Exemple #1
0
        public override void Draw(Combat.PaletteFx palettefx)
        {
            Drawing.Sprite sprite = SpriteManager.GetSprite(AnimationManager.CurrentElement.SpriteId);
            if (sprite == null)
            {
                return;
            }

            Point tilestart;
            Point tileend;

            GetTileLength(sprite.Size, out tilestart, out tileend);

            Video.DrawState drawstate = SpriteManager.DrawState;
            drawstate.Reset();
            drawstate.Blending = Transparency;
            drawstate.Set(sprite);
            drawstate.AddData(CurrentLocation, null);

            if (palettefx != null)
            {
                palettefx.SetShader(drawstate.ShaderParameters);
            }

            drawstate.Use();
        }
Exemple #2
0
        public void Draw()
        {
            if (IsActive == false)
            {
                return;
            }

            Int32 index = m_imagedata.Count;

            foreach (AfterImageSubdata data in m_imagedata)
            {
                --index;

                if (FrameGapCheck(index) == false)
                {
                    continue;
                }
                if (TimeCheck(index) == false)
                {
                    continue;
                }

                Drawing.Sprite sprite = m_entity.SpriteManager.GetSprite(data.Element.SpriteId);
                if (sprite == null)
                {
                    continue;
                }

                Vector2 drawlocation = data.Location + new Vector2(Mugen.ScreenSize.X / 2, m_entity.Engine.Stage.ZOffset);
                Vector2 drawoffset   = Misc.GetOffset(Vector2.Zero, data.Facing, data.Element.Offset);

                Video.DrawState drawstate = m_entity.SpriteManager.SetupDrawing(data.Element.SpriteId, drawlocation, drawoffset, data.Scale, data.Flip);

                drawstate.Rotation = data.DrawAngle;
                drawstate.Blending = Transparency ?? data.Transparency;

                drawstate.ShaderParameters.AfterImageEnable          = true;
                drawstate.ShaderParameters.AfterImageColor           = m_basecolor;
                drawstate.ShaderParameters.AfterImageConstrast       = m_constrast;
                drawstate.ShaderParameters.AfterImageInvert          = m_invertcolor;
                drawstate.ShaderParameters.AfterImageNumber          = index;
                drawstate.ShaderParameters.AfterImagePaletteAdd      = m_palettecoloradd;
                drawstate.ShaderParameters.AfterImagePaletteMultiply = m_palettecolormul;
                drawstate.ShaderParameters.AfterImagePostAdd         = m_postadd;
                drawstate.ShaderParameters.AfterImagePreAdd          = m_preadd;

                drawstate.Use();
            }
        }
Exemple #3
0
 public void Set(Drawing.Sprite sprite)
 {
     if (sprite != null)
     {
         Pixels  = sprite.Pixels;
         Palette = sprite.Palette;
         Axis    = (Vector2)sprite.Axis;
     }
     else
     {
         Mode    = DrawMode.None;
         Pixels  = null;
         Palette = null;
         Axis    = Vector2.Zero;
     }
 }
Exemple #4
0
        void DrawSpriteBox(Vector2 location, Animations.AnimationElement element)
        {
            if (element == null)
            {
                throw new ArgumentNullException("element");
            }

            Drawing.Sprite sprite = SpriteManager.GetSprite(element.SpriteId);
            if (sprite == null)
            {
                return;
            }

            Vector2       drawoffset = Vector2.Zero;
            SpriteEffects flip       = GetDrawFlip();

            switch (CurrentFacing)
            {
            case Facing.Right:
                drawoffset = (Vector2)element.Offset;
                break;

            case Facing.Left:
                drawoffset = new Vector2(-element.Offset.X, element.Offset.Y);
                break;
            }

            if ((flip & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally)
            {
                drawoffset.X = -drawoffset.X;
            }
            if ((flip & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically)
            {
                drawoffset.Y = -drawoffset.Y;
            }

            Video.DrawState drawstate = SpriteManager.DrawState;

            Vector2 spritelocation = Video.Renderer.GetDrawLocation(sprite.Size, location, (Vector2)sprite.Axis - drawoffset, CurrentScale, flip);

            drawstate.Reset();
            drawstate.Mode = DrawMode.OutlinedRectangle;
            drawstate.AddData(spritelocation, new Rectangle(0, 0, (Int32)(sprite.Size.X * CurrentScale.X), (Int32)(sprite.Size.Y * CurrentScale.Y)), Color.Gray);
            drawstate.Use();
        }
Exemple #5
0
        Rectangle CreateBarScissorRectangle(Elements.Base element, Vector2 location, Single percentage, Point range)
        {
            if (element == null)
            {
                throw new ArgumentNullException("element");
            }

            Drawing.Sprite sprite = element.SpriteManager.GetSprite(element.DataMap.SpriteId);
            if (sprite == null)
            {
                return(new Rectangle());
            }

            Point drawlocation = (Point)Video.Renderer.GetDrawLocation(sprite.Size, (Vector2)location, (Vector2)sprite.Axis, element.DataMap.Scale, element.DataMap.Flip);

            Rectangle rectangle = new Rectangle();

            rectangle.X      = (Int32)element.DataMap.Offset.X + drawlocation.X + 1;
            rectangle.Y      = (Int32)element.DataMap.Offset.Y + drawlocation.Y;
            rectangle.Height = sprite.Size.Y + 1;
            rectangle.Width  = sprite.Size.X + 1;

            Int32 position = (Int32)MathHelper.Lerp(range.X, range.Y, percentage);

            if (position > 0)
            {
                rectangle.Width = position + 2;
            }
            else if (position < 0)
            {
                rectangle.Width = -position + 2;

                rectangle.X += position - range.Y - 1;
            }
            else
            {
                rectangle.Width = 0;
            }

            return(rectangle);
        }
Exemple #6
0
        public override void Draw(Vector2 location)
        {
            if (AnimationManager.HasAnimation(DataMap.AnimationNumber) == true)
            {
                Animations.AnimationElement element = AnimationManager.CurrentElement;
                if (element == null)
                {
                    return;
                }

                Drawing.Sprite sprite = SpriteManager.GetSprite(element.SpriteId);
                if (sprite == null)
                {
                    return;
                }

                Video.DrawState drawstate = SpriteManager.SetupDrawing(element.SpriteId, location, DataMap.Offset + element.Offset, DataMap.Scale, DataMap.Flip);
                drawstate.Blending = element.Blending;
                drawstate.Use();
            }
        }
Exemple #7
0
        public virtual void Draw()
        {
            AfterImages.Draw();

            Animations.AnimationElement currentelement = AnimationManager.CurrentElement;
            if (currentelement == null)
            {
                return;
            }

            Drawing.Sprite sprite = SpriteManager.GetSprite(currentelement.SpriteId);
            if (sprite == null)
            {
                return;
            }

            Vector2 drawlocation = GetDrawLocation();
            Vector2 drawoffset   = Misc.GetOffset(Vector2.Zero, CurrentFacing, currentelement.Offset);

            SpriteManager.OverridePalette = CurrentPalette;

            Vector2 drawscale = CurrentScale;

            if (this is Character)
            {
                drawscale *= (this as Character).DrawScale;
            }

            Video.DrawState drawstate = SpriteManager.SetupDrawing(currentelement.SpriteId, drawlocation, drawoffset, drawscale, GetDrawFlip());

            drawstate.Blending = Transparency == new Blending() ? currentelement.Blending : Transparency;
            drawstate.Rotation = (AngleDraw == true) ? Misc.FaceScalar(CurrentFacing, -DrawingAngle) : 0;

            PaletteFx.SetShader(drawstate.ShaderParameters);

            drawstate.Use();
        }
Exemple #8
0
        void DrawGrid()
        {
            Elements.StaticImage cellbg = m_elements.GetElement("cell.bg") as Elements.StaticImage;
            if (cellbg != null)
            {
                Drawing.Sprite sprite = cellbg.SpriteManager.GetSprite(cellbg.DataMap.SpriteId);
                if (sprite != null)
                {
                    Video.DrawState drawstate = cellbg.SpriteManager.DrawState;
                    drawstate.Reset();
                    drawstate.Set(sprite);

                    for (Int32 y = 0; y != m_gridsize.Y; ++y)
                    {
                        for (Int32 x = 0; x != m_gridsize.X; ++x)
                        {
                            Point location = m_gridposition;
                            location.X += (m_cellsize.X + m_cellspacing) * x;
                            location.Y += (m_cellsize.Y + m_cellspacing) * y;

                            PlayerSelect selection = GetSelection(new Point(x, y), false);
                            if (selection == null && m_showemptyboxes == false)
                            {
                                continue;
                            }

                            drawstate.AddData((Vector2)location, null);
                        }
                    }

                    drawstate.Use();
                }
            }

            for (Int32 y = 0; y != m_gridsize.Y; ++y)
            {
                for (Int32 x = 0; x != m_gridsize.X; ++x)
                {
                    Point xy = new Point(x, y);

                    Vector2 location = (Vector2)m_gridposition;
                    location.X += (m_cellsize.X + m_cellspacing) * x;
                    location.Y += (m_cellsize.Y + m_cellspacing) * y;

                    PlayerSelect selection = GetSelection(xy, false);
                    if (selection != null && selection.SelectionType == PlayerSelectType.Profile)
                    {
                        selection.Profile.SpriteManager.Draw(SpriteId.SmallPortrait, location, Vector2.Zero, Vector2.One, SpriteEffects.None);
                    }

                    if (selection != null && selection.SelectionType == PlayerSelectType.Random)
                    {
                        Elements.StaticImage randomimage = m_elements.GetElement("cell.random") as Elements.StaticImage;
                        if (randomimage != null)
                        {
                            randomimage.Draw(location);
                        }
                    }

                    if (m_p1info.CurrentCell == xy && m_p2info.CurrentCell == xy)
                    {
                        if (m_blinkval > 0)
                        {
                            m_p1info.DrawCursorActive(location);
                        }
                        else
                        {
                            m_p2info.DrawCursorActive(location);
                        }
                    }
                    else if (m_p1info.CurrentCell == xy)
                    {
                        m_p1info.DrawCursorActive(location);
                    }
                    else if (m_p2info.CurrentCell == xy)
                    {
                        m_p2info.DrawCursorActive(location);
                    }
                }
            }
        }