void selectslotaction(int index) { CompositeMenu = new DungeonCompositorMenu(GameController.MainPlayer,DungeonCompositorMenu.CompositionLeve.ONE,index); CompositeMenu.open(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { //var current = GameObject.FindObjectsOfType<HomeFiledMapEntity>(); //map.GetComponent<HomeFiledMapEntity>().disableAllTiles(); GameController.intoDungeon(0, false); } else if (Input.GetKeyDown(KeyCode.K)) { GameController.GlobalGameInformation.CurrentSaveSlot = 0; DataSaveSystem.startFileSave(); } if (Input.GetKeyDown(KeyCode.L)) { //map.GetComponent<HomeFiledMapEntity>().disableAllTiles(); //DataSaveSystem.SelectedFileIndex = 0; //GameController.intoDungeon(0,true); GameController.loadGame(0); } else if (Input.GetKeyDown(KeyCode.M)) { var menu = new DungeonCompositorMenu(GameController.MainPlayer, DungeonCompositorMenu.CompositionLeve.TWO, 0); MenuContoller.doEnableMenu(menu); } else if (Input.GetKeyDown(KeyCode.G)) { Debug.logger.LogWarning("強制ガベージコレクト発動!",""); GC.Collect(); } }