static public int Get_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 1, typeof(UnityEngine.GameObject))) { UnityEngine.GameObject a1; checkType(l, 1, out a1); var ret = DropEventListener.Get(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(UnityEngine.Transform))) { UnityEngine.Transform a1; checkType(l, 1, out a1); var ret = DropEventListener.Get(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(UnityEngine.GameObject), typeof(SLua.LuaTable))) { UnityEngine.GameObject a1; checkType(l, 1, out a1); SLua.LuaTable a2; checkType(l, 2, out a2); var ret = DropEventListener.Get(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(UnityEngine.Transform), typeof(SLua.LuaTable))) { UnityEngine.Transform a1; checkType(l, 1, out a1); SLua.LuaTable a2; checkType(l, 2, out a2); var ret = DropEventListener.Get(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Get to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public DropEventListener Get(Transform tf, LuaTable target) { return(DropEventListener.Get(tf.gameObject, target)); }
static public DropEventListener Get(Transform tf) { return(DropEventListener.Get(tf.gameObject, null)); }
static public DropEventListener Get(GameObject go) { return(DropEventListener.Get(go, null)); }