public override void Draw(Combat.PaletteFx palettefx) { Drawing.Sprite sprite = SpriteManager.GetSprite(AnimationManager.CurrentElement.SpriteId); if (sprite == null) { return; } Point tilestart; Point tileend; GetTileLength(sprite.Size, out tilestart, out tileend); Video.DrawState drawstate = SpriteManager.DrawState; drawstate.Reset(); drawstate.Blending = Transparency; drawstate.Set(sprite); drawstate.AddData(CurrentLocation, null); if (palettefx != null) { palettefx.SetShader(drawstate.ShaderParameters); } drawstate.Use(); }
public void Draw() { if (IsActive == false) { return; } Int32 index = m_imagedata.Count; foreach (AfterImageSubdata data in m_imagedata) { --index; if (FrameGapCheck(index) == false) { continue; } if (TimeCheck(index) == false) { continue; } Drawing.Sprite sprite = m_entity.SpriteManager.GetSprite(data.Element.SpriteId); if (sprite == null) { continue; } Vector2 drawlocation = data.Location + new Vector2(Mugen.ScreenSize.X / 2, m_entity.Engine.Stage.ZOffset); Vector2 drawoffset = Misc.GetOffset(Vector2.Zero, data.Facing, data.Element.Offset); Video.DrawState drawstate = m_entity.SpriteManager.SetupDrawing(data.Element.SpriteId, drawlocation, drawoffset, data.Scale, data.Flip); drawstate.Rotation = data.DrawAngle; drawstate.Blending = Transparency ?? data.Transparency; drawstate.ShaderParameters.AfterImageEnable = true; drawstate.ShaderParameters.AfterImageColor = m_basecolor; drawstate.ShaderParameters.AfterImageConstrast = m_constrast; drawstate.ShaderParameters.AfterImageInvert = m_invertcolor; drawstate.ShaderParameters.AfterImageNumber = index; drawstate.ShaderParameters.AfterImagePaletteAdd = m_palettecoloradd; drawstate.ShaderParameters.AfterImagePaletteMultiply = m_palettecolormul; drawstate.ShaderParameters.AfterImagePostAdd = m_postadd; drawstate.ShaderParameters.AfterImagePreAdd = m_preadd; drawstate.Use(); } }
public void Set(Drawing.Sprite sprite) { if (sprite != null) { Pixels = sprite.Pixels; Palette = sprite.Palette; Axis = (Vector2)sprite.Axis; } else { Mode = DrawMode.None; Pixels = null; Palette = null; Axis = Vector2.Zero; } }
void DrawSpriteBox(Vector2 location, Animations.AnimationElement element) { if (element == null) { throw new ArgumentNullException("element"); } Drawing.Sprite sprite = SpriteManager.GetSprite(element.SpriteId); if (sprite == null) { return; } Vector2 drawoffset = Vector2.Zero; SpriteEffects flip = GetDrawFlip(); switch (CurrentFacing) { case Facing.Right: drawoffset = (Vector2)element.Offset; break; case Facing.Left: drawoffset = new Vector2(-element.Offset.X, element.Offset.Y); break; } if ((flip & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { drawoffset.X = -drawoffset.X; } if ((flip & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { drawoffset.Y = -drawoffset.Y; } Video.DrawState drawstate = SpriteManager.DrawState; Vector2 spritelocation = Video.Renderer.GetDrawLocation(sprite.Size, location, (Vector2)sprite.Axis - drawoffset, CurrentScale, flip); drawstate.Reset(); drawstate.Mode = DrawMode.OutlinedRectangle; drawstate.AddData(spritelocation, new Rectangle(0, 0, (Int32)(sprite.Size.X * CurrentScale.X), (Int32)(sprite.Size.Y * CurrentScale.Y)), Color.Gray); drawstate.Use(); }
Rectangle CreateBarScissorRectangle(Elements.Base element, Vector2 location, Single percentage, Point range) { if (element == null) { throw new ArgumentNullException("element"); } Drawing.Sprite sprite = element.SpriteManager.GetSprite(element.DataMap.SpriteId); if (sprite == null) { return(new Rectangle()); } Point drawlocation = (Point)Video.Renderer.GetDrawLocation(sprite.Size, (Vector2)location, (Vector2)sprite.Axis, element.DataMap.Scale, element.DataMap.Flip); Rectangle rectangle = new Rectangle(); rectangle.X = (Int32)element.DataMap.Offset.X + drawlocation.X + 1; rectangle.Y = (Int32)element.DataMap.Offset.Y + drawlocation.Y; rectangle.Height = sprite.Size.Y + 1; rectangle.Width = sprite.Size.X + 1; Int32 position = (Int32)MathHelper.Lerp(range.X, range.Y, percentage); if (position > 0) { rectangle.Width = position + 2; } else if (position < 0) { rectangle.Width = -position + 2; rectangle.X += position - range.Y - 1; } else { rectangle.Width = 0; } return(rectangle); }
public override void Draw(Vector2 location) { if (AnimationManager.HasAnimation(DataMap.AnimationNumber) == true) { Animations.AnimationElement element = AnimationManager.CurrentElement; if (element == null) { return; } Drawing.Sprite sprite = SpriteManager.GetSprite(element.SpriteId); if (sprite == null) { return; } Video.DrawState drawstate = SpriteManager.SetupDrawing(element.SpriteId, location, DataMap.Offset + element.Offset, DataMap.Scale, DataMap.Flip); drawstate.Blending = element.Blending; drawstate.Use(); } }
public virtual void Draw() { AfterImages.Draw(); Animations.AnimationElement currentelement = AnimationManager.CurrentElement; if (currentelement == null) { return; } Drawing.Sprite sprite = SpriteManager.GetSprite(currentelement.SpriteId); if (sprite == null) { return; } Vector2 drawlocation = GetDrawLocation(); Vector2 drawoffset = Misc.GetOffset(Vector2.Zero, CurrentFacing, currentelement.Offset); SpriteManager.OverridePalette = CurrentPalette; Vector2 drawscale = CurrentScale; if (this is Character) { drawscale *= (this as Character).DrawScale; } Video.DrawState drawstate = SpriteManager.SetupDrawing(currentelement.SpriteId, drawlocation, drawoffset, drawscale, GetDrawFlip()); drawstate.Blending = Transparency == new Blending() ? currentelement.Blending : Transparency; drawstate.Rotation = (AngleDraw == true) ? Misc.FaceScalar(CurrentFacing, -DrawingAngle) : 0; PaletteFx.SetShader(drawstate.ShaderParameters); drawstate.Use(); }
void DrawGrid() { Elements.StaticImage cellbg = m_elements.GetElement("cell.bg") as Elements.StaticImage; if (cellbg != null) { Drawing.Sprite sprite = cellbg.SpriteManager.GetSprite(cellbg.DataMap.SpriteId); if (sprite != null) { Video.DrawState drawstate = cellbg.SpriteManager.DrawState; drawstate.Reset(); drawstate.Set(sprite); for (Int32 y = 0; y != m_gridsize.Y; ++y) { for (Int32 x = 0; x != m_gridsize.X; ++x) { Point location = m_gridposition; location.X += (m_cellsize.X + m_cellspacing) * x; location.Y += (m_cellsize.Y + m_cellspacing) * y; PlayerSelect selection = GetSelection(new Point(x, y), false); if (selection == null && m_showemptyboxes == false) { continue; } drawstate.AddData((Vector2)location, null); } } drawstate.Use(); } } for (Int32 y = 0; y != m_gridsize.Y; ++y) { for (Int32 x = 0; x != m_gridsize.X; ++x) { Point xy = new Point(x, y); Vector2 location = (Vector2)m_gridposition; location.X += (m_cellsize.X + m_cellspacing) * x; location.Y += (m_cellsize.Y + m_cellspacing) * y; PlayerSelect selection = GetSelection(xy, false); if (selection != null && selection.SelectionType == PlayerSelectType.Profile) { selection.Profile.SpriteManager.Draw(SpriteId.SmallPortrait, location, Vector2.Zero, Vector2.One, SpriteEffects.None); } if (selection != null && selection.SelectionType == PlayerSelectType.Random) { Elements.StaticImage randomimage = m_elements.GetElement("cell.random") as Elements.StaticImage; if (randomimage != null) { randomimage.Draw(location); } } if (m_p1info.CurrentCell == xy && m_p2info.CurrentCell == xy) { if (m_blinkval > 0) { m_p1info.DrawCursorActive(location); } else { m_p2info.DrawCursorActive(location); } } else if (m_p1info.CurrentCell == xy) { m_p1info.DrawCursorActive(location); } else if (m_p2info.CurrentCell == xy) { m_p2info.DrawCursorActive(location); } } } }