protected ALevelRLR(LevelManagerRLR manager) { Manager = manager; DroneFactory = Manager.DroneFactory; MapGeneratorRlr = Manager.MapGenerator; RunlingChaser = Manager.RunlingChaser; }
private IEnumerator GenerateGreenDrones(float delay, int initialDroneCount, float speed, float size, DroneColor color, float reduceDelay, float minDelay, int droneIncrease, int maxDrones) { var droneCount = 0; while (true) { DroneFactory.SetPattern(new Pat360Drones(initialDroneCount + droneCount, delay, false, true, -90, 180, changeDirection: true, patternRepeats: 2), new DefaultDrone(speed, size, color), posDelegate: delegate { return(new Vector3(0, 0.4f, BoundariesSLA.FlyingSla.BottomBoundary + (0.5f + 1.5f / 2))); }); yield return(new WaitForSeconds(2 * delay)); DroneFactory.SetPattern(new Pat360Drones(initialDroneCount + droneCount, delay, false, false, -90, 180, changeDirection: true, patternRepeats: 2), new DefaultDrone(speed, size, color), posDelegate: delegate { return(new Vector3(0, 0.4f, BoundariesSLA.FlyingSla.TopBoundary - (0.5f + 1.5f / 2))); }); yield return(new WaitForSeconds(2 * delay)); if (delay > minDelay) { delay -= delay * reduceDelay; } if (droneCount < maxDrones - initialDroneCount) { droneCount += droneIncrease; } } }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(13, 1f, DroneColor.Blue), 7, 6, BoundariesSLA.BouncingSla); DroneFactory.SpawnAndAddDrones(new RandomDrone(7, 1.15f, DroneColor.Magenta), 7, 7, BoundariesSLA.BouncingSla); DroneFactory.SpawnAndAddDrones(new RandomDrone(4, 1.5f, DroneColor.Red), 7, 9, BoundariesSLA.BouncingSla); }
private void AdjustVisuals(GameObject drone, DroneFactory factory) { var model = drone.transform.Find("Model"); foreach (Transform child in model) { if (child.name == "Top") { continue; } if (child.name == "Sphere") { foreach (Transform ch in child) { ch.GetComponent <Renderer>().material = factory.SetDroneMaterial[Color]; } } child.GetComponent <Renderer>().material = factory.SetDroneMaterial[Color]; } if (DroneType == DroneType.BouncingDrone || DroneType == DroneType.FlyingBouncingDrone || DroneType == DroneType.FlyingOneWayDrone) { if (Size > 1) { model.transform.localPosition += new Vector3(0, (Size - 1) / 7, 0); } } }
public void CreateDroneTests() { var droneFactory = new DroneFactory(_mockDroneCommands.Object); var drone = droneFactory.CreateDrone; Assert.AreEqual(typeof(Drone), drone.GetType()); }
public override GameObject CreateDroneInstance(DroneFactory factory, bool isAdded, Area area, StartPositionDelegate posDelegate = null) { var direction = Random.Range(0, 4); var newDrone = Object.Instantiate(factory.SetDroneType[DroneType], DroneStartPosition.GetRandomPosition(Size, _area), Quaternion.Euler(0, -45 + 90 * direction, 0), factory.transform); return(newDrone); }
public void BeeFactory() { BeeFactory beeFactory = null; Console.WriteLine("Choose your bee from 1,2 or 3: "); string bee = Console.ReadLine(); switch (bee) { case "1": beeFactory = new QueenFactory(150, false); break; case "2": beeFactory = new DroneFactory(100, false); break; case "3": beeFactory = new WorkerFactory(80, false); break; default: break; } IBee bee1 = beeFactory.GetBee(); }
private void Start() { gun = GetComponent <Gun>(); health = GetComponent <Health>(); droneFactory = GetComponent <DroneFactory>(); photonView.Owner.TagObject = this; }
void Start() { // 距離補正用に予め逆数を計算しておく _invLeaderDistanceMax = 1f / (_leaderDistanceMax - 0.1f); _droneFactory = FindObjectOfType <DroneFactory>(); }
private IEnumerator GenerateDrones(DroneFactory factory, IDrone drone, StartPositionDelegate posDelegate, GameObject parentDrone = null) { var addPattern = parentDrone != null; while (true) { if (parentDrone == null && addPattern) { yield break; } if (parentDrone != null) { factory.SpawnDrones(drone, DroneCount, posDelegate: delegate { return(parentDrone.transform.position); }); } else { factory.SpawnDrones(drone, DroneCount, posDelegate: posDelegate); } yield return(new WaitForSeconds(Delay)); } }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(7f, 1.5f, DroneColor.Red), 15, 7f, BoundariesSLA.BouncingSla); // Spawn Green Drones DroneFactory.StartCoroutine(GenerateLevel12GreenDrones(5f, 9f, 1.2f, DroneColor.Cyan, 32, 0.02f, 2.5f, 1, 48)); }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(7, 1.5f, DroneColor.Red), 15, 5, BoundariesSLA.BouncingSla); DroneFactory.SpawnDrones(new MineDrone(5, 3, DroneColor.Red, new Pat360Drones(56, 4, true, false, 0, 720, changeDirection: true), new DefaultDrone(8, 1.3f, DroneColor.Cyan)), area: BoundariesSLA.FlyingSla); }
public override void CreateDrones() { // Spawn blue drones DroneFactory.SetPattern(new PatContinuousSpawn(0.15f, 2), new RandomDrone(10, 1, DroneColor.Blue, restrictedZone: 0, droneType: DroneType.FlyingOneWayDrone)); // Spawn red drones DroneFactory.SpawnDrones(new RedDrone(15, 1, DroneColor.Red, 3, LaneArea[0]), 100); }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(7, 1.5f, DroneColor.Red), 15, 5, BoundariesSLA.BouncingSla); // Spawn Mine Drones MineVariations.Synced360Mines(DroneFactory, 3, new MineDrone(5, 3, DroneColor.Red), BoundariesSLA.FlyingSla, new DefaultDrone(10, 1, DroneColor.Cyan), 32, 8, 0.03f); }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(7, 1.15f, DroneColor.Blue), 10, 4, BoundariesSLA.BouncingSla); // Spawn Grid Drones DroneFactory.SetPattern(new PatGridDrones(10, 0.05f, true), new DefaultDrone(7f, 1f, DroneColor.Magenta), BoundariesSLA.FlyingSla); }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(6, 1f, DroneColor.Blue), 12, 5, BoundariesSLA.BouncingSla); DroneFactory.SpawnAndAddDrones(new RandomDrone(6, 1.5f, DroneColor.Red), 6, 9, BoundariesSLA.BouncingSla); // Spawn Green Drones DroneFactory.StartCoroutine(GenerateLevel4GreenDrones(4, 16, 8, 1.5f, DroneColor.DarkGreen, 0.05f, 1, 1, 16)); }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(7, 1f, DroneColor.Blue), 13, 8, BoundariesSLA.BouncingSla); // Spawn Green Drones DroneFactory.StartCoroutine(GenerateLevel6GreenDrones(4f, 24, 7f, 1.5f, DroneColor.DarkGreen, 0.01f, 1.5f, 1, 40, DroneStartPosition.GetRandomBottomSector)); DroneFactory.StartCoroutine(GenerateLevel6GreenDrones(5f, 24, 7f, 1.5f, DroneColor.DarkGreen, 0.02f, 1.5f, 1, 40, DroneStartPosition.GetRandomTopSector)); }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(7, 1f, DroneColor.Blue), 10, 6, BoundariesSLA.BouncingSla); DroneFactory.SpawnAndAddDrones(new RandomDrone(7, 1.5f, DroneColor.Red), 6, 10, BoundariesSLA.BouncingSla); // Spawn Green Drones DroneFactory.StartCoroutine(GenerateGreenDrones(2.5f, 12, 7, 1.5f, DroneColor.DarkGreen, 0.02f, 1.5f, 1, 24)); }
public override void CreateDrones() { // Spawn red drones DroneFactory.SpawnDrones(new RedDrone(17, 2, DroneColor.Red, 3, LaneArea[0]), 60); // Spawn yellow drones DroneFactory.SetPattern(new Pat360Drones(32, 3, true, startRotation: -90), new DefaultDrone(16, 2, DroneColor.Golden, movementType: new SinusoidalMovement(40, 4))); }
public void SetPattern(DroneFactory factory, IDrone drone, Area area, StartPositionDelegate posDelegate = null) { if (posDelegate == null) { posDelegate = delegate { return(new Vector3(0, 0.4f, 0)); } } ; factory.StartCoroutine(GenerateDrones(factory, drone, posDelegate)); }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(3f, 1f, DroneColor.Grey), (int)(15 - i * 0.6f), area: LaneArea[i]); } DroneFactory.SpawnDrones(new RedDrone(500, 1, DroneColor.Red, 1000, LaneArea[19], 5, true, DroneType.BouncingDrone), 5); DroneFactory.SpawnDrones(new RedDrone(500, 1, DroneColor.Red, 1000, LaneArea[20], 5, true, DroneType.BouncingDrone), 4); }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(7, 1.5f, DroneColor.Red), 12, 7, BoundariesSLA.BouncingSla); // Spawn Green Drones DroneFactory.StartCoroutine(GenerateLevel9GreenDrones(4, 16, 8f, 1.5f, DroneColor.DarkGreen, 0.05f, 1f, 1, 32)); // Spawn Chaser Drone Manager.SpawnChaser(new DefaultDrone(6, 1.1f, DroneColor.Golden)); }
public override GameObject CreateDroneInstance(DroneFactory factory, bool isAdded, Area area, StartPositionDelegate posDelegate = null) { var drone = Object.Instantiate(factory.SetDroneType[DroneType], _position, Quaternion.identity, factory.transform); var data = drone.AddComponent <DroneStateManager>(); data.Initialize(_state.Id, factory); if (factory.Drones.ContainsKey(_state.Id)) { Debug.LogError("ID " + _state.Id + " already taken!"); } factory.Drones[_state.Id] = data; return(drone); }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(5, 2f, DroneColor.Grey), (int)(12 - i * 0.4f), area: LaneArea[i]); } DroneFactory.SpawnDrones(new RandomDrone(5, 2f, DroneColor.Grey), 4, area: LaneArea[19]); DroneFactory.SpawnDrones(new RandomDrone(5, 2f, DroneColor.Grey), 3, area: LaneArea[20]); // Spawn blue drones DroneFactory.SetPattern(new Pat360Drones(32, 10, true, true, 270), new DefaultDrone(8, 2, DroneColor.Blue)); }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(6, 2, DroneColor.Grey), (int)(11 - i * 0.4f), area: LaneArea[i]); } DroneFactory.SpawnDrones(new RandomDrone(6, 2, DroneColor.Grey), 4, area: LaneArea[19]); DroneFactory.SpawnDrones(new RandomDrone(6, 2, DroneColor.Grey), 3, area: LaneArea[20]); // Spawn red drones DroneFactory.SpawnDrones(new RedDrone(17, 2, DroneColor.Red, 3, LaneArea[0]), 60); }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(6, 2, DroneColor.Grey), (int)(11 - i * 0.4f), area: LaneArea[i]); } DroneFactory.SpawnDrones(new RandomDrone(6, 2, DroneColor.Grey), 4, area: LaneArea[19]); DroneFactory.SpawnDrones(new RandomDrone(6, 2, DroneColor.Grey), 3, area: LaneArea[20]); // Spawn yellow drones DroneFactory.SetPattern(new PatContinuousSpawn(0.1f, 1), new RandomDrone(14, 2, DroneColor.Golden, DroneType.FlyingOneWayDrone, 0, movementType: new SinusoidalMovement(40, 5f))); }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(6, 2f, DroneColor.Grey), (int)(11 - i * 0.4f), area: LaneArea[i]); } DroneFactory.SpawnDrones(new RandomDrone(6, 2f, DroneColor.Grey), 4, area: LaneArea[19]); DroneFactory.SpawnDrones(new RandomDrone(6, 2f, DroneColor.Grey), 3, area: LaneArea[20]); // Spawn yellow drones DroneFactory.SetPattern(new Pat360Drones(32, repeat: true, pulseDelay: 5), new DefaultDrone(12, 2, DroneColor.Golden, movementType: new CurvedMovement(10))); }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(5, 1, DroneColor.Grey), (int)(11 - i * 0.4f), area: LaneArea[i]); } // Spawn blue drones DroneFactory.SetPattern(new PatContinuousSpawn(0.15f, 2), new RandomDrone(10, 1, DroneColor.Blue, restrictedZone: 0, droneType: DroneType.FlyingOneWayDrone)); // Middle reds DroneFactory.SpawnDrones(new RedDrone(500, 1, DroneColor.Red, 1000, LaneArea[19], 5, true, DroneType.BouncingDrone), 5); DroneFactory.SpawnDrones(new RedDrone(500, 1, DroneColor.Red, 1000, LaneArea[20], 5, true, DroneType.BouncingDrone), 4); }
private IEnumerator GenerateLevel4GreenDrones(float delay, int initialDroneCount, float speed, float size, DroneColor color, float reduceDelay, float minDelay, int droneIncrease, int maxDrones) { var droneCount = 0; while (true) { DroneFactory.SetPattern(new Pat360Drones(initialDroneCount + 2 * droneCount), new DefaultDrone(speed, size, color), BoundariesSLA.FlyingSla, DroneStartPosition.GetRandomBottomSector); yield return new WaitForSeconds(delay); DroneFactory.SetPattern(new Pat360Drones(initialDroneCount + 2 * droneCount), new DefaultDrone(speed, size, color), BoundariesSLA.FlyingSla, DroneStartPosition.GetRandomTopSector); yield return new WaitForSeconds(delay); if (delay > minDelay) { delay -= delay*reduceDelay; } if (droneCount < maxDrones) { droneCount += droneIncrease; } } }
public override GameObject CreateDroneInstance(DroneFactory factory, bool isAdded, Area area, StartPositionDelegate posDelegate = null) { Vector3 pos; if (posDelegate != null) { pos = posDelegate(Size, area); } else { pos = isAdded ? DroneStartPosition.GetRandomCorner(Size, area) : DroneStartPosition.GetRandomPosition(Size, area); } var newDrone = Object.Instantiate(factory.SetDroneType[DroneType], pos, Quaternion.Euler(0, _startDirection + DroneDirection.RandomDirection(_restrictedZone, _coneRange), 0), factory.transform); return(newDrone); }