protected override void DisposeManagedResources() { base.DisposeManagedResources(); Miniature?.Dispose(); Freehand?.Dispose(); foreach (var drawable in Drawables) { drawable.Dispose(); } Drawables.Clear(); }
public void Clear() { Drawables.Clear(); BaseIndex = 0; }
/// <summary> /// /// </summary> public void ClearDrawables() { Drawables.Clear(); }
public StateMachine() { Drawables.Clear(); }