/// <inheritdoc /> protected override void InitializeDropItemGroups() { base.InitializeDropItemGroups(); var flameOfCondor = this.Context.CreateNew <DropItemGroup>(); flameOfCondor.Chance = 0.001; flameOfCondor.Description = "Flame of Condor"; flameOfCondor.PossibleItems.Add(this.GameConfiguration.Items.First(item => item.Group == 13 && item.Number == 52)); this.MapDefinition !.DropItemGroups.Add(flameOfCondor); this.GameConfiguration.DropItemGroups.Add(flameOfCondor); }
/// <inheritdoc /> protected override void InitializeDropItemGroups() { base.InitializeDropItemGroups(); var feather = this.Context.CreateNew <DropItemGroup>(); feather.Chance = 0.001; feather.Description = "Loch's Feather"; feather.MinimumMonsterLevel = 82; feather.PossibleItems.Add(this.GameConfiguration.Items.First(item => item.Group == 13 && item.Number == 14)); this.MapDefinition !.DropItemGroups.Add(feather); this.GameConfiguration.DropItemGroups.Add(feather); }