private void SetUpGameWorld()
        {
            


            SystemCore.PhysicsSimulation.ForceUpdater.Gravity = new BEPUutilities.Vector3(0, -9.81f, 0);
            Heightmap heightMap = NoiseGenerator.CreateHeightMap(NoiseGenerator.RidgedMultiFractal(0.03f), 100, 5, 20, 1, 1, 1);
            var terrainObject = heightMap.CreateTranslatedRenderableHeightMap(Color.OrangeRed, EffectLoader.LoadSM5Effect("flatshaded"), new Vector3(-250, 0, -250));
            SystemCore.GameObjectManager.AddAndInitialiseGameObject(terrainObject);

            mouseCamera.SetPositionAndLook(new Vector3(0,50,0), (float)Math.PI, (float)-Math.PI / 5);


            duneBuggyOne = new DuneBuggy(PlayerIndex.One, Color.Red, new Vector3(0, 20, 0));

            duneBuggyOne.Activate();
           

        }
Exemple #2
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        private void SwitchVehicle()
        {
            if (currentVehicle == "buggy")
            {
                Vector3 upVector = duneBuggyOne.BuggyObject.Transform.AbsoluteTransform.Translation - earth.Transform.AbsoluteTransform.Translation;
                upVector.Normalize();
                currentVehicle = "ship";

                spaceShipOne.Activate();
                spaceShipOne.Teleport(duneBuggyOne.BuggyObject.Transform.AbsoluteTransform.Translation + (upVector * 50));
                spaceShipCamera.Activate();
                duneBuggyOne.Deactivate();
            }
            else
            {
                currentVehicle = "buggy";
                spaceShipOne.Deactivate();
                duneBuggyOne.Teleport(spaceShipOne.ShipObject.Transform.AbsoluteTransform.Translation);
                duneBuggyOne.Activate();
                duneBuggyCamera.Activate();
            }
        }