private void Attack() { if (!droneController) { transform.LookAt(target.transform); } attackTimer = attackInterval; var damage = GameMath.CalculateDamage(enemyController, target); if (animator) { animator.SetInteger("AttackType", Random.Range(0, 3)); animator.SetTrigger("AttackTrigger"); } if (droneController) { droneController.FireGuns(target.Transform, attackInterval * 0.9f); var random = Random.value; if (random >= 0.75) { droneController.FireMissiles(target.Transform); } else if (random >= 0.5) { droneController.FireMortars(target.Transform); } } target.TakeDamage(enemyController, (int)damage); }