Exemple #1
0
    // Play card from my hand to my playing area
    public bool playMyCard(string cardName, GameObject c)
    {
        if (myState.onField.Count >= DuelFunctions.MAX_FIELD)
        {
            return(false);
        }
        for (int i = 0; i < myState.inHand.Count; i++)
        {
            if (myState.inHand[i].CardName.Equals(cardName) && DuelFunctions.CanCast(myState.inHand[i], myState))
            {
                Card played = myState.inHand[i];
                //edit state
                myState.mana -= played.CardCost;
                myState.onField.Add(played);
                myState.inHand.RemoveAt(i);
                Debug.Log("Resolving abilities");
                StartCoroutine(resolveAbilities(played, c));

                //sync with opp
                string data = "play:" + cardName;
                sendDataToOpp(data);
                return(true);
            }
        }

        return(false);
    }
Exemple #2
0
 public bool CanCast(GameObject c)
 {
     if (DuelFunctions.CanCast(Library.GetCard(c.name), myState))
     {
         return(true);
     }
     return(false);
 }