void Awake()
 {
     shootLine = GetComponent<LineRenderer>();
     shootLuz = GetComponent<Light>();
     enemy = gameObject.GetComponentInParent<Rigidbody>();
     enemyAgent = gameObject.GetComponentInParent<NavMeshAgent>();
     droneAlarm = GameObject.FindGameObjectWithTag("Drone").GetComponent<DroneAlarm>();
     somDisparo = GameObject.FindGameObjectWithTag("enemy").GetComponent<AudioSource>();
 }
	void Start () 
    {
        patrolPointID = 0;
        player = GameObject.FindGameObjectWithTag("Player");
        playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerHealth>();
        enemyAgent = GetComponent<NavMeshAgent>();
        anim = GetComponent<Animator>();
        nextPatrolSpot();
        droneAlarm = GameObject.FindGameObjectWithTag("Drone").GetComponent<DroneAlarm>();
        anim.SetBool("Walk", true);
        enemyHealth = gameObject.GetComponent<EnemyHealth>();
	}