protected override void PrepareProtoCharacterMob(
     out ProtoCharacterSkeleton skeleton,
     ref double scale,
     DropItemsList lootDroplist)
 {
     base.PrepareProtoCharacterMob(out skeleton, ref scale, lootDroplist);
     lootDroplist.Clear();
 }
Exemple #2
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        protected override void PrepareProtoCharacterMob(
            out ProtoCharacterSkeleton skeleton,
            ref double scale,
            DropItemsList lootDroplist)
        {
            skeleton = GetProtoEntity <SkeletonPragmiumBeetle>();

            // no loot
            lootDroplist.Clear();
        }