private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (select_category.dropdown.Close_Check() && select_unit.Close_Check()) { gameObject.SetActive(false); } } }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (timer_manage.gameObject.Close_Check() && select_timer.Close_Check()) { gameObject.SetEnable(false); } } }
public bool Close_Check() { return(select_category.dropdown.Close_Check() && select_activity.dropdown.Close_Check() && select_term.Close_Check() && gameObject.Close_Check()); }