Exemple #1
0
        public void Inventory_EventTrigger(Client player, string eventName, params object[] args)
        {
            switch (eventName)
            {
            case "RequestInventory":
            {
                if (!Inventories.ContainsKey(player.handle))
                {
                    return;
                }
                player.sendInventory();
                break;
            }

            case "ConsumeItem":
            {
                if (args.Length < 1 || !Inventories.ContainsKey(player.handle))
                {
                    return;
                }
                int idx = Convert.ToInt32(args[0]);
                player.useItem(idx);
                break;
            }

            case "DropItem":
            {
                if (args.Length < 3 || !Inventories.ContainsKey(player.handle))
                {
                    return;
                }
                int     idx    = Convert.ToInt32(args[0]);
                int     amount = Convert.ToInt32(args[1]);
                Vector3 pos    = (Vector3)args[2];

                if (idx < 0 || idx >= Inventories[player.handle].Count)
                {
                    return;
                }
                if (player.position.DistanceTo(pos) >= 3.0)
                {
                    return;
                }

                if (Inventories[player.handle][idx].Item is IDroppable dropInfo)
                {
                    Guid dropID;

                    do
                    {
                        dropID = Guid.NewGuid();
                    } while (DroppedItems.ContainsKey(dropID));

                    DroppedItems.Add(dropID, new DroppedItem(dropID, Inventories[player.handle][idx].ID, dropInfo.DropModel, pos, amount));
                    player.removeItem(idx, amount);
                }

                break;
            }

            case "TakeItem":
            {
                if (args.Length < 1 || !Inventories.ContainsKey(player.handle))
                {
                    return;
                }
                Guid dropID = new Guid(args[0].ToString());
                if (!DroppedItems.ContainsKey(dropID))
                {
                    return;
                }

                DroppedItem item  = DroppedItems[dropID];
                int         added = player.giveItem(item.ID, item.Quantity);

                if (added > 0)
                {
                    item.Quantity -= added;

                    if (item.Quantity < 1)
                    {
                        item.Delete();
                        DroppedItems.Remove(dropID);
                    }

                    player.sendNotification("", $"+ {item.Name} x{added}.");
                }

                break;
            }
            }
        }