// Start is called before the first frame update
 void Start()
 {
     // Get car
     thisCar      = transform.parent.GetComponent <DriftController>();
     initRotation = transform.localEulerAngles;  // Rotation relative to parent (car)
 }
 void Awake()
 {
     car         = GetComponent <DriftController>();
     startingPos = this.transform.position;
     startingRot = this.transform.rotation;
 }