public void UpgradeAttack() { if (dude.GetBones() >= GetAttackUpgradeCost()) { dude.SpendBones(GetAttackUpgradeCost()); dude.UpgradeAttack(); attackUpgradeNum++; } }
// Update is called once per frame void Update() { coinText.text = dude.GetCoins().ToString(); boneText.text = dude.GetBones().ToString(); }