/// <summary> /// Call this function before doing anything with the console /// </summary> internal static void Init() { CmdLog = new DropOutStack <LogEntry>(MaxHistory); History = new DropOutStack <string>(MaxHistory); Style = new GUIStyle { font = Font.CreateDynamicFontFromOSFont("Consolas", 16), richText = true }; Shell.LoadCommands(); ModInput.RegisterBinding(null, "ToggleConsole", KeyCode.BackQuote); ModInput.RegisterBinding(null, "ConsoleAutocompletion", KeyCode.Tab); Initialized = true; Log("Console initialized"); Log("Type \"help\" to get a list of commands"); while (EntryQueue.Any()) { KeyValuePair <LogType, object> entry = EntryQueue.Dequeue(); Log(entry.Key, entry.Value); } }
public FXPerf(string name, string anno, int capacity, bool debugging) : base(name, anno) { /// INIT glqueryStart = 0; timerStartFrame = -1; startTime = 0; endTime = 0; queryActive = false; if (debugging) { return; } /// CREATE TIMER STACKS timings = new DropOutStack <float>(capacity); frames = new DropOutStack <int>(capacity); /// CREATE OPENGL TIMER QUERY glqueryStart = (uint)GL.GenQuery(); glqueryEnd = (uint)GL.GenQuery(); }
private void Awake() { if (PlayerPrefs.GetInt("DrawThree") == 1) { gameObject.SetActive(false); } _moves = new DropOutStack <Move>(Convert.ToInt32(PlayerPrefs.GetString("UndoCount"))); }
public DropOutStack(DropOutStack <T> toClone) { var len = toClone._items.Length; _items = new T[len]; Array.Copy(toClone._items, _items, len); _top = toClone._top; _count = toClone._count; }
private DropOutStack <char> Initialize(int capacity) { var stackTest = new DropOutStack <char>(capacity); foreach (var ch in DigitsAlphabetsUpper) { stackTest.Push(ch); } return(stackTest); }
private double CalculateRollingAverage(DropOutStack <double> stack) { double total = 0; for (int i = 0; i < c_rollingAveragingRange; i++) { total += stack[i]; } return(total / c_rollingAveragingRange); }
internal void Reset() { pc = 0; W = 0; R = new int[256]; Stack = new DropOutStack <int>(8); prescaler = 0; ignoreBank = false; writeRegister(0x3, 24); R[0x81] = 0b1111_1111; R[0x85] = 0b1_1111; R[0x86] = 0b1111_1111; laufzeitzähler = 0; }
private double CalculateMovingAverage(DropOutStack <double> stack) { int weight = stack.Capacity; double total = 0; int size = 0; foreach (double item in stack) { total += item * weight; size += weight; weight--; } return(total / size); }
public void DropoutTest() { var stack = new DropOutStack <string>(3); Assert.IsNull(stack.Pop()); stack.Push("A"); stack.Push("B"); stack.Push("C"); Assert.AreEqual("C", stack.Pop()); Assert.AreEqual("B", stack.Pop()); Assert.AreEqual("A", stack.Pop()); Assert.IsNull(stack.Pop()); stack.Push("A"); stack.Push("B"); stack.Push("C"); Assert.AreEqual("C", stack.Pop()); Assert.AreEqual("B", stack.Pop()); Assert.AreEqual("A", stack.Pop()); Assert.IsNull(stack.Pop()); }
void Start() { if (tilePositions.Count <= 0) { Tile[] tiles = GetComponentsInChildren <Tile>(); if (tiles.Length == 0) { Debug.LogError("No Tiles found!!"); return; } foreach (Tile tile in tiles) { tilePositions.Add(tile.GridPosition, tile); } } if (Styles.Count == 0) { Debug.LogError("There need to be at least 2 Styles set"); } Styles.Sort((a, b) => a.score.CompareTo(b.score)); //set the initial tile to a state (If loading save game this doesn't matter) if (Score == 0) { Tile edge1 = FindEmptyEdgeTile(); SpawnTile(edge1, true); Tile edge2 = FindEmptyEdgeTile(); SpawnTile(edge2, true); } if (GameOver != null) { GameOver.gameObject.SetActive(false); } history = new DropOutStack <BoardState>(historyLength); UpdateHistory(); //save initial state }
/// <summary> /// draws the main graph section /// </summary> private void DrawGraph(DrawingContext drawingContext) { if (NetworkFrames.Count <= 1) { return; } RenderOptions.SetEdgeMode(this, EdgeMode.Unspecified); int x = (int)ActualWidth - 1; double yMin = ActualHeight - 1; double yRange = yMin - 3; DesiredNetworkBufferSize = x; NetworkFrame[] frames = NetworkFrames.Take(x).ToArray(); double[] up = new double[Math.Min(x, frames.Length)]; double[] down = new double[Math.Min(x, frames.Length)]; double range = 0; if (RenderMode == RenderingMode.Average && up.Length > c_rollingAveragingRange) { int i = 0; DropOutStack <double> upStack = new DropOutStack <double>(c_rollingAveragingRange); DropOutStack <double> downStack = new DropOutStack <double>(c_rollingAveragingRange); foreach (NetworkFrame frame in frames) { if (i > up.Length) { break; } upStack.Push(frame.Upload); downStack.Push(frame.Download); up[i] = Math.Max(frame.Upload, CalculateRollingAverage(upStack)); down[i] = Math.Max(frame.Download, CalculateRollingAverage(downStack)); range = Math.Max(up[i], Math.Max(down[i], range)); i++; } } else if (RenderMode == RenderingMode.AverageMoving && up.Length > c_movingAveragingRange) { int i = 0; DropOutStack <double> upStack = new DropOutStack <double>(c_movingAveragingRange); DropOutStack <double> downStack = new DropOutStack <double>(c_movingAveragingRange); foreach (NetworkFrame frame in frames) { if (i > up.Length) { break; } upStack.Push(frame.Upload); downStack.Push(frame.Download); up[i] = Math.Max(frame.Upload, CalculateMovingAverage(upStack)); down[i] = Math.Max(frame.Download, CalculateMovingAverage(downStack)); range = Math.Max(up[i], Math.Max(down[i], range)); i++; } } else if (RenderMode == RenderingMode.Smart && up.Length > c_movingAveragingRange && up.Length > c_rollingAveragingRange) { // Combine both average and moving average int i = 0; DropOutStack <double> upStack = new DropOutStack <double>(Math.Max(c_movingAveragingRange, c_rollingAveragingRange)); DropOutStack <double> downStack = new DropOutStack <double>(Math.Max(c_movingAveragingRange, c_rollingAveragingRange)); foreach (NetworkFrame frame in frames) { if (i > up.Length) { break; } upStack.Push(frame.Upload); downStack.Push(frame.Download); up[i] = Math.Max(CalculateRollingAverage(upStack), CalculateMovingAverage(upStack)); down[i] = Math.Max(CalculateRollingAverage(downStack), CalculateMovingAverage(downStack)); range = Math.Max(up[i], Math.Max(down[i], range)); i++; } } else if (RenderMode == RenderingMode.Thick && up.Length > c_maxedAveragingRange) { int i = 0; DropOutStack <double> upStack = new DropOutStack <double>(c_maxedAveragingRange); DropOutStack <double> downStack = new DropOutStack <double>(c_maxedAveragingRange); foreach (NetworkFrame frame in frames) { if (i >= up.Length) { break; } upStack.Push(frame.Upload); downStack.Push(frame.Download); up[i] = upStack.Max(); down[i] = downStack.Max(); range = Math.Max(up[i], Math.Max(down[i], range)); i++; } } else // RenderMode == RenderingMode.Direct { int i = 0; foreach (NetworkFrame frame in frames) { if (i > up.Length) { break; } up[i] = frame.Upload; down[i] = frame.Download; range = Math.Max(up[i], Math.Max(down[i], range)); i++; } } for (int i = 0; i < up.Length - 1; i++) { double barRange = down[i] / range; drawingContext.DrawLine(m_downloadPen, new Point(x, yMin), new Point(x, yMin - (yRange * barRange))); barRange = up[i] / range; drawingContext.DrawLine(m_uploadPen, new Point(x, yMin), new Point(x, yMin - (yRange * barRange))); x -= 1; } RenderOptions.SetEdgeMode(this, EdgeMode.Aliased); }
private void Awake() { _lastScores = new DropOutStack <string>(Convert.ToInt32(PlayerPrefs.GetString("UndoCount"))); }