Exemple #1
0
    PlayerShooting playershooting;                             // For Player Shooting reference;


    private void Awake()
    {
        dualJoystickPlayerController = GetComponent <DualJoystickPlayerController>();
        playershooting = GetComponentInChildren <PlayerShooting>();

        currentHealth = StartingHealth;

        audioSource = GetComponent <AudioSource>();
    }
 private void Awake()
 {
     gunline  = GetComponent <LineRenderer>();
     gunLight = GetComponent <Light>();
     dualJoystickPlayerController = GetComponentInParent <DualJoystickPlayerController>();
     gunParticles     = GetComponentInChildren <ParticleSystem>();
     audiosource      = GetComponent <AudioSource>();
     audiosource.clip = audioClip;
 }