Exemple #1
0
    private void UpdateData(DungeonChangedNty downf, List <ChapterInfo> data)
    {
        ChapterInfo chapterInfo = data.Find((ChapterInfo e) => e.chapterId == downf.chapterId);

        if (chapterInfo != null)
        {
            chapterInfo.totalStar = downf.chapterTotalStar;
            DungeonInfo dungeonInfo = chapterInfo.dungeons.Find((DungeonInfo e) => e.dungeonId == downf.dungeon.dungeonId);
            if (dungeonInfo != null)
            {
                dungeonInfo.clearance = downf.dungeon.clearance;
                dungeonInfo.remainingChallengeTimes = downf.dungeon.remainingChallengeTimes;
                dungeonInfo.star = downf.dungeon.star;
                dungeonInfo.resetChallengeTimes = downf.dungeon.resetChallengeTimes;
                Debug.Log(string.Concat(new object[]
                {
                    "dungeon.clearance  ",
                    dungeonInfo.clearance,
                    "  dungeon.remainingChallengeTimes  ",
                    dungeonInfo.remainingChallengeTimes,
                    "  dungeon.star  ",
                    dungeonInfo.star,
                    "  dungeon.resetChallengeTimes  ",
                    dungeonInfo.resetChallengeTimes
                }));
                this.dicDungeonInfo.set_Item(downf.dungeon.dungeonId, dungeonInfo);
            }
            else
            {
                DungeonInfo dungeonInfo2 = new DungeonInfo();
                dungeonInfo2.clearance = downf.dungeon.clearance;
                dungeonInfo2.remainingChallengeTimes = downf.dungeon.remainingChallengeTimes;
                dungeonInfo2.star = downf.dungeon.star;
                dungeonInfo2.resetChallengeTimes = downf.dungeon.resetChallengeTimes;
                chapterInfo.dungeons.Add(dungeonInfo2);
                this.dicDungeonInfo.Add(downf.dungeon.dungeonId, dungeonInfo2);
            }
            return;
        }
    }
Exemple #2
0
    private void OnGetDungeonChangeData(short state, DungeonChangedNty down = null)
    {
        if (state != 0)
        {
            StateManager.Instance.StateShow(state, 0);
            return;
        }
        if (down != null)
        {
            DungeonType.ENUM dungeonType = down.dungeonType;
            switch (dungeonType)
            {
            case DungeonType.ENUM.Normal:
                this.UpdateData(down, this.normalData);
                this.SetPross(DungeonType.ENUM.Normal);
                EventDispatcher.Broadcast(DungeonManagerEvent.InstanceDataHaveChange);
                break;

            case DungeonType.ENUM.Elite:
                this.UpdateData(down, this.eliteData);
                this.SetPross(DungeonType.ENUM.Elite);
                EventDispatcher.Broadcast(DungeonManagerEvent.InstanceDataHaveChange);
                break;

            case DungeonType.ENUM.Team:
                break;

            case DungeonType.ENUM.Arena:
                break;

            default:
                if (dungeonType != DungeonType.ENUM.Society)
                {
                }
                break;
            }
        }
    }