public void GetItem(DropItem.ItemKind itemKind)
    {
        switch (itemKind)
        {
        case DropItem.ItemKind.Attack:
            powerBoostTime = 5.0f;
            break;

        case DropItem.ItemKind.Heal:
            HP = Mathf.Min(HP + MaxHP / 2, MaxHP);
            break;
        }
    }
Exemple #2
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    public void GetItem(DropItem.ItemKind itemKind)
    {
        switch (itemKind)
        {
        case DropItem.ItemKind.Attack:
            attackPowerTime = 5.0f;
            break;

        case DropItem.ItemKind.Speed:
            speedTime = 5.0f;
            break;
        }
        ;
    }
Exemple #3
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    // アイテム取得
    public void GetItem(DropItem.ItemKind itemKind)
    {
        switch (itemKind)
        {
        case DropItem.ItemKind.Attack:
            powerBoostTime = 5.0f;
            powerUpEffect.Play();
            break;

        case DropItem.ItemKind.Heal:
            // MaxHPの半分回復
            HP = Mathf.Min(HP + MaxHP / 2, MaxHP);
            break;
        }
    }