Exemple #1
0
        public void TpResult(Player player, bool result)
        {
            if (State != GameState.Starting)
            {
                return;
            }
            if (player.Type != _startplayer)
            {
                return;
            }

            int opt = MasterRule << 16;

            if (EnablePriority)
            {
                opt += 0x08;
            }
            if (NoShuffleDeck)
            {
                opt += 0x10;
            }
            if (IsTag)
            {
                opt += 0x20;
            }

            if (result && player.Type == (IsTag ? 2 : 1) || !result && player.Type == 0)
            {
                opt += 0x80;
            }

            CurPlayers[0] = Players[0];
            CurPlayers[1] = Players[IsTag ? 2 : 1];

            State = GameState.Duel;
            int seed = Environment.TickCount;

            _duel = Duel.Create((uint)seed);
            Random rand = new Random(seed);

            _duel.SetAnalyzer(_analyser.Analyse);
            _duel.SetErrorHandler(HandleError);

            _duel.InitPlayers(StartLp, StartHand, DrawCount);

            Replay = new Replay((uint)seed, IsTag);
            Replay.Writer.WriteUnicode(Players[0].Name, 20);
            Replay.Writer.WriteUnicode(Players[1].Name, 20);
            if (IsTag)
            {
                Replay.Writer.WriteUnicode(Players[2].Name, 20);
                Replay.Writer.WriteUnicode(Players[3].Name, 20);
            }
            Replay.Writer.Write(StartLp);
            Replay.Writer.Write(StartHand);
            Replay.Writer.Write(DrawCount);
            Replay.Writer.Write(opt);

            for (int i = 0; i < Players.Length; i++)
            {
                Player dplayer = Players[i];
                int    pid     = i;
                if (IsTag)
                {
                    pid = i >= 2 ? 1 : 0;
                }
                if (!NoShuffleDeck)
                {
                    List <int> cards = ShuffleCards(rand, dplayer.Deck.Main);
                    Replay.Writer.Write(cards.Count);
                    foreach (int id in cards)
                    {
                        if (IsTag && (i == 1 || i == 3))
                        {
                            _duel.AddTagCard(id, pid, CardLocation.Deck);
                        }
                        else
                        {
                            _duel.AddCard(id, pid, CardLocation.Deck);
                        }
                        Replay.Writer.Write(id);
                    }
                }
                else
                {
                    Replay.Writer.Write(dplayer.Deck.Main.Count);
                    for (int j = dplayer.Deck.Main.Count - 1; j >= 0; j--)
                    {
                        int id = dplayer.Deck.Main[j];
                        if (IsTag && (i == 1 || i == 3))
                        {
                            _duel.AddTagCard(id, pid, CardLocation.Deck);
                        }
                        else
                        {
                            _duel.AddCard(id, pid, CardLocation.Deck);
                        }
                        Replay.Writer.Write(id);
                    }
                }
                Replay.Writer.Write(dplayer.Deck.Extra.Count);
                foreach (int id in dplayer.Deck.Extra)
                {
                    if (IsTag && (i == 1 || i == 3))
                    {
                        _duel.AddTagCard(id, pid, CardLocation.Extra);
                    }
                    else
                    {
                        _duel.AddCard(id, pid, CardLocation.Extra);
                    }
                    Replay.Writer.Write(id);
                }
            }

            BinaryWriter packet = GamePacketFactory.Create(GameMessage.Start);

            packet.Write((byte)0);
            packet.Write((byte)MasterRule);
            packet.Write(StartLp);
            packet.Write(StartLp);
            packet.Write((short)_duel.QueryFieldCount(0, CardLocation.Deck));
            packet.Write((short)_duel.QueryFieldCount(0, CardLocation.Extra));
            packet.Write((short)_duel.QueryFieldCount(1, CardLocation.Deck));
            packet.Write((short)_duel.QueryFieldCount(1, CardLocation.Extra));
            SendToTeam(packet, 0);

            packet.BaseStream.Position = 2;
            packet.Write((byte)1);
            SendToTeam(packet, 1);

            packet.BaseStream.Position = 2;
            packet.Write((byte)0x10);
            SendToObservers(packet);

            RefreshExtra(0);
            RefreshExtra(1);

            _duel.Start(opt);

            TurnCount     = 0;
            LifePoints[0] = StartLp;
            LifePoints[1] = StartLp;
            TimeReset();

            Process();
        }
Exemple #2
0
        public void TpResult(Player player, bool result)
        {
            if (State != GameState.Starting)
            {
                return;
            }
            if (player.Type != _startplayer)
            {
                return;
            }

            _swapped = false;
            if (result && player.Type == (IsTag ? 2 : 1) || !result && player.Type == 0)
            {
                _swapped = true;
                if (IsTag)
                {
                    Player temp = Players[0];
                    Players[0] = Players[2];
                    Players[2] = temp;

                    temp       = Players[1];
                    Players[1] = Players[3];
                    Players[3] = temp;

                    Players[0].Type = 0;
                    Players[1].Type = 1;
                    Players[2].Type = 2;
                    Players[3].Type = 3;
                }
                else
                {
                    Player temp = Players[0];
                    Players[0]      = Players[1];
                    Players[1]      = temp;
                    Players[0].Type = 0;
                    Players[1].Type = 1;
                }
            }
            CurPlayers[0] = Players[0];
            CurPlayers[1] = Players[IsTag ? 3 : 1];

            State = GameState.Duel;
            int seed = Environment.TickCount;

            _duel = Duel.Create((uint)seed);
            Random rand = new Random(seed);

            int  startLp        = Config.GetInt("StartLp", DEFAULT_LIFEPOINTS);
            int  startHand      = Config.GetInt("StartHand", DEFAULT_START_HAND);
            int  drawCount      = Config.GetInt("DrawCount", DEFAULT_DRAW_COUNT);
            bool enablePriority = Config.GetBool("EnablePriority");
            bool noShuffleDeck  = Config.GetBool("NoShuffleDeck");

            _duel.SetAnalyzer(_analyser.Analyse);
            _duel.SetErrorHandler(HandleError);

            _duel.InitPlayers(startLp, startHand, drawCount);

            int opt = 0;

            if (enablePriority)
            {
                opt += 0x08;
            }
            if (noShuffleDeck)
            {
                opt += 0x10;
            }
            if (IsTag)
            {
                opt += 0x20;
            }

            Replay = new Replay((uint)seed, IsTag);
            Replay.Writer.WriteUnicode(Players[0].Name, 20);
            Replay.Writer.WriteUnicode(Players[1].Name, 20);
            if (IsTag)
            {
                Replay.Writer.WriteUnicode(Players[2].Name, 20);
                Replay.Writer.WriteUnicode(Players[3].Name, 20);
            }
            Replay.Writer.Write(startLp);
            Replay.Writer.Write(startHand);
            Replay.Writer.Write(drawCount);
            Replay.Writer.Write(opt);

            for (int i = 0; i < Players.Length; i++)
            {
                Player dplayer = Players[i == 2 ? 3 : (i == 3 ? 2 : i)];
                int    pid     = i;
                if (IsTag)
                {
                    pid = i >= 2 ? 1 : 0;
                }
                if (!noShuffleDeck)
                {
                    List <int> cards = ShuffleCards(rand, dplayer.Deck.Main);
                    Replay.Writer.Write(cards.Count);
                    foreach (int id in cards)
                    {
                        if (IsTag && (i == 1 || i == 3))
                        {
                            _duel.AddTagCard(id, pid, CardLocation.Deck);
                        }
                        else
                        {
                            _duel.AddCard(id, pid, CardLocation.Deck);
                        }
                        Replay.Writer.Write(id);
                    }
                }
                else
                {
                    Replay.Writer.Write(dplayer.Deck.Main.Count);
                    for (int j = dplayer.Deck.Main.Count - 1; j >= 0; j--)
                    {
                        int id = dplayer.Deck.Main[j];
                        if (IsTag && (i == 1 || i == 3))
                        {
                            _duel.AddTagCard(id, pid, CardLocation.Deck);
                        }
                        else
                        {
                            _duel.AddCard(id, pid, CardLocation.Deck);
                        }
                        Replay.Writer.Write(id);
                    }
                }
                Replay.Writer.Write(dplayer.Deck.Extra.Count);
                foreach (int id in dplayer.Deck.Extra)
                {
                    if (IsTag && (i == 1 || i == 3))
                    {
                        _duel.AddTagCard(id, pid, CardLocation.Extra);
                    }
                    else
                    {
                        _duel.AddCard(id, pid, CardLocation.Extra);
                    }
                    Replay.Writer.Write(id);
                }
            }

            GamePacketWriter packet = GamePacketFactory.Create(GameMessage.Start);

            packet.Write((byte)0);
            packet.Write(startLp);
            packet.Write(startLp);
            packet.Write((short)_duel.QueryFieldCount(0, CardLocation.Deck));
            packet.Write((short)_duel.QueryFieldCount(0, CardLocation.Extra));
            packet.Write((short)_duel.QueryFieldCount(1, CardLocation.Deck));
            packet.Write((short)_duel.QueryFieldCount(1, CardLocation.Extra));
            SendToTeam(packet, 0);

            packet.SetPosition(2);
            packet.Write((byte)1);
            SendToTeam(packet, 1);

            packet.SetPosition(2);
            if (_swapped)
            {
                packet.Write((byte)0x11);
            }
            else
            {
                packet.Write((byte)0x10);
            }
            SendToObservers(packet);

            RefreshExtra(0);
            RefreshExtra(1);

            _duel.Start(opt);

            TurnCount     = 0;
            LifePoints[0] = startLp;
            LifePoints[1] = startLp;
            TimeReset();

            Process();
        }