Exemple #1
0
        public void Pause()
        {
            if (!canPause)
            {
                return;
            }

            if (IsResuming)
            {
                DrawableRuleset.CancelResume();
                IsResuming = false;
            }

            GameplayClockContainer.Stop();
            PauseOverlay.Show();
            lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
        }
Exemple #2
0
        public void Pause()
        {
            if (!pausingSupportedByCurrentState)
            {
                return;
            }

            if (!IsResuming && pauseCooldownActive)
            {
                return;
            }

            if (IsResuming)
            {
                DrawableRuleset.CancelResume();
                IsResuming = false;
            }

            GameplayClockContainer.Stop();
            PauseOverlay.Show();
            lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
        }