public virtual IVehicle Build(DrivingStyle style, VehicleColour colour) { IVehicle v = SelectVehicle(style); v.Paint(colour); return v; }
public static IVehicle MakeVehicle(Category category, DrivingStyle style, VehicleColour colour) { return category == Category.Van ? new VanFactory().Build(style, colour) : new CarFactory().Build(style, colour); }
protected internal override IVehicle SelectVehicle(DrivingStyle style) { if (style == DrivingStyle.Economical || style == DrivingStyle.Midrange) { return(new Pickup(new StandardEngine(2200))); } else { return(new BoxVan(new StandardEngine(2500))); } }
protected override IVehicle SelectVehicle(DrivingStyle style) { switch (style) { case DrivingStyle.Economical: case DrivingStyle.Midrange: return(new BoxVan(new StandardEngine(1600))); default: return(new PickUp(new TurboEngine(2000))); } }
protected internal override IVehicle SelectVehicle(DrivingStyle style) { switch (style) { case DrivingStyle.Midrange: return new BoxVan(new StandardEngine(200)); case DrivingStyle.Powerful: return new Pickup(new TurboEngine(3000)); default: return null; } }
protected internal override IVehicle SelectVehicle(DrivingStyle style) { switch (style) { case DrivingStyle.Economical: return(new Saloon(new StandardEngine(1300))); case DrivingStyle.Midrange: return(new Coupe(new StandardEngine(1600))); } return(new Sport(new StandardEngine(2000))); }
protected override IVehicle SelectVehicle(DrivingStyle style) { switch (style) { case DrivingStyle.Midrange: return(new Coupe(new StandardEngine(1600))); case DrivingStyle.Powerful: return(new Sport(new TurboEngine(2000))); default: return(new Saloon(new StandardEngine(1300))); } }
protected internal override IVehicle SelectVehicle(DrivingStyle style) { switch (style) { case DrivingStyle.Economical: return new Saloon(new StandardEngine(1200)); case DrivingStyle.Midrange: return new Coupe(new StandardEngine(1800)); case DrivingStyle.Powerful: return new Sport(new TurboEngine(4000)); default: return null; } }
public static IVehicle Make(Category category, DrivingStyle style, VehicleColour colour) { VehicleFactory factory; if (category == Category.Car) { factory = new CarFactory(); } else { factory = new VanFactory(); } return(factory.Build(style, colour)); }
protected internal override IVehicle SelectVehicle(DrivingStyle style) { if (style == DrivingStyle.Economical) { return(new Saloon(new StandardEngine(1300))); } else if (style == DrivingStyle.Midrange) { return(new Coupe(new StandardEngine(1600))); } else { return(new Sport(new TurboEngine(2000))); } }
protected internal override IVehicle SelectVehicle(DrivingStyle style) { IVehicle selectedVehicle; if ((style == DrivingStyle.Economical) || (style == DrivingStyle.Midrange)) { selectedVehicle = new Pickup(new StandardEngine(2200)); } else { selectedVehicle = new BoxVan(new TurboEngine(2500)); } return selectedVehicle; }
protected internal override IVehicle SelectVehicle (DrivingStyle style) { IVehicle selectedVehicle; if ((style == DrivingStyle.Economical) || (style == DrivingStyle.Midrange)) { selectedVehicle = new Pickup(new StandardEngine(2200)); } else { selectedVehicle = new BoxVan(new TurboEngine(2500)); } return(selectedVehicle); }
public static IVehicle Make(Category category, DrivingStyle drivingStyle, VehicleColour vehicleColour) { VehicleFactory factory; switch (category) { case Category.Car: factory = new CarFactory(); break; default: factory = new VanFactory(); break; } return(factory.Build(drivingStyle, vehicleColour)); }
protected internal override IVehicle SelectVehicle(DrivingStyle style) { if ((style == DrivingStyle.Economical) || (style == DrivingStyle.Midrange)) { return(new Pickup(new StandardEngine(2200))); } else { { return(new BoxVan(new TurboEngine(2500))); } } }
public static IVehicle Make(Category cat, DrivingStyle style, VehicleColour colour) { VehicleFactory factory; if (cat == Category.Car) { factory = new CarFactory(); } else { factory = new VanFactory(); } return factory.Build(style, colour); }
protected internal override IVehicle SelectVehicle(DrivingStyle style) { IVehicle selectedVehicle; if (style == DrivingStyle.Economical) { selectedVehicle = new Saloon(new StandardEngine(1300)); } else if (style == DrivingStyle.Midrange) { selectedVehicle = new Coupe(new StandardEngine(1600)); } else { selectedVehicle = new Sport(new TurboEngine(2000)); } return selectedVehicle; }
private static IVehicle GetFactory(VehicleType type, DrivingStyle style, VehicleColour colour) { VehicleFactory factory; switch (type) { case VehicleType.Car: factory = new CarVehicleFactory(); break; case VehicleType.Van: factory = new CarVehicleFactory(); break; default: factory = null; break; } return(factory.Build(type, colour)); }
private async Task GetDriverStileAsync() { if (DesignMode.DesignModeEnabled) { _styleDriver = new DrivingStyle { DID = "1", CurrentDrivingStyle = 67, CurrentEcoStyle = 89, TodayDrivingScore = 58, TodayEcoScore = 68, TotalDrivingScore = 68, TotalEcoScore = 98 } } ; var res = await TcpConnection.Send("BH" + CarId); if (!string.IsNullOrEmpty(res.Msg)) { await Split(res.Fx, res.Msg); } }
public static IVehicle Make ( BuildWhat aBuildWhat , DrivingStyle aDrivingStyle , VehicleColour aVehicleColour ) { switch (aBuildWhat) { case BuildWhat.Car: { Factory = new CarFactory(); break; } case BuildWhat.Van: { Factory = new VanFactory(); break; } } return(Factory.Build(aDrivingStyle, aVehicleColour)); }
public bool Equals(AutoPilot other) { if (other == null) { return(false); } return(CurrRouteNode.Equals(other.CurrRouteNode) && NextRouteNode.Equals(other.NextRouteNode) && PrevRouteNode.Equals(other.PrevRouteNode) && TimeEnteredCurve.Equals(other.TimeEnteredCurve) && TimeToSpendOnCurrentCurve.Equals(other.TimeToSpendOnCurrentCurve) && CurrPathNodeInfo.Equals(other.CurrPathNodeInfo) && NextPathNodeInfo.Equals(other.NextPathNodeInfo) && PrevPathNodeInfo.Equals(other.PrevPathNodeInfo) && AntiReverseTimer.Equals(other.AntiReverseTimer) && TimeToStartMission.Equals(other.TimeToStartMission) && PrevDirection.Equals(other.PrevDirection) && CurrDirection.Equals(other.CurrDirection) && NextDirection.Equals(other.NextDirection) && CurrLane.Equals(other.CurrLane) && NextLane.Equals(other.NextLane) && DrivingStyle.Equals(other.DrivingStyle) && Mission.Equals(other.Mission) && TempAction.Equals(other.TempAction) && TimeTempAction.Equals(other.TimeTempAction) && MaxTrafficSpeed.Equals(other.MaxTrafficSpeed) && CruiseSpeed.Equals(other.CruiseSpeed) && SlowedDownByCars.Equals(other.SlowedDownByCars) && SlowedDownByPeds.Equals(other.SlowedDownByPeds) && StayInCurrentLevel.Equals(other.StayInCurrentLevel) && StayInFastLane.Equals(other.StayInFastLane) && IgnorePathFinding.Equals(other.IgnorePathFinding) && Destination.Equals(other.Destination) && PathFindNodesCount.Equals(other.PathFindNodesCount)); }
private async Task Split(char fx, string msg, bool fillEnd = false) { try { if (fx == 'N' || fx == 'n') { foreach (var el in JsonConvert.DeserializeObject <TimeModel[]>(msg).Where(el => ListStartPoint.IndexOf(el) < 0)) { if (fillEnd) { ListEndPoint.Add(el); } else { ListStartPoint.Add(el); } } } if (fx == 'M' || fx == 'm') { TripModel = (JsonConvert.DeserializeObject <TripAdvisorModel[]>(msg)).FirstOrDefault(o => o.DID.Equals(CarId)); } //foreach (var el in JsonConvert.DeserializeObject<TripAdvisorModel[]>(msg)) //{ // ListTrip.Add(new TripAdvisorViewModel(el)); //} if (fx == 'H' || fx == 'h') { var res = JsonConvert.DeserializeObject <DrivingStyle[]>(msg); _styleDriver = res.FirstOrDefault(o => o.DID.Equals(CarId)); } } catch (Exception) { } }
public void DriveTo(Vehicle vehicle, Vector3 target, float radius, float speed, DrivingStyle style = DrivingStyle.Normal) { Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, _ped.Handle, vehicle.Handle, target.X, target.Y, target.Z, speed, style, radius); }
public void CruiseWithVehicle(Vehicle vehicle, float speed, DrivingStyle style = DrivingStyle.Normal) { Function.Call(Hash.TASK_VEHICLE_DRIVE_WANDER, _ped.Handle, vehicle.Handle, speed, style); }
protected abstract IVehicle SelectVehicle(DrivingStyle style);
//This is factory method protected internal abstract IVehicle SelectVehicle(DrivingStyle style);
public void ItemSelectHandler(UIMenu sender, UIMenuItem selectedItem, int index) { if (sender == mainMenu) { switch (index) { case 0: if (player.IsInVehicle()) { UI.Notify("Cannot Start Race In Vehicle."); } else { active1 = true; setWaypoint(custom1x, custom1y); waypointSet = true; var playerPos = player.Position; player.Position = new Vector3(-855, 159, 64); player.Heading = 85; Vector3 coords = player.GetOffsetInWorldCoords(playerPos); Wait(210); Vehicle playerVeh = World.CreateVehicle(selectedCarHash, Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0, 5, 0))); Wait(250); Vehicle PedVehicle = World.CreateVehicle(selectedCarHash, Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0, 10, 0))); Function.Call(Hash.CREATE_RANDOM_PED_AS_DRIVER, PedVehicle, true); Wait(500); player.SetIntoVehicle(playerVeh, VehicleSeat.Driver); Ped PedDriver = PedVehicle.GetPedOnSeat(VehicleSeat.Driver); Vector3 waypoint1 = new Vector3(-1815, 96, 73); DrivingStyle crazy = DrivingStyle.Rushed; int crazy1 = Convert.ToInt32(crazy); PedDriver.Task.DriveTo(PedVehicle, new Vector3(custom1x, custom1y, custom1z), 0, maxSpeed, crazy1); //blip1.ShowRoute = true; } break; case 1: if (player.IsInVehicle()) { UI.Notify("Cannot Start Race In Vehicle."); } else { active2 = true; setWaypoint(custom2x, custom2y); waypointSet = true; Wait(210); Vehicle playerVeh = World.CreateVehicle(selectedCarHash, new Vector3(-248, -1148, 22), 270); Wait(250); Vehicle PedVehicle = World.CreateVehicle(selectedCarHash, new Vector3(-241, -1143, 22), 270); Function.Call(Hash.CREATE_RANDOM_PED_AS_DRIVER, PedVehicle, true); Wait(500); player.SetIntoVehicle(playerVeh, VehicleSeat.Driver); Ped PedDriver = PedVehicle.GetPedOnSeat(VehicleSeat.Driver); DrivingStyle crazy = DrivingStyle.Rushed; int crazy1 = Convert.ToInt32(crazy); PedDriver.Task.DriveTo(PedVehicle, new Vector3(custom2x, custom2y, custom2z), 0, maxSpeed, crazy1); //blip1.ShowRoute = true; } break; case 2: if (player.IsInVehicle()) { UI.Notify("Cannot Start Race In Vehicle."); } else { active3 = true; setWaypoint(custom3x, custom3y); waypointSet = true; Wait(210); Vehicle playerVeh = World.CreateVehicle(selectedCarHash, new Vector3(customs3x, customs3y, customs3z), customh3); Wait(250); Vector3 offset = playerVeh.GetOffsetInWorldCoords(new Vector3(5, 0, 0)); Vehicle PedVehicle = World.CreateVehicle(selectedCarHash, offset, customh3); Function.Call(Hash.CREATE_RANDOM_PED_AS_DRIVER, PedVehicle, true); Wait(500); player.SetIntoVehicle(playerVeh, VehicleSeat.Driver); Ped PedDriver = PedVehicle.GetPedOnSeat(VehicleSeat.Driver); DrivingStyle crazy = DrivingStyle.Rushed; int crazy1 = Convert.ToInt32(crazy); PedDriver.Task.DriveTo(PedVehicle, new Vector3(custom3x, custom3y, custom3z), 0, maxSpeed, crazy1); //blip1.ShowRoute = true; } break; case 3: bool isReady = false; if (player.IsInVehicle()) { UI.Notify("Cannot Start Race In Vehicle."); } else { Vector3 dest = new Vector3(); if (Function.Call <bool>(Hash.IS_WAYPOINT_ACTIVE)) { dest = GetWaypointCoords(); isReady = true; } else { UI.ShowSubtitle("Waypoint not set"); } if (isReady) { active4 = true; Wait(210); Vehicle playerVeh = World.CreateVehicle(selectedCarHash, player.GetOffsetInWorldCoords(new Vector3(0, 5, 0))); Wait(250); Vector3 offset = playerVeh.GetOffsetInWorldCoords(new Vector3(5, 0, 0)); Vehicle PedVehicle = World.CreateVehicle(selectedCarHash, offset); Function.Call(Hash.CREATE_RANDOM_PED_AS_DRIVER, PedVehicle, true); Wait(500); player.SetIntoVehicle(playerVeh, VehicleSeat.Driver); Ped PedDriver = PedVehicle.GetPedOnSeat(VehicleSeat.Driver); DrivingStyle crazy = DrivingStyle.Rushed; int crazy1 = Convert.ToInt32(crazy); PedDriver.Task.DriveTo(PedVehicle, dest, 0, maxSpeed, crazy1); } } break; } } }
/// <summary> /// /// </summary> /// <param name="locations"></param> /// <param name="routeType"></param> /// <param name="drivingStyle"></param> /// <param name="avoids"></param> /// <param name="enhancedNarrative"></param> /// <param name="metric"></param> /// <param name="fuelEfficiency"></param> /// <returns></returns> public static Directions getDirections(List<Locations> locations, StaticMap.MapType mapType, RouteType routeType = RouteType.Fastest, DrivingStyle drivingStyle = DrivingStyle.Normal, List<Avoids> avoids = null, bool enhancedNarrative = false, bool metric = false, int fuelEfficiency = 21) { if (locations.Count == 0) return new Directions(); if (locations.Count == 1) { //Front end request an empty direction with the map of the location Directions d = new Directions(); d.mainMap = locations[0].map; d.mapDetails = locations[0].mapDetails; d.mapDetails.mapType = mapType; d.legs.Add(new Leg()); d.legs[0].maneuvers.Add(new Maneuver()); return d; } WebClient w = new WebClient(); string url = ConfigurationManager.AppSettings["MapQuestDirectionsURL"] + ConfigurationManager.AppSettings["MapQuestAPIKey"]; if (avoids != null) { foreach (Avoids a in avoids) switch (a) { case Avoids.CountryBorderCrossing: url += "&avoids=Country border"; break; case Avoids.Ferry: url += "&avoids=Ferry"; break; case Avoids.LimitedAccess: url += "&avoids=Limited Access"; break; case Avoids.SeasonalClosure: url += "&avoids=Approximate Seasonal Closure"; break; case Avoids.TollRoad: url += "&avoids=Toll road"; break; case Avoids.Unpaved: url += "&avoids=Unpaved"; break; default: break; } } url += "&outFormat=json"; switch (routeType) { case RouteType.Fastest: url += "&routeType=fastest"; break; case RouteType.Shortest: url += "&routeType=shortest"; break; case RouteType.Pedestrian: url += "&routeType=pedestrian"; break; case RouteType.Bicycle: url += "&routeType=bicycle"; break; case RouteType.Multimodal: url += "&routeType=multimodal"; break; default: url += "&routeType=fastest"; break; } url += "&timeType=1"; url += (enhancedNarrative ? "&enhancedNarrative=true" : "&enhancedNarrative=false"); url += "&shapeFormat=raw&generalize=0"; url += ConfigurationManager.AppSettings["MapQuestDirectionsLocale"]; url += (metric ? "&unit=k" : "&unit=m"); for (int i = 1; i < locations.Count; ++i) { url += ("&from=" + locations[i - 1].latLng.lat + ',' + locations[i - 1].latLng.lng + "&to=" + locations[i].latLng.lat + ',' + locations[i].latLng.lng); } url += "&drivingStyle="; switch (drivingStyle) { case DrivingStyle.Aggressive: url += "3"; break; case DrivingStyle.Cautious: url += "1"; break; case DrivingStyle.Normal: url += "2"; break; default: url += "2"; break; } url += "&highwayEfficiency=" + fuelEfficiency; JsonSerializerSettings s = new JsonSerializerSettings(); s.NullValueHandling = NullValueHandling.Ignore; s.ObjectCreationHandling = ObjectCreationHandling.Replace; Directions result = JsonConvert.DeserializeObject<DirectionsRootObject>(w.DownloadString(url), s).route; result.mapDetails.mapType = mapType; return result; }
public void DriveTo(Vehicle vehicle, Vector3 target, float radius, float speed, DrivingStyle style = 0xc00ab) { InputArgument[] arguments = new InputArgument[] { this._ped.Handle, vehicle.Handle, target.X, target.Y, target.Z, speed, style, radius }; Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE, arguments); }
public void CruiseWithVehicle(Vehicle vehicle, float speed, DrivingStyle style = 0xc00ab) { InputArgument[] arguments = new InputArgument[] { this._ped.Handle, vehicle.Handle, speed, style }; Function.Call(Hash.TASK_VEHICLE_DRIVE_WANDER, arguments); }
private void Main_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) { if (Mod_Active) { if (e.KeyCode == System.Windows.Forms.Keys.X) { Player_Ped = GTA.Game.Player.Character; //UI.ShowSubtitle("Mod Activated : " + Mod_Name); if (Player_Ped != null) { if (Player_Ped.IsOnFoot) { var nearest_vehicle = World.GetNearbyVehicles(Player_Ped.Position, 4f); for (int i = 0; i < nearest_vehicle.Length; i++) { if (nearest_vehicle[i] != null) { if (nearest_vehicle[i].GetPedOnSeat(VehicleSeat.Driver) != null && nearest_vehicle[i].IsSeatFree(VehicleSeat.Any)) { all_peds.Add(nearest_vehicle[i].GetPedOnSeat(VehicleSeat.Driver)); foreach (var item in nearest_vehicle[i].Passengers.ToList()) { all_peds.Add(item); } foreach (var item in all_peds) { World.SetRelationshipBetweenGroups(Relationship.Like, item.RelationshipGroup, Player_Ped.RelationshipGroup); Function.Call(GTA.Native.Hash.SET_BLOCKING_OF_NON_TEMPORARY_EVENTS, item, 1); Function.Call(GTA.Native.Hash.SET_PED_COMBAT_ATTRIBUTES, item, 20, true); } nearest_vehicle[i].GetPedOnSeat(VehicleSeat.Driver).Task.Wait(5000); UI.ShowSubtitle("Nearest Vehicle is : " + nearest_vehicle[i].DisplayName); if (nearest_vehicle[i].IsSeatFree(VehicleSeat.RightRear)) { Player_Ped.Task.EnterVehicle(nearest_vehicle[i], VehicleSeat.RightRear, -1, 10f); vehicle_set = true; } else if (nearest_vehicle[i].IsSeatFree(VehicleSeat.LeftRear)) { Player_Ped.Task.EnterVehicle(nearest_vehicle[i], VehicleSeat.LeftRear, -1, 10f); vehicle_set = true; } else if (nearest_vehicle[i].IsSeatFree(VehicleSeat.Passenger)) { Player_Ped.Task.EnterVehicle(nearest_vehicle[i], VehicleSeat.Passenger, -1, 10f); vehicle_set = true; } else { UI.ShowSubtitle("No Seat Available"); foreach (var item in all_peds) { item.MarkAsNoLongerNeeded(); } } break; } } } } if (Give_Tip && vehicle_set) { if (all_peds.Count > 0) { if (!Player_Ped.IsOnFoot) { if (Player_Ped.CurrentVehicle != null) { if (Player_Ped.CurrentVehicle == all_peds[0].CurrentVehicle) { ridetime_started = Game.GameTime; } } } } } } } //increase speed if (e.KeyCode == System.Windows.Forms.Keys.Right && vehicle_set) { if (speed < 50) { speed++; } Set_Destination_Marker_Map(); if (Destionation != null) { Player_Ped.CurrentVehicle.Driver.Task.DriveTo(Player_Ped.CurrentVehicle, Destionation, 4f, speed, (int)driving_style); } else { Player_Ped.CurrentVehicle.Driver.Task.CruiseWithVehicle(Player_Ped.CurrentVehicle, speed, (int)driving_style); } GTA.UI.ShowSubtitle("Speed increased to : " + speed); } //decrease speed if (e.KeyCode == System.Windows.Forms.Keys.Left && vehicle_set) { if (speed > 1) { speed--; } Set_Destination_Marker_Map(); if (Destionation != null) { Player_Ped.CurrentVehicle.Driver.Task.DriveTo(Player_Ped.CurrentVehicle, Destionation, 4f, speed, (int)driving_style); } else { Player_Ped.CurrentVehicle.Driver.Task.CruiseWithVehicle(Player_Ped.CurrentVehicle, speed, (int)driving_style); } GTA.UI.ShowSubtitle("Speed decreased to : " + speed); } //change driving mode Normal/Rushed if (e.KeyCode == System.Windows.Forms.Keys.OemPeriod) { if (driving_style == DrivingStyle.Normal) { driving_style = DrivingStyle.Rushed; } else { driving_style = DrivingStyle.Normal; } GTA.UI.Notify("Driving Style set to : " + driving_style); } if (vehicle_set && e.KeyCode == System.Windows.Forms.Keys.F) { if (Give_Tip) { int ridetime_ended = Game.GameTime - ridetime_started; int minimum_Money_Balance = (Game.Player.Money * 10) / 100; if (minimum_Money_Balance < 100) { minimum_Money_Balance = 100; } if (Game.Player.Money > minimum_Money_Balance) { UI.Notify("Ride time is : " + ridetime_ended.ToString()); UI.Notify("Minimum Money Balance : " + minimum_Money_Balance.ToString()); } else { UI.Notify("Reached there : " + ridetime_ended.ToString()); } } if (all_peds.Count > 0) { foreach (var item in all_peds) { item.MarkAsNoLongerNeeded(); } all_peds.Clear(); GTA.UI.Notify("Cleared everything"); } vehicle_set = false; } } }
public virtual IVehicle Build(DrivingStyle style, VehicleColour colour) { var vehicle = SelectVehicle(style); vehicle.Paint(colour); return vehicle; }
public static void DriveToCoord(Ped driver, Vehicle vehicle, Vector3 destination, float speed, DrivingStyle drivingStyle) { Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD, driver, vehicle, destination.X, destination.Y, destination.Z, speed * 0.44704f, 5f, vehicle.GetHashCode(), drivingStyle, 1f, true); }
/// <summary> /// 指定地に乗り物を移動させる /// </summary> /// <param name="vehicle"></param> /// <param name="ped"></param> /// <param name="waypoint"></param> /// <param name="speed"></param> public static void DriveTo(this Vehicle vehicle, Ped ped, Vector3 waypoint, float speed, DrivingStyle drivingStyle) { if (!vehicle.IsSafeExist() || !ped.IsSafeExist()) { return; } Function.Call(Hash.TASK_VEHICLE_DRIVE_TO_COORD, ped, vehicle, waypoint.X, waypoint.Y, waypoint.Z, speed, 1, vehicle.Model.Hash, 1, (int)drivingStyle, -1); }
private async Task UpdateSourceAsync(string property = "") { ListTrip.Clear(); #region DesignMode if (DesignMode.DesignModeEnabled) { ListTrip.Add(new TripAdvisorViewModel(new TripAdvisorModel { DID = "1", CurrentDistance = 150, TripTime = 256, MedianSpeed = 65, })); ListTrip.Add(new TripAdvisorViewModel(new TripAdvisorModel { DID = "1", CurrentDistance = 180, TripTime = 298, MedianSpeed = 78, })); ListTrip.Add(new TripAdvisorViewModel(new TripAdvisorModel { DID = "1", CurrentDistance = 150, TripTime = 256, MedianSpeed = 65, })); ListTrip.Add(new TripAdvisorViewModel(new TripAdvisorModel { DID = "1", CurrentDistance = 180, TripTime = 298, MedianSpeed = 78, })); _styleDriver = new DrivingStyle { DID = "1", CurrentDrivingStyle = 67, CurrentEcoStyle = 89, TodayDrivingScore = 58, TodayEcoScore = 68, TotalDrivingScore = 68, TotalEcoScore = 98 }; } #endregion ReciveMessageModel res = null; var request = string.Empty; switch (property) { case "StartDate": ListStartPoint.Clear(); request = JsonConvert.SerializeObject(new PointsRequestModel { Date = new DateDataModel(StartDate), DevID = CarId }); res = await TcpConnection.Send("BN" + request); break; case "EndDate": ListEndPoint.Clear(); request = JsonConvert.SerializeObject(new PointsRequestModel { Date = new DateDataModel(EndDate), DevID = CarId }); res = await TcpConnection.Send("BN" + request); break; default: request = JsonConvert.SerializeObject(new TripRequestModel { Start = new DateTimeDataModel(_starTime), Stop = new DateTimeDataModel(_endTime), devID = CarId }); res = await TcpConnection.Send("BM" + request); break; } if (res == null) { return; } if (!string.IsNullOrEmpty(res.Msg)) { await Split(res.Fx, res.Msg, property.Equals("EndDate")); } OnSourceChenged(property); }
// This is the "factory methoc" protected internal abstract IVehicle SelectVehicle( DrivingStyle style);