public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.Separator(); DungeonBuilder dungeon = (DungeonBuilder)target; room.position = EditorGUILayout.Vector3Field("Room position", room.position); room.size = EditorGUILayout.Vector2Field("Room size", room.size); if (GUILayout.Button("Create room")) { dungeon.CreateRoomGameObject(room); } var seed = dungeon.seed; var radius = dungeon.radius; var roomCount = dungeon.roomCount; if (GUILayout.Button("Create rooms")) { clearRooms(dungeon); dungeon.BuildDungeon(radius, seed, roomCount); } if (GUILayout.Button("Clear rooms")) { clearRooms(dungeon); } }
private void GenerateDungeon() { dungeonBuilder.BuildDungeon((Fields)Random.Range(0, Enum.GetNames(typeof(Fields)).Length)); while (!InspectDungeon()) { dungeonBuilder.DeleteDungeon(); dungeonBuilder.BuildDungeon((Fields)Random.Range(0, Enum.GetNames(typeof(Fields)).Length)); } dungeonBuilder.CombineDungeon(); playerController.SpawnPlayer(Vector3.zero); dungeonFiller.FillDungeon(); GetComponent <FieldFactory>().DeleteAllFields(); }
void Start() { DungeonBuilder dungeon = GetComponent<DungeonBuilder>(); string S_R = Scenes.getParam("seed"); if (!S_R.Equals("")) { Debug.Log(S_R); Seed = int.Parse(S_R.Split(null)[0]); Rooms = int.Parse(S_R.Split(null)[1]); } if (Seed == 0) Seed = Random.Range(1111, 999999); if (Rooms == 0) Rooms = Random.Range(10, 40); dungeon.BuildDungeon(0, Seed, Rooms); GameController.Instance.Seed = Seed; GameController.Instance.Rooms = Rooms; }