Exemple #1
0
    //check for lid, everything else after ingredients have snapped
    public void LateUpdate()
    {
        //on mouseup, check for ingredients
        if (Input.GetMouseButtonUp(0))
        {
            this.hasLid = false;
            foreach (Transform child in this.transform)
            {
                if (child.name == "Lid")
                {
                    this.hasLid = true;
                }
                else if (child.name == "Sleeve")
                {
                    this.hasSleeve = true;
                }
            }

            //look through the ingredients and modify the drink accordingly
            if (!ingredients.IsEmpty())
            {
                foreach (string itemName in ingredients.Enumerate())
                {
                    if (itemName.Contains("milk"))
                    {
                        drink.AddMilk(itemName);
                    }
                    else if (itemName.Equals("blended"))
                    {
                        Fill();
                        drink.AddBlended();
                    }
                    else if (itemName.Contains("coffee"))
                    {
                        drink.AddCoffee(itemName);
                        Fill();
                    }
                    else if (itemName.Contains("ice"))
                    {
                        drink.AddIce();
                    }
                }
            }
            //then clear the list
            ingredients.ClearIngredients();
        }
    }
Exemple #2
0
    public static Drink Generate()
    {
        System.Random rnd = new System.Random();

        Drink drink = new Drink();

        //rnd.next picks a random int where 0 <= int < arg1
        drink.size     = rnd.Next(3);
        drink.espresso = rnd.Next(3);
        drink.iced     = (Random.value < 0.3f);
        drink.blended  = (Random.value < 0.2f);

        int numSyrups = (int)(Random.value * syrups.Length);

        if (Random.value < .7)
        {
            numSyrups = 0;
        }
        while (numSyrups > 0)
        {
            //add a random syrup, repeats are fine because we don't want too many
            drink.AddSyrup(syrups[rnd.Next(syrups.Length)]);
            numSyrups--;
        }

        int numMilks = (int)(Random.value * milks.Length);

        //if blended, gotta have at least one milk
        if (drink.blended)
        {
            numMilks = (int)(Mathf.Ceil(Random.value * milks.Length));
        }

        if (numMilks > 0 && !drink.iced)
        {
            drink.steamLevel = rnd.Next(1, drink.foamLevels.Length);
        }
        else
        {
            drink.steamLevel = 0;
        }

        //don't want to have too many milks if there are milks
        //just lower the likelihood of having a lot
        if (Random.value < .8 && numMilks > 0)
        {
            numMilks = 1;
        }
        while (numMilks > 0)
        {
            drink.AddMilk(milks[rnd.Next(milks.Length)]);
            numMilks--;
        }

        drink.caf    = true;
        drink.coffee = true;
        if (Random.value < .2)
        {
            drink.decaf = true;
            if (Random.value < .7)
            {
                drink.caf      = false;
                drink.espresso = 0;
            }
        }

        //if blended, you can't steam it (it's cold)
        if (drink.blended)
        {
            drink.steamLevel = 0;
            drink.iced       = true;
            drink.decaf      = false;
            drink.espresso   = 0;
        }
        return(drink);
    }