Exemple #1
0
        public void Paint(Painter p, Bilinear tx)
        {
            //in this version, I can't apply bilinear tx to current tx matrix

            using (VgPaintArgsPool.Borrow(p, out var paintArgs))
            {
                paintArgs.PaintVisitHandler = (vxs, painterA) =>
                {
                    //use external painter handler
                    //draw only outline with its fill-color.
                    Drawing.Painter m_painter     = painterA.P;
                    Drawing.Color   prevFillColor = m_painter.FillColor;

                    m_painter.FillColor = m_painter.FillColor;

                    using (VxsTemp.Borrow(out var v1))
                    {
                        tx.TransformToVxs(vxs, v1);
                        m_painter.Fill(v1);
                    }
                    m_painter.FillColor = prevFillColor;
                };
                _vgVisElem.Paint(paintArgs);
            }
        }
Exemple #2
0
 public void Paint(Painter p, ICoordTransformer tx)
 {
     //TODO: implement this...
     //use prefix command for render vx
     //------
     using (VgPaintArgsPool.Borrow(p, out var paintArgs))
     {
         paintArgs._currentTx        = tx;
         paintArgs.PaintVisitHandler = (vxs, arg) =>
         {
             //use external painter handler
             //draw only outline with its fill-color.
             Drawing.Painter m_painter     = arg.P;
             Drawing.Color   prevFillColor = m_painter.FillColor;
             m_painter.FillColor = m_painter.FillColor;
             m_painter.Fill(vxs);
             m_painter.FillColor = prevFillColor;
         };
         _vgVisElem.Paint(paintArgs);
     }
 }
Exemple #3
0
        public override void Render(PixelFarm.Drawing.Painter p)
        {
            int strokeWidth = 1;
            int width       = p.Width;
            int height      = p.Height;

            Affine affTx = Affine.NewMatix(
                AffinePlan.Translate(-_spriteShape.Center.x, -_spriteShape.Center.y),
                AffinePlan.Scale(_spriteScale, _spriteScale),
                AffinePlan.Rotate(_angle + Math.PI),
                AffinePlan.Skew(_skewX / 1000.0, _skewY / 1000.0),
                AffinePlan.Translate(width / 2, height / 2));

            var p1 = p as AggPainter;

            if (p1 == null)
            {
                //TODO: review here
                _spriteShape.Paint(p, affTx);
                //int j = lionShape.NumPaths;
                //int[] pathList = lionShape.PathIndexList;
                //Drawing.Color[] colors = lionShape.Colors;
                ////graphics2D.UseSubPixelRendering = true;
                //var vxs = GetFreeVxs();
                //affTx.TransformToVxs(lionShape.Vxs, vxs);
                //p.StrokeWidth = 1;
                //for (int i = 0; i < j; ++i)
                //{
                //    p.StrokeColor = colors[i];
                //    p.Draw(new PixelFarm.Drawing.VertexStoreSnap(vxs, pathList[i]));

                //}
                ////not agg
                //Release(ref vxs);
                //return; //**
            }


            if (UseBitmapExt)
            {
                p.RenderQuality = Drawing.RenderQuality.Fast;
                p.Clear(Drawing.Color.White);
                p.StrokeWidth = 1;

                //-------------------------
                _spriteShape.DrawOutline(p);
            }
            else
            {
                p.RenderQuality = Drawing.RenderQuality.HighQuality;
            }


            //-----------------------
            AggRenderSurface aggsx = p1.RenderSurface;
            //-----------------------
            //TODO: make this reusable ...
            //
            SubBitmapBlender widgetsSubImage    = BitmapBlenderExtension.CreateSubBitmapBlender(aggsx.DestBitmapBlender, aggsx.GetClippingRect());
            SubBitmapBlender clippedSubImage    = new SubBitmapBlender(widgetsSubImage, new PixelBlenderBGRA());
            ClipProxyImage   imageClippingProxy = new ClipProxyImage(clippedSubImage);

            imageClippingProxy.Clear(PixelFarm.Drawing.Color.White);

            AggPainter aggPainter = (AggPainter)p;

            if (RenderAsScanline)
            {
                //a low-level example, expose scanline rasterizer

                ScanlineRasterizer rasterizer = aggsx.ScanlineRasterizer;
                rasterizer.SetClipBox(0, 0, width, height);

                //lionShape.ApplyTransform(affTx);
                //---------------------

                using (VgPaintArgsPool.Borrow(aggPainter, out VgPaintArgs paintArgs))
                {
                    paintArgs._currentTx        = affTx;
                    paintArgs.PaintVisitHandler = (vxs, painterA) =>
                    {
                        //use external painter handler
                        //draw only outline with its fill-color.
                        rasterizer.Reset();
                        rasterizer.AddPath(vxs);
                        aggsx.BitmapRasterizer.RenderWithColor(
                            imageClippingProxy, rasterizer,
                            aggsx.ScanlinePacked8,
                            aggPainter.FillColor); //draw line with external drawing handler
                    };

                    _spriteShape.Paint(paintArgs);
                }

                //----------------------------
                //lionShape.ResetTransform();
            }
            else
            {
                if (UseBuiltInAggOutlineAATech)
                {
                    aggPainter.StrokeWidth       = 1;
                    aggPainter.LineRenderingTech = AggPainter.LineRenderingTechnique.OutlineAARenderer;

                    //------
                    using (VgPaintArgsPool.Borrow(aggPainter, out VgPaintArgs paintArgs))
                    {
                        paintArgs._currentTx        = affTx;
                        paintArgs.PaintVisitHandler = (vxs, painterA) =>
                        {
                            //use external painter handler
                            //draw only outline with its fill-color.
                            Drawing.Painter m_painter       = paintArgs.P;
                            Drawing.Color   prevStrokeColor = m_painter.StrokeColor;
                            m_painter.StrokeColor = m_painter.FillColor;
                            m_painter.Draw(vxs);
                            m_painter.StrokeColor = prevStrokeColor;
                        };
                        _spriteShape.Paint(paintArgs);
                    }
                }
                else
                {
                    //low-level implementation
                    aggPainter.StrokeWidth = 1;

                    //-------------------------
                    //Draw with LineProfile:
                    //LineProfileAnitAlias lineProfile = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), new GammaNone()); //with gamma

                    LineProfileAnitAlias lineProfile     = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), null);
                    OutlineRenderer      outlineRenderer = new OutlineRenderer(imageClippingProxy, new PixelBlenderBGRA(), lineProfile);
                    outlineRenderer.SetClipBox(0, 0, this.Width, this.Height);

                    OutlineAARasterizer rasterizer = new OutlineAARasterizer(outlineRenderer);
                    rasterizer.LineJoin = (RenderAccurateJoins ?
                                           OutlineAARasterizer.OutlineJoin.AccurateJoin
                        : OutlineAARasterizer.OutlineJoin.Round);
                    rasterizer.RoundCap = true;

                    //lionShape.ApplyTransform(affTx);
                    //----------------------------
                    using (VgPaintArgsPool.Borrow(aggPainter, out VgPaintArgs paintArgs))
                    {
                        paintArgs._currentTx        = affTx;
                        paintArgs.PaintVisitHandler = (vxs, painterA) =>
                        {
                            //use external painter handler
                            //draw only outline with its fill-color.
                            rasterizer.RenderVertexSnap(
                                vxs,
                                painterA.P.FillColor);
                        };

                        _spriteShape.Paint(paintArgs);
                    }

                    //----------------------------
                    //lionShape.ResetTransform();
                }
            }
        }