private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (m_d3dInterop == null) { m_d3dInterop = new Direct3DInterop(); // Set WindowBounds to size of DrawingSurface m_d3dInterop.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dInterop.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dInterop); // Set the preferred device orientation m_d3dInterop.WindowOrientation = DisplayOrientations.Landscape; // Hook-up Cocos2d-x delegates m_d3dInterop.SetCocos2dEventDelegate(OnCocos2dEvent); m_d3dInterop.SetCocos2dMessageBoxDelegate(OnCocos2dMessageBoxEvent); m_d3dInterop.SetCocos2dEditBoxDelegate(OpenEditBox); } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { // Set window bounds in dips m_d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels m_d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution m_d3dBackground.RenderResolution = m_d3dBackground.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dBackground.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dBackground); string orientation_str = null; NavigationContext.QueryString.TryGetValue("orientation", out orientation_str); orientation = int.Parse(orientation_str); if (orientation_str != null) { this.m_d3dBackground.ChangeOrientation(orientation); } }
public MainPage() { InitializeComponent(); // Use the Direct3D SimpleRenderer class to display a content into the DrawingSurface DrawingSurfaceBackground.SetBackgroundContentProvider(d3dRenderer); }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (_background == null) { _background = new Direct3DBackground(); _background.DeviceRotation = _rot; // Set window bounds in dips _background.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels _background.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution _background.RenderResolution = _background.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(_background.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(_background); _background.PostToUIThread = PostToUIThread; _background.ActivateKeyboard = ActivateKeyboard; } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (m_d3dBackground == null) { m_d3dBackground = new Direct3DBackground(); // Définir les limites de la fenêtre en pixels indépendants du périphérique m_d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Définir la résolution native en pixels m_d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Définir la résolution de rendu sur la résolution native complète m_d3dBackground.RenderResolution = m_d3dBackground.NativeResolution; // Raccorder le composant natif à DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dBackground.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dBackground); } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (m_d3dInterop == null) { PageOrientation pageOrientation = (PageOrientation)GetValue(OrientationProperty); DisplayOrientations displayOrientation = ConvertToNativeOrientation(pageOrientation); m_d3dInterop = new Direct3DInterop(displayOrientation); // Set WindowBounds to size of DrawingSurface m_d3dInterop.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dInterop.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dInterop); // Hook-up Cocos2d-x delegates m_d3dInterop.SetCocos2dEventDelegate(OnCocos2dEvent); m_d3dInterop.SetCocos2dMessageBoxDelegate(OnCocos2dMessageBoxEvent); m_d3dInterop.SetCocos2dEditBoxDelegate(OpenEditBox); m_d3dInterop.SetCocos2dOpenURLDelegate(OpenURL); } }
public void Dispose() { if (isDisposed == false) { Interop.ConnectEvent -= m_d3dInterop_ConnectEvent; Interop.DisconnectEvent -= m_d3dInterop_DisconnectEvent; isDisposed = true; restoreActions.PerformAction(item => item()); try { DrawingSurfaceBackground.SetBackgroundContentProvider(null); DrawingSurfaceBackground.SetBackgroundManipulationHandler(null); } catch (Exception e) { e.Log("SetBackgroundContentProvider"); } while (sprites.Any()) { sprites.First().Dispose(); } Interop = null; } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { // Set window bounds in dips m_d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels m_d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution m_d3dBackground.RenderResolution = m_d3dBackground.NativeResolution; // Hook-up native component to DrawingSurface if (m_d3dContentProvider == null) { m_d3dContentProvider = m_d3dBackground.CreateContentProvider(); } // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dContentProvider); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dBackground); }
private void DrawingSurfaceBackground_OnLoaded(object sender, RoutedEventArgs e) { if (d3dRenderer == null) { d3dRenderer = new SimpleRenderer(); // Use the Direct3D SimpleRenderer class to display a content into the DrawingSurface DrawingSurfaceBackground.SetBackgroundContentProvider(d3dRenderer); } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (!_unityStartedLoading) { _unityStartedLoading = true; UnityApp.SetLoadedCallback(() => { Dispatcher.BeginInvoke(Unity_Loaded); }); int physicalWidth, physicalHeight; object physicalResolution; var content = Application.Current.Host.Content; var nativeWidth = (int)Math.Floor(content.ActualWidth * content.ScaleFactor / 100.0 + 0.5); var nativeHeight = (int)Math.Floor(content.ActualHeight * content.ScaleFactor / 100.0 + 0.5); if (DeviceExtendedProperties.TryGetValue("PhysicalScreenResolution", out physicalResolution)) { var resolution = (System.Windows.Size)physicalResolution; physicalWidth = (int)resolution.Width; physicalHeight = (int)resolution.Height; } else { physicalWidth = nativeWidth; physicalHeight = nativeHeight; } UnityApp.SetNativeResolution(nativeWidth, nativeHeight); UnityApp.SetRenderResolution(physicalWidth, physicalHeight); UnityPlayer.UnityApp.SetOrientation((int)Orientation); DrawingSurfaceBackground.SetBackgroundContentProvider(UnityApp.GetBackgroundContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(UnityApp.GetManipulationHandler()); if (isShowAds == 1) { bannerAd = new AdView { Format = AdFormats.Banner, AdUnitID = "ca-app-pub-6844968633010430/8322003504" }; bannerAd.FailedToReceiveAd += OnFailedToReceiveAd; bannerAd.ReceivedAd += OnReceivedAd; AdRequest adRequest = new AdRequest(); //adRequest.ForceTesting = true;//here rem here adGridAdmob.Children.Add(bannerAd); bannerAd.LoadAd(adRequest);//hinh nh cai nay thua. Can kiem tra lai // toanstt_Refresh_admob(); } } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (d3dBackground == null) { d3dBackground = new Direct3DBackground(); d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); DrawingSurfaceBackground.SetBackgroundManipulationHandler(d3dBackground); DrawingSurfaceBackground.SetBackgroundContentProvider(d3dBackground.CreateContentProvider()); } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (m_d3dInterop == null) { PageOrientation pageOrientation = (PageOrientation)GetValue(OrientationProperty); DisplayOrientations displayOrientation; switch (pageOrientation) { case PageOrientation.Portrait: case PageOrientation.PortraitUp: displayOrientation = DisplayOrientations.Portrait; break; case PageOrientation.PortraitDown: displayOrientation = DisplayOrientations.PortraitFlipped; break; case PageOrientation.Landscape: case PageOrientation.LandscapeLeft: displayOrientation = DisplayOrientations.Landscape; break; case PageOrientation.LandscapeRight: displayOrientation = DisplayOrientations.LandscapeFlipped; break; default: displayOrientation = DisplayOrientations.Landscape; break; } m_d3dInterop = new Direct3DInterop(displayOrientation); // Set WindowBounds to size of DrawingSurface m_d3dInterop.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dInterop.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dInterop); // Hook-up Cocos2d-x delegates m_d3dInterop.SetCocos2dEventDelegate(OnCocos2dEvent); m_d3dInterop.SetCocos2dMessageBoxDelegate(OnCocos2dMessageBoxEvent); m_d3dInterop.SetCocos2dEditBoxDelegate(OpenEditBox); m_d3dInterop.SetCocos2dOpenURLDelegate(OpenURL); } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (!_unityStartedLoading) { _unityStartedLoading = true; UnityApp.SetLoadedCallback(() => { Dispatcher.BeginInvoke(Unity_Loaded); }); var content = Application.Current.Host.Content; var width = (int)Math.Floor(content.ActualWidth * content.ScaleFactor / 100.0 + 0.5); var height = (int)Math.Floor(content.ActualHeight * content.ScaleFactor / 100.0 + 0.5); UnityApp.SetNativeResolution(width, height); UnityApp.SetRenderResolution(width, height); UnityPlayer.UnityApp.SetOrientation((int)Orientation); DrawingSurfaceBackground.SetBackgroundContentProvider(UnityApp.GetBackgroundContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(UnityApp.GetManipulationHandler()); } }
/* * private void DrawingSurface_Loaded(object sender, RoutedEventArgs e) * { * if (m_d3dInterop == null) * { * m_d3dInterop = new Direct3DInterop(); * * * // Задание границ окна в аппаратно-независимых пикселях (DIP) * m_d3dInterop.WindowBounds = new Windows.Foundation.Size( * (float)DrawingSurface.ActualWidth, * (float)DrawingSurface.ActualHeight * ); * * // Задание собственного разрешения в пикселях * m_d3dInterop.NativeResolution = new Windows.Foundation.Size( * (float)Math.Floor(DrawingSurface.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), * (float)Math.Floor(DrawingSurface.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) * ); * * // Задание для разрешения отрисовки значения полного собственного разрешения * m_d3dInterop.RenderResolution = m_d3dInterop.NativeResolution; * * // Присоединение собственного компонента к DrawingSurface * DrawingSurface.SetContentProvider(m_d3dInterop.CreateContentProvider()); * DrawingSurface.SetManipulationHandler(m_d3dInterop); * } * } */ private void DrawingSurfaceBackground_Loaded() { if (m_d3dInterop == null) { m_d3dInterop = new Direct3DInterop(); // Set native resolution in pixels m_d3dInterop.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution m_d3dInterop.RenderResolution = m_d3dInterop.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dInterop.CreateBackgroundContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dInterop); m_d3dInterop.WindowOrientation = DisplayOrientations.Portrait; } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (!_unityStartedLoading) { _unityStartedLoading = true; //UnityApp.SetLoadedCallback(() => { Dispatcher.BeginInvoke(Unity_Loaded); }); var content = Application.Current.Host.Content; var nativeWidth = (int)Math.Floor(content.ActualWidth * content.ScaleFactor / 100.0 + 0.5); var nativeHeight = (int)Math.Floor(content.ActualHeight * content.ScaleFactor / 100.0 + 0.5); var physicalWidth = nativeWidth; var physicalHeight = nativeHeight; object physicalResolution; if (DeviceExtendedProperties.TryGetValue("PhysicalScreenResolution", out physicalResolution)) { var resolution = (System.Windows.Size)physicalResolution; var nativeScale = content.ActualHeight / content.ActualWidth; var physicalScale = resolution.Height / resolution.Width; // don't use physical resolution for devices that don't have hardware buttons (e.g. Lumia 630) if (Math.Abs(nativeScale - physicalScale) < 0.01) { physicalWidth = (int)resolution.Width; physicalHeight = (int)resolution.Height; } } UnityApp.SetNativeResolution(nativeWidth, nativeHeight); UnityApp.SetRenderResolution(physicalWidth, physicalHeight); UnityApp.SetOrientation((int)Orientation); DrawingSurfaceBackground.SetBackgroundContentProvider(UnityApp.GetBackgroundContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(UnityApp.GetManipulationHandler()); } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (!_unityStartedLoading) { _unityStartedLoading = true; UnityApp.SetLoadedCallback(() => { Dispatcher.BeginInvoke(Unity_Loaded); }); int physicalWidth, physicalHeight; object physicalResolution; var content = Application.Current.Host.Content; var nativeWidth = (int)Math.Floor(content.ActualWidth * content.ScaleFactor / 100.0 + 0.5); var nativeHeight = (int)Math.Floor(content.ActualHeight * content.ScaleFactor / 100.0 + 0.5); if (DeviceExtendedProperties.TryGetValue("PhysicalScreenResolution", out physicalResolution)) { var resolution = (System.Windows.Size)physicalResolution; physicalWidth = (int)resolution.Width; physicalHeight = (int)resolution.Height; } else { physicalWidth = nativeWidth; physicalHeight = nativeHeight; } UnityApp.SetNativeResolution(nativeWidth, nativeHeight); UnityApp.SetRenderResolution(physicalWidth, physicalHeight); UnityPlayer.UnityApp.SetOrientation((int)Orientation); DrawingSurfaceBackground.SetBackgroundContentProvider(UnityApp.GetBackgroundContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(UnityApp.GetManipulationHandler()); } }
private async void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { // Set window bounds in dips m_d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels m_d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution m_d3dBackground.RenderResolution = m_d3dBackground.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dBackground.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dBackground); this.initialized = true; ROMDatabase db = ROMDatabase.Current; if (ROMLoaded && this.cache == null) { var entry = db.GetROM(this.m_d3dBackground.LoadadROMFile.Name); var cheats = await FileHandler.LoadCheatCodes(entry); this.m_d3dBackground.LoadCheats(cheats); this.m_d3dBackground.UnpauseEmulation(); } else if (this.cache != null && this.cache.file != null && this.cache.folder != null) { if (ROMLoaded && this.m_d3dBackground.LoadadROMFile.Name.Equals(this.cache.file.Name)) { var entry = db.GetROM(this.m_d3dBackground.LoadadROMFile.Name); var cheats = await FileHandler.LoadCheatCodes(entry); this.m_d3dBackground.LoadCheats(cheats); this.m_d3dBackground.UnpauseEmulation(); } else { var entry = db.GetROM(this.cache.file.Name); var cheats = await FileHandler.LoadCheatCodes(entry); this.m_d3dBackground.LoadCheatsOnROMLoad(cheats); // Load new ROM this.m_d3dBackground.LoadROMAsync(this.cache.file, this.cache.folder); if (EmulatorSettings.Current.SelectLastState) { RestoreLastSavestate(this.cache.file.Name); } ROMLoaded = true; } } int orientation = 0; switch (this.Orientation) { case PageOrientation.LandscapeLeft: case PageOrientation.Landscape: orientation = 0; break; case PageOrientation.LandscapeRight: orientation = 1; break; case PageOrientation.PortraitUp: case PageOrientation.Portrait: orientation = 2; break; } this.m_d3dBackground.ChangeOrientation(orientation); }
private async void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (m_d3dBackground == null) { this.m_d3dBackground = new Direct3DBackground(); this.m_d3dBackground.SetContinueNotifier(this.ContinueEmulation); this.m_d3dBackground.SnapshotAvailable = FileHandler.CaptureSnapshot; this.m_d3dBackground.SavestateCreated = FileHandler.CreateSavestate; this.m_d3dBackground.SavestateSelected = this.savestateSelected; Direct3DBackground.WrongCheatVersion = this.wrongCheatVersion; Direct3DBackground.ToggleTurboMode = this.ToggleTurboMode; this.InitAppBar(); // Set window bounds in dips m_d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels m_d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution m_d3dBackground.RenderResolution = m_d3dBackground.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dBackground.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dBackground); } //this.initialized = true; ROMDatabase db = ROMDatabase.Current; //if (ROMLoaded && this.cache == null) //this never happens so just get rid of it //{ // var entry = db.GetROM(this.m_d3dBackground.LoadadROMFile.Name); // var cheats = await FileHandler.LoadCheatCodes(entry); // this.m_d3dBackground.LoadCheats(cheats); // this.m_d3dBackground.UnpauseEmulation(); //} if (EmulatorPage.cache != null && EmulatorPage.cache.file != null && EmulatorPage.cache.folder != null) // a safeguard to make sure we have enough info to load ROM //this is all null if returned from tombstone { if (ROMLoaded && this.m_d3dBackground.LoadadROMFile.Name.Equals(EmulatorPage.cache.file.Name)) //name match, we are resuming to current game { var entry = db.GetROM(this.m_d3dBackground.LoadadROMFile.Name); var cheats = await FileHandler.LoadCheatCodes(entry); this.m_d3dBackground.LoadCheats(cheats); //this.m_d3dBackground.UnpauseEmulation(); } else //name does not match or ROM is not loaded, we are loading a new rom { var entry = db.GetROM(EmulatorPage.cache.file.Name); var cheats = await FileHandler.LoadCheatCodes(entry); this.m_d3dBackground.LoadCheatsOnROMLoad(cheats); // Load new ROM await this.m_d3dBackground.LoadROMAsync(EmulatorPage.cache.file, EmulatorPage.cache.folder); //if (EmulatorSettings.Current.SelectLastState) { RestoreLastSavestate(EmulatorPage.cache.file.Name); } ROMLoaded = true; } int orientation = 0; switch (this.Orientation) { case PageOrientation.LandscapeLeft: case PageOrientation.Landscape: orientation = 0; break; case PageOrientation.LandscapeRight: orientation = 1; break; case PageOrientation.PortraitUp: case PageOrientation.Portrait: orientation = 2; break; } this.m_d3dBackground.ChangeOrientation(orientation); } //set app bar color in case returning from setting page if (ApplicationBar != null) { ApplicationBar.BackgroundColor = (Color)App.Current.Resources["CustomChromeColor"]; ApplicationBar.ForegroundColor = (Color)App.Current.Resources["CustomForegroundColor"]; } }
private async void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (m_d3dBackground == null) { this.m_d3dBackground = new LinkDirect3DBackground(); this.m_d3dBackground.SetContinueNotifier(this.ContinueEmulation); this.m_d3dBackground.SnapshotAvailable = FileHandler.CaptureSnapshot; this.m_d3dBackground.SavestateCreated = FileHandler.CreateSavestate; this.m_d3dBackground.SavestateSelected = this.savestateSelected; this.InitAppBar(); // Set window bounds in dips m_d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels m_d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution m_d3dBackground.RenderResolution = m_d3dBackground.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dBackground.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dBackground); this.initialized = true; ROMDatabase db = ROMDatabase.Current; //if (ROMLoaded && this.cache == null) //{ // var entry = db.GetROM(this.m_d3dBackground.LoadadROMFile.Name); // var cheats = await FileHandler.LoadCheatCodes(entry); // this.m_d3dBackground.LoadCheats(cheats); // this.m_d3dBackground.UnpauseEmulation(); //} //else if (this.cache != null && this.cache.file != null && this.cache.folder != null) //{ // if (ROMLoaded && this.m_d3dBackground.LoadadROMFile.Name.Equals(this.cache.file.Name)) // { // var entry = db.GetROM(this.m_d3dBackground.LoadadROMFile.Name); // var cheats = await FileHandler.LoadCheatCodes(entry); // this.m_d3dBackground.LoadCheats(cheats); // this.m_d3dBackground.UnpauseEmulation(); // } // else // { //load first ROM var entry = db.GetROM(this.cache.file.Name); var cheats = await FileHandler.LoadCheatCodes(entry); this.m_d3dBackground.LoadCheatsOnROMLoad(cheats); this.m_d3dBackground.LoadROMAsync(this.cache.file, this.cache.folder); if (EmulatorSettings.Current.SelectLastState) { RestoreLastSavestate(this.cache.file.Name); } // Load second ROM entry = db.GetROM(this.cache2.file.Name); cheats = await FileHandler.LoadCheatCodes(entry); this.m_d3dBackground.LoadCheatsOnROMLoad(cheats); this.m_d3dBackground.LoadROMAsync(this.cache.file, this.cache.folder); if (EmulatorSettings.Current.SelectLastState) { RestoreLastSavestate(this.cache.file.Name); } ROMLoaded = true; // } //} int orientation = 0; switch (this.Orientation) { case PageOrientation.LandscapeLeft: case PageOrientation.Landscape: orientation = 0; break; case PageOrientation.LandscapeRight: orientation = 1; break; case PageOrientation.PortraitUp: case PageOrientation.Portrait: orientation = 2; break; } this.m_d3dBackground.ChangeOrientation(orientation); } //set app bar color in case returning from setting page if (ApplicationBar != null) { ApplicationBar.BackgroundColor = (Color)App.Current.Resources["CustomChromeColor"]; ApplicationBar.ForegroundColor = (Color)App.Current.Resources["CustomForegroundColor"]; } }