public void CreateDropdown(Vector3 localPosition, float w, float h) { // Create the button buildingDropdown = UIElementFunctions.Dropdown(panel, null, "Select Building", localPosition, new Vector2(w, h)); buildingDropdown.thisGo.name = "Building Dropdown Button"; buildingDropdown.childHeight = 30; buildingDropdown.childFontSize = 16; buildingDropdown.CloseButton(); int ind = 0; foreach (string category in buildingManager.buildingCategories) { buildingDropdown.AddChild(); buildingDropdown.children[ind].textGo.text = category; buildingDropdown.children[ind].buttonGo.interactable = false; buildingDropdown.children[ind].CloseButton(); int subInd = 0; IEnumerable <BuildingDef> theseBuildingDefs = BuildingQueries.ByCategoryNoParent(ManagerBase.buildingDefinitions, category); foreach (BuildingDef def in theseBuildingDefs) { buildingDropdown.children[ind].AddChild(); buildingDropdown.children[ind].children[subInd].textGo.text = def.name + " (Tier " + def.tier + ")"; buildingDropdown.children[ind].children[subInd].buttonGo.onClick.AddListener(() => bbcb(def.name)); buildingDropdown.children[ind].children[subInd].CloseButton(); subInd++; } ind++; } }
public static DropdownUIElement Dropdown(Transform parent, Sprite img, string txt, Vector3 localPosition, Vector2 size) { // Rect RectTransform rect = AddRect(parent, localPosition, size); DropdownUIElement duie = rect.gameObject.AddComponent <DropdownUIElement>(); duie.rectGo = rect; // Component Image if (img == null) { duie.imageGo = AddImage(duie.rectGo.transform); } else { duie.imageGo = AddImage(duie.rectGo.transform, img); } // Button duie.buttonGo = AddButton(duie.rectGo.transform); // Child Rect RectTransform chRect = AddTextRect(duie.rectGo.transform); // Child Rect's Text duie.textGo = AddText(chRect.transform, txt); ScaleRect(chRect, 0, 0); chRect.offsetMin = new Vector2(0, 0); chRect.offsetMax = new Vector2(0, 0); duie.Init(); return(duie); }
public void AddChild() { if (children == null) { children = new List <DropdownUIElement>(); } DropdownUIChild duiChild = UIElementFunctions.DropdownChild(this.container.transform, null, "", new Vector3(0, 0, 0), new Vector2(64, 64)); if (rootDropdown == null) { rootDropdown = this; } duiChild.rootDropdown = this.rootDropdown; children.Add(duiChild); // Anchor to lower right duiChild.container.anchorMin = new Vector2(1, 0); duiChild.container.anchorMax = new Vector2(1, 0); duiChild.thisGo.AddComponent <LayoutElement>(); duiChild.element.minHeight = this.childHeight; // Set image sprite and type duiChild.imageGo.sprite = this.imageGo.sprite; duiChild.imageGo.type = this.imageGo.type; // Set childText font, font color, and font size duiChild.textGo.font = this.textGo.font; duiChild.textGo.color = this.textGo.color; duiChild.textGo.fontSize = this.childFontSize; // Set button normal, highlighted, pressed colors duiChild.events = duiChild.buttonGo.onClick; ColorBlock b = buttonGo.colors; b.normalColor = this.normal; b.highlightedColor = this.highlighted; b.pressedColor = this.pressed; buttonGo.colors = b; // Set button's onClick and childEvents duiChild.buttonGo.onClick = duiChild.events; duiChild.buttonGo.onClick.AddListener(delegate() { CloseButton(); }); duiChild.buttonGo.onClick.AddListener(delegate() { ChangeMainButton(duiChild.textGo.text, duiChild.imageGo.sprite, duiChild.defName); }); }
public void CreateDropdown(Vector3 localPosition, float w, float h, string surfaceType) { // Create the button actionDropdown = UIElementFunctions.Dropdown(panel, null, "Surface Actions", localPosition, new Vector2(w, h)); actionDropdown.childHeight = 30; actionDropdown.childFontSize = 16; // Demolish actionDropdown.AddChild(); actionDropdown.children[0].textGo.text = "Demolish"; actionDropdown.children[0].buttonGo.onClick.AddListener(() => demolishCallback("Demolish")); actionDropdown.children[0].CloseButton(); // Upgrades int menuInd = actionDropdown.children.Count; actionDropdown.AddChild(); actionDropdown.children[menuInd].textGo.text = "Upgrade"; //actionDropdown.children[upgradeInd].buttonGo.interactable = false; actionDropdown.children[menuInd].CloseButton(); //Debug.Log(surfaceType); IEnumerable <BuildingDef> upgrades = BuildingQueries.ByParent(ManagerBase.buildingDefinitions, surfaceType); int ind = 0; foreach (BuildingDef def in upgrades) { actionDropdown.children[menuInd].AddChild(); actionDropdown.children[menuInd].children[ind].textGo.text = def.name + " (Tier " + def.tier + ")"; Debug.Log(actionDropdown.children[menuInd].children[ind].textGo.text); actionDropdown.children[menuInd].children[ind].buttonGo.onClick.AddListener(() => buildCallback(def.name)); actionDropdown.children[menuInd].children[ind].CloseButton(); ind++; } // Jobs if (ManagerBase.buildingIndexOf.ContainsKey(surfaceType)) { menuInd++; BuildingDef bldgDef = ManagerBase.buildingDefinitions[ManagerBase.buildingIndexOf[surfaceType]]; List <JobDef> jobs = new List <JobDef>(); for (int jeInd = 0; jeInd < bldgDef.jobsEnabled.Count; jeInd++) { jobs.AddRange(JobQueries.ByNameAndMaxTier(ManagerBase.jobDefinitions, bldgDef.jobsEnabled[jeInd], bldgDef.jobMaxTier[bldgDef.jobsEnabled[jeInd]])); } Debug.Log(jobs.Count()); if (jobs.Count() > 0) { actionDropdown.AddChild(); actionDropdown.children[menuInd].textGo.text = "Start Job"; actionDropdown.children[menuInd].buttonGo.interactable = false; actionDropdown.children[menuInd].CloseButton(); actionDropdown.children[menuInd].Init(); ind = 0; foreach (JobDef job in jobs) { string jobString = job.name + " (" + job.outputName[0] + ")"; actionDropdown.children[menuInd].AddChild(); actionDropdown.children[menuInd].children[ind].textGo.text = jobString; actionDropdown.children[menuInd].children[ind].buttonGo.onClick.AddListener(() => newJobCallback(job.guid)); actionDropdown.children[menuInd].children[ind].CloseButton(); ind++; } } } }