protected override void PrepareProtoCharacterMob( out ProtoCharacterSkeleton skeleton, ref double scale, DropItemsList lootDroplist) { base.PrepareProtoCharacterMob(out skeleton, ref scale, lootDroplist); lootDroplist.Clear(); }
protected override void PrepareProtoCharacterMob( out ProtoCharacterSkeleton skeleton, ref double scale, DropItemsList lootDroplist) { skeleton = GetProtoEntity <SkeletonPragmiumBeetle>(); // no loot lootDroplist.Clear(); }