,true);
         GameController.loadGame(0);
     }
     else if (Input.GetKeyDown(KeyCode.M))
     {
         var menu = new DungeonCompositorMenu(GameController.MainPlayer, DungeonCompositorMenu.CompositionLeve.TWO, 0);
         MenuContoller.doEnableMenu(menu);
     }
     else if (Input.GetKeyDown(KeyCode.G)) {
         Debug.logger.LogWarning("強制ガベージコレクト発動!","");
         GC.Collect();
     }
 }