private void Update() { string pickedObjectType = DreamManager.GetPickedObjectType(); backgroundImage.enabled = pickedObjectType != null; sheepImage.enabled = pickedObjectType == "sheep"; fenceImage.enabled = pickedObjectType == "fence"; haystackImage.enabled = pickedObjectType == "haystack"; }
public static void PickObject(GameObject obj) { if (selectedObject == null) { selectedObject = obj; selectedObject.SetActive(false); DreamManager.PickObject(selectedObject); } }
public static void DropObjectAt(Vector3 position) { if (selectedObject != null) { DreamManager.DropObject(selectedObject); selectedObject.transform.position = position; selectedObject.SetActive(true); selectedObject = null; } }
public void StartGame() { DreamManager.Reload(); ChangeScene("OrphanageScene"); }