private void Awake() { Player = GameObject.Find("Player"); DropCatalog = GameObject.Find("DropCatalog").GetComponent <DropCatalog_scr>(); PlayerComponent = Player.GetComponent <Player_movement_scr>(); //InHandIndicator = GameObject.Find("WorkIndicator"); //Cursor.SetCursor(CursorDefault, Vector2.zero, CursorMode.Auto); }
void CheckForRecipe() { if (CanCraft()) { //int[] SlotsID; DropCatalog_scr DC = DropCatalog.GetComponent <DropCatalog_scr>(); for (int i = 0; i < DC.length; i++) { GameObject current = DC.DROP[i]; //Dcurrent.GetComponent<Drop_scr>(); } } }
// Start is called before the first frame update void Start() { Cursor = GameObject.Find("Cursor"); player = GameObject.Find("Player").GetComponent <Player_movement_scr>(); CursorComponent = Cursor.GetComponent <Cursor_scr>(); DropCatalog = GameObject.Find("DropCatalog").GetComponent <DropCatalog_scr>(); //sprite = Active.GetComponent<Image>(); if (inSlot == null) { busy = false; Active.SetActive(false); Default.SetActive(true); } else { busy = true; Active.SetActive(true); Default.SetActive(false); } }