public void ActivateTrap(DungeonCharacter player)
        {
            Controller.Log($"{player.Name} fell into a spike pit.");
            Random rand = new Random();

            player.TakeDamage(rand.Next(5, 21));
        }
        public void ActivateTrap(DungeonCharacter player)
        {
            Controller.Log($"{player.Name} walked into a bear trap.");
            Random rand = new Random();

            player.TakeDamage(rand.Next(15) + 1);
        }
        public void ActivateTrap(DungeonCharacter player)
        {
            Controller.Log($"{player.Name} got hit by a poison dart trap.");
            Random rand = new Random();

            player.TakeDamage(rand.Next(15, 35));
        }