public void Start() { moving = false; dm = FindObjectOfType <DungeonManager>(); dc = FindObjectOfType <DresdenController>(); doorInfo = GetComponent <Door>(); }
// Start is called before the first frame update void Start() { d = GetComponent <DresdenController>(); screenPos = Camera.main.WorldToScreenPoint(bulletBody.position); }
// Start is called before the first frame update void Start() { d = GetComponent <DresdenController>(); }
// Start is called before the first frame update void Start() { d = GetComponent <DresdenController>(); s = d.GetComponent <Stamina>(); animator = d.GetComponent <Anim>(); }