public virtual void Render(DrawingHandleWorld handle) { if (SpriteToDraw == null) { SetSprite(); } IEnumerable<GridCoordinates> locationcollection; switch (pManager.PlacementType) { case PlacementManager.PlacementTypes.None: locationcollection = SingleCoordinate(); break; case PlacementManager.PlacementTypes.Line: locationcollection = LineCoordinates(); break; case PlacementManager.PlacementTypes.Grid: locationcollection = GridCoordinates(); break; default: locationcollection = SingleCoordinate(); break; } var size = SpriteToDraw.Size; foreach (var coordinate in locationcollection) { var worldPos = pManager.MapManager.GetGrid(coordinate.GridID).LocalToWorld(coordinate).Position; var pos = worldPos - (size/(float)EyeManager.PixelsPerMeter) / 2f; var color = IsValidPosition(coordinate) ? ValidPlaceColor : InvalidPlaceColor; handle.DrawTexture(SpriteToDraw, pos, color); } }
public virtual void Render(DrawingHandleWorld handle) { if (SpriteToDraw == null) { SetSprite(); DebugTools.AssertNotNull(SpriteToDraw); } IEnumerable <EntityCoordinates> locationcollection; switch (pManager.PlacementType) { case PlacementManager.PlacementTypes.None: locationcollection = SingleCoordinate(); break; case PlacementManager.PlacementTypes.Line: locationcollection = LineCoordinates(); break; case PlacementManager.PlacementTypes.Grid: locationcollection = GridCoordinates(); break; default: locationcollection = SingleCoordinate(); break; } var size = SpriteToDraw !.Size; foreach (var coordinate in locationcollection) { var worldPos = coordinate.ToMapPos(pManager.EntityManager); var pos = worldPos - (size / (float)EyeManager.PixelsPerMeter) / 2f; var color = IsValidPosition(coordinate) ? ValidPlaceColor : InvalidPlaceColor; handle.DrawTexture(SpriteToDraw, pos, color); } }
public virtual void Render(DrawingHandleWorld handle) { if (SpriteToDraw == null) { SetSprite(); } IEnumerable <GridCoordinates> locationcollection; switch (pManager.PlacementType) { case PlacementManager.PlacementTypes.None: locationcollection = SingleCoordinate(); break; case PlacementManager.PlacementTypes.Line: locationcollection = LineCoordinates(); break; case PlacementManager.PlacementTypes.Grid: locationcollection = GridCoordinates(); break; default: locationcollection = SingleCoordinate(); break; } var size = SpriteToDraw.Size; foreach (var coordinate in locationcollection) { var pos = coordinate.Position - (size / EyeManager.PIXELSPERMETER) / 2f; var color = IsValidPosition(coordinate) ? ValidPlaceColor : InvalidPlaceColor; handle.DrawTexture(SpriteToDraw, pos, color); } }