Exemple #1
0
        /// <summary>
        /// Perform movement of "wheel" of letters to find, and change the position to a "next one".
        /// </summary>
        /// <param name="_dropArea"></param>
        /// <param name="_position"></param>
        /// <param name="_callback"></param>
        void positionigAreaDropElement(DropSingleArea _dropArea, DropAreaPositions _position, TweenCallback _callback = null)
        {
            float    durantion = 0.4f;
            Sequence _sequence = DOTween.Sequence();
            bool     needFade  = false;

            if (_position == DropAreaPositions.CompletedPos)
            {
                needFade = true;
            }

            // - Actual elimination
            _dropArea.transform.DOLocalRotate(getRotation(_position), durantion);
            _sequence.Append(_dropArea.transform.DOLocalMove(getPosition(_position), durantion)).OnComplete(delegate()
            {
                if (needFade)
                {
                    _sequence.Append(_dropArea.GetComponent <MeshRenderer>().materials[0].DOFade(0, durantion));
                    _sequence.Append(_dropArea.LetterLable.transform.DOLocalMove(new Vector3(getPosition(_position).x, -2, getPosition(_position).z), durantion));
                    // pro only
                    // sequence.Append(Aree[actualAreaIndex].LetterLable.DOFade(0, 0.4f));
                    //if (_dropArea.DrawSprite)
                    //    _dropArea.DrawSprite.DOFade(0, 0.4f);
                    if (_dropArea.DrawText)
                    {
                        _dropArea.DrawText.DOFade(0, 0.4f);
                    }
                }
                if (_callback != null)
                {
                    _callback();
                }
            });
        }
Exemple #2
0
        /// <summary>
        /// Return right position.
        /// </summary>
        /// <param name="_position"></param>
        /// <returns></returns>
        Vector3 getRotation(DropAreaPositions _position)
        {
            switch (_position)
            {
            case DropAreaPositions.ActivePos:
                return(new Vector3(90, 0, 0));

            case DropAreaPositions.NextPos:
                return(new Vector3(90, -30, 0));

            case DropAreaPositions.NextsPos:
                return(new Vector3(90, -30, 30));

            case DropAreaPositions.CompletedPos:
                return(new Vector3(90, 0, 0));

            default:
                Debug.LogError("Position not found");
                break;
            }
            return(new Vector3(0, -10, 0)); // underground...
        }
Exemple #3
0
        /// <summary>
        /// Return right position.
        /// </summary>
        /// <param name="_position"></param>
        /// <returns></returns>
        Vector3 getPosition(DropAreaPositions _position)
        {
            switch (_position)
            {
            case DropAreaPositions.ActivePos:
                return(new Vector3(0, 0.1f, 0));

            case DropAreaPositions.NextPos:
                return(new Vector3(-6, 0.1f, -1.5f));

            case DropAreaPositions.NextsPos:
                return(new Vector3(-12, 0.1f, -6));

            case DropAreaPositions.CompletedPos:
                return(new Vector3(6, 0.1f, 0));

            default:
                Debug.LogError("Position not found");
                break;
            }
            return(new Vector3(0, -10, 0)); // underground...
        }
Exemple #4
0
        /// <summary>
        /// Return right position.
        /// </summary>
        /// <param name="_position"></param>
        /// <returns></returns>
        Vector3 getRotation(DropAreaPositions _position)
        {
            int arrivalDir = 1; // Always arrive from the left, regardless of RTL

            switch (_position)
            {
            case DropAreaPositions.ActivePos:
                return(new Vector3(90, 0, 0));

            case DropAreaPositions.NextPos:
                return(new Vector3(90, -30 * arrivalDir, 0));

            case DropAreaPositions.NextsPos:
                return(new Vector3(90, -30 * arrivalDir, 30));

            case DropAreaPositions.CompletedPos:
                return(new Vector3(90, 0, 0));

            default:
                Debug.LogError("Position not found");
                break;
            }
            return(new Vector3(0, -10, 0)); // underground...
        }